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Moddable DLC Weapons
File Size
0.154 MB
Jul 4, 2016 @ 8:01pm
Jan 19, 2017 @ 5:44pm
5 Change Notes ( view )
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Moddable DLC Weapons

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
A Note:

How LW2 handles .ini modifications is weird and not even messing around with load order will work. You may need to alter LW2's XComLW_Overhaul.ini in order to add mod slots to weapons.

NOTE: This mod does not strictly require both DLCs - it will work if only one of them is installed.

Enables upgrade slots on SPARK Rifles and Alien Hunters weapons (Boltcaster, Pistol, Axe), set to follow vanilla rules (1 - 2 - 2) by default.

That can be adjusted in the XComModdableSPARKRifles.ini found in the mod's folder located at (wherever XCOM 2 is installed)steamapps\workshop\content\268500\717783955\Config

For Long War 2, open this mod's XComLW_OverHaul.ini instead (located in the same place described above), and uncomment the lines pertaining to hunter weapons if you're not using a mod like Buildable Hunter Weapons, which will do their own thing relating to that.

Note that the original .ini may end up fully overriding, in which case that'll need to be adjusted to LW2's values of 3 slots for all tiers.

There is also a variable in the .ini to make Alien Hunters weapons have only one slot.
Popular Discussions View All (1)
Aug 9, 2017 @ 3:19pm
Can't Upgrade DLC Weapons - Is There A Fix?
< >
Dragon32 Mar 24 @ 3:20am 
I think...
HunterSpecial = true
Z.A.W.I.S.Z.A. Mar 22 @ 7:32pm 
A little help please. I would like to get rid off of slots on AH weapons (completelly) while keeping SPARK ones. And im a potato when it comes to fucking around witth ini files. Can somebody tell me how to achieve this?
apachehelicopter Feb 18 @ 5:05am 
hi there, i already uncommented the whole green thext in notepad ++ and edited the slot into 3, but it doesnt let me upgrade the DLC weapon.

any help appreciated
Astral Descend Feb 9 @ 1:55am 
When I go to mod bolt caster there is nothing shown (even mod icons are missing). Here is an example: http://steamcommunity.com/id/xymanek/screenshot/943937754991633125

Additionally the following spams the logs:
ScriptWarning: Accessed None 'PlacementActor'
UIArmory_WeaponUpgrade Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_4
Function XComGame.UIArmory_WeaponUpgrade:InterpolateWeapon:0028

Other weapons are perfectly normal. Did I install something wrong? No long war
Lampros Jan 9 @ 7:02am 
It does not seem to me that this works for the Bolt Caster? I only get 2 slots - not 3. The Spark Rifle does work.
Lampros Jan 8 @ 8:22pm 

A belated thanks for the link. I've only gotten back to the game recently, and the linked mod worked beautifully! Also, I am from near Kyonggi, too - though that's long time ago, and I left Korea as a child! ;)
thunderbeast Sep 21, 2017 @ 11:52pm 
Can you update this mod?
Other weapons have no problem or have another way around, But the Darkclaw is non.
This pistol has no slots, and no pre-installed module. So, It is not moddable even with alternatives.

Strangely, Katana is moddable, like normal swords. Don't know why...
thunderbeast Sep 20, 2017 @ 4:40pm 
Lampros Sep 18, 2017 @ 8:05am 

The link you posted is broken.
thunderbeast Sep 18, 2017 @ 7:14am 
@ Woodchuck Norris
Use Remove Equipment Mods. It allows to swap Chosen weapon's modules.

But, Swap only!! Do not remove, you will lost slot from Chosen weapon.