Stellaris

Stellaris

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Megastructures
 
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2.106 MB
Jul 7, 2016 @ 1:20pm
Feb 25 @ 5:21am
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Megastructures

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Description
Try out our other mod, Native Preservation!
http://steamcommunity.com/sharedfiles/filedetails/?id=909547945

25/02/2018 - Update for 2.0.

Updated for 2.0.* - Equatorial Shipyard redesigned, now titled, 'Equatorial Fabricator'.

Major New Features:

New Megastructure:
Citizen Science Array. Discovers (creates) new Star Systems, with a chance at finding some valuable surprises. Costs Unity to run. Limit: 1.

New Megastructure:
Resource Silo. Adds mineral and energy resource storage to your empire.

New Megastructure:
Planet Cracker. Reduce habitable or uninhabitable planets to dust, reaping the rewards in the process. Disclaimer: All liability for loss of life/species lies with the end user.

New Megastructure:
Equatorial Fabricator. Boosts planetary mineral production, migration speed and migration attraction.

New Strategic Resource:
Supertensile Solids. These give a modest boost to megastructure build speed, and spaceport health.

New Ascension Perk:
Forge Worlds. Unlocks Space Elevators, Equatorial Shipyards and the Planet Cracker.


Upcoming Features:

-Galactic HAROLD. HAROLD. HAROLD. HAROLD. We actually mean harold. Not Herald. What would a galactic herald even do? *fanfare* tada! It's... the galaxy! No, we really do mean Galactic Harold.
-Society-based Megastructure Projects (secrets!).
-Planet-cracking. **Now Added**
-Communications Array.
-Diplomatic Conference Basilica
-Ethics based projects (maybe.)
-More stuff.

Localisation

German - credit to Killy84
Russian - credit to Spectrum


On compatibility; Megastructures never has, and never will, overwrite or alter any vanilla game files. If you are experiencing compatibility issues with *insert mod name here*, it is not on our end. That said, there may be fundamental incompatibilities of style or feature that render using Megastructures and *insert mod name here* dysfunctional.

Any mods that alter system scale, or the scale of Ringworld parts will currently cause visual issues, such as the location of our megastructures in relation to planets etc.

Please report bugs below, and have fun. This mod will be receiving frequent updates over the coming days/weeks.
Popular Discussions View All (5)
66
Apr 27 @ 5:42pm
Suggestions
Arheo
24
May 15 @ 3:53am
Bugs
ilikeparadox
14
Jan 21, 2017 @ 10:24am
Console Commands for Megastructures
Rangeria~The~Fedora~Crate
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1,119 Comments
The Grapest May 23 @ 7:57pm 
does this need an update for 2.1?
TTFTCUTS  [author] May 23 @ 8:41am 
Yup, we created it well before megastructures were a thing in the base game.
Arheo  [author] May 23 @ 5:30am 
Pretty sure this was the first mod named 'Megastructures' ;)
peterhoepfner May 23 @ 3:03am 
Is it possible to change the name of this mod slightly? There are many many mods named "megastructures" at the moment and its not possible to have more than one installed that I can see... :( I would really like to play the game both with this mod and the ability to build more than one megastructure at the time!
Arheo  [author] May 14 @ 10:16pm 
@TechSY730 You'd have to ask the Core Game Mechanics team, I'm afraid.
TechSY730 May 14 @ 5:05pm 
Is there any chance you could make this compatible with Core Game Mechanics: Buildings ? So it can "know" about the Space Elevator building and your new strategic resource?
TTFTCUTS  [author] Apr 22 @ 11:48pm 
Can't be built on moons, if I remember rightly
taketheshot56 Apr 22 @ 11:17pm 
Hey for some reason Im not able to build the equatoria fabricator at all, any requirements for it besides the space elevator?
capitaine raynor Apr 19 @ 4:26am 
please language french, if not no text mod
Mr. Miyagi Mar 26 @ 7:28pm 
Why does the equatorial fabricator keep disappearing from my planets? The effects are still there, but the graphic is gone.