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I'd imagine the opposite would be easier: greatly *reduce* corpse sale prices, but pay out +25% if selling at least 10 of same kind (in a single transaction), +50% if selling at least 25.
Though I would guess it's really hard to update the black market UI with dynamic prices as you sold stuff.
I chose against that because corpses have very small integer values.
Like 50% of a corpse value of 3 rounds down to 1, which is a huuuge difference. One id want to be aware of.
As a usability tweak for the ini editing would you be willing to change the ini logic to have an overriding % mod and then individual corpse values if specified override that? Then one could just mod to 0.5 as your default ini does and then specify certain corpses to be different.
Again, thank you for the mod.
Simmer down, Mr. Avenger, modding isn't a race.
the primary issue isn't the number of corpses, per mission, it's the number of missions.
with scanning sites plus I'm doing way more missions per month.
yours is hardcoded
it's still using ambient narrative hooks
it doesn't have the upgrade functionality I need for weapon upgrades, especially with my loot mod in mind
And it doesn't work for items with difficulty variants like mimic beacons