XCOM 2
Not enough ratings
Trading Post Value Editor
   
Award
Favorite
Favorited
Unfavorite
Tags:  gameplay
File Size
Posted
16.101 KB
Jul 7, 2016 @ 12:26pm
1 Change Note ( view )

Subscribe to download
Trading Post Value Editor

In 1 collection by GrimyBunyip
Grimy's Modular Overhaul
52 items
Description
Description
This is a mod that can be used as a general purpose trading post price editor
Everything is of course editable in the INI

Default Settings
Reduces the value of weapon upgrades, datapads, and corpses by half (rounded down).

After I played some modded campaigns, I realized that I'm ending up with way too many corpses after two months.
Even with my explosions destroy corpses mod.
To the point that I can dump the corpses and other loot for 300+ credits in the first month.
I'd imagine this is a common issue with modded campaigns since a lot of them increase # of enemies.
12 Comments
GiuseppeIII Oct 18, 2018 @ 10:08pm 
Does this still work for WotC?
Boisegangpc Jan 17, 2017 @ 11:15am 
How do I change the amount Elerium Crystals and Alien Alloys give? I'd like to reduce them because it gets absolutely ridiculous with the Scavenger Leader Perk.
iAmAPumpkin Aug 5, 2016 @ 3:06am 
@Admo: That would require keeping track of how many of each corpse type has been sold in the current campaign, wouldn't it?

I'd imagine the opposite would be easier: greatly *reduce* corpse sale prices, but pay out +25% if selling at least 10 of same kind (in a single transaction), +50% if selling at least 25.
Admo Jul 10, 2016 @ 8:59am 
Had an ancillary thought, an alternative to solving the problem you made the mod for: you could have a decaying value for a corpse as you sell more of them. AKA the 10th sectoid is worth less than the first.

Though I would guess it's really hard to update the black market UI with dynamic prices as you sold stuff.
GrimyBunyip  [author] Jul 10, 2016 @ 8:36am 
@Admo
I chose against that because corpses have very small integer values.

Like 50% of a corpse value of 3 rounds down to 1, which is a huuuge difference. One id want to be aware of.
Admo Jul 10, 2016 @ 8:24am 
Hello Grimy, this is exactly the mod I was searching for to go with the my tweaking of a Guerrilla war campaign. This is sort of a silly conumdrum but It is actually very hard to figure out what the original values were as I wanted to increase the value of corpses (since you have to carry them out in the Guerrilla War mod). I thought it was really great that your ini has a % mod for weapon mods but then not the same for the other items like corpses.

As a usability tweak for the ini editing would you be willing to change the ini logic to have an overriding % mod and then individual corpse values if specified override that? Then one could just mod to 0.5 as your default ini does and then specify certain corpses to be different.

Again, thank you for the mod.
ADVENT Avenger Jul 7, 2016 @ 1:30pm 
@Weebos He made good points, I'm going to switch. I'm not flustered.
Weebos Jul 7, 2016 @ 1:28pm 
Nice work Grimy.

Simmer down, Mr. Avenger, modding isn't a race.
GrimyBunyip  [author] Jul 7, 2016 @ 1:27pm 
@Feezec
the primary issue isn't the number of corpses, per mission, it's the number of missions.
with scanning sites plus I'm doing way more missions per month.
GrimyBunyip  [author] Jul 7, 2016 @ 1:26pm 
@ADVENT Avenger
yours is hardcoded
it's still using ambient narrative hooks
it doesn't have the upgrade functionality I need for weapon upgrades, especially with my loot mod in mind
And it doesn't work for items with difficulty variants like mimic beacons