Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

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de_convenience
 
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Game Mode: Classic, Deathmatch, Custom
Tags: Arms Race, Map
File Size
Posted
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5.045 MB
Jul 8, 2016 @ 7:59pm
Jul 30, 2016 @ 7:38pm
9 Change Notes ( view )

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de_convenience

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Description
The terrorists have targeted a local convenience store as their next attack. Protect the building and keep the city safe!

Remake of the original map 2v2_Convenience_Store as a full fledged defusal map.

Note screenshots were taken with r_drawothermodels 0 so doors are not shown.

~Lore~

There has not been many recent terror attacks for at least a few years but now all of a sudden this cult as taken it upon themselves to destroy this seemingly innocent convenience store, but is it truly that innocent?
The police have to do their job and protect this civil building but while doing so have run into a few strage things most important of which being a small back room with the Phoenix's banner and a relay station! Could this be set up by the perpetrators or is the store an intelligence outpost for the Phoenix?
The police have a mission and their current objective is to exterminate the threat and ask questions later... let's hope that does not end up being a mistake.

~End of Lore~

If this map does well I will create another one to continue the lore! :D After updating this to the best of my abilitys of course. It's not done yet and still has yet to be

Note there is still a lot to be changed as I said above. I just need to playtest and I don't have many people to do that with. I also need to figure out how to make a multiple level minimap.
Popular Discussions View All (1)
2
Aug 2, 2016 @ 7:48pm
PINNED: Bombsite A
DragonHeart000
< >
9 Comments
DragonHeart000  [author] Jul 23, 2016 @ 2:36am 
Update has been released and I plan on having another one this weekend
DragonHeart000  [author] Jul 21, 2016 @ 11:37pm 
The update that would have come out today will be postponned for it has created more issues than it's solved however I hope to have everything worked out over the weekend or even this upcoming friday!
DragonHeart000  [author] Jul 16, 2016 @ 2:57am 
Update coming VERY soon. Just working out a few quirks tomorrow before release of it
DragonHeart000  [author] Jul 11, 2016 @ 2:06am 
Thanks! I will
Phoenix Jul 11, 2016 @ 2:04am 
Nice map! Keep working on it!
DragonHeart000  [author] Jul 9, 2016 @ 1:48am 
I think I will pass on this sugestion but thanks for the advice.
Triston Jul 8, 2016 @ 10:57pm 
Hey, you should add shrek to bombsite b... just saying
DragonHeart000  [author] Jul 8, 2016 @ 9:30pm 
I have been planning on adding a hallway from the one you are refering to leading to B bomb site so that may give it some more life; if it still seems dull I can retexture some things and add some decals/overlays to make it seem more real.

And to the obstructions I tried to keep mid kind of open so you can get count, like in de_dust2, becuase I find that very useful and it raises the skill ceiling however I may change the layout all togather in the end becuase I am not that big of a fan the static prop I am using so if I am to make my own models for it it should make it seem more real and obstruct in a better way.
Doggystyle Jul 8, 2016 @ 8:19pm 
8:16 PM - Ashley ;): I feel like the hallway to the left of tspawn as you exit past the cashier counter should have a bit more life to it
8:17 PM - Ashley ;): And maybe some obstruction, not too much, in the center-ish area