Portal 2

Portal 2

139 ratings
The Dirty Pair

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The Dirty Pair

You can see the exit. All you have to do to open it is put two cubes on two buttons. Unfortunately, a pair of smug turrets have their sights zeroed on those buttons, and will gun down any test subject who gets too close. You'll have to take them out... and doing so is going to be an exercise in logic and indirect attack.

Revision 2:
- Removed most portal surfaces in the entry room and added a few barriers in the main chamber, which should prevent an exploit that allowed the player to easily kill the turrets with a redirected laser. Sorry, not the intended solution. ;)
- Removed the decorative "stairs" on the ceiling, which--while cool-looking--ate up a lot of entities and confused some players.
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Petutski Oct 1, 2016 @ 1:50pm 
Nice map. Eradiating the turrets is more an exercise in luck than logic, but still fun.
14WAVE Dec 17, 2015 @ 9:27pm 
the fizzers turn off?!!! your not supposed to drop the cubes on the turrets heads, by carefull repositioning the light bridge to get to them?!!
Tyr Anasazi May 26, 2014 @ 1:26pm 
I did it the same way as sekti, never noticed another way. Nice map.
Chiscringle Aug 21, 2012 @ 7:45am 
Timing on the last part was really twitchy. Otherwise loved it like all of them.
Catsy  [author] Aug 5, 2012 @ 7:50pm 
Thanks to everyone still playing and commenting on this map. I have a certain fondness for it even though there are a number of ways it can be broken. I might revisit it sometime with some loving attention in Hammer.
1980 Aug 5, 2012 @ 5:08am 
I took almost one hour to complete this puzzle. I had been completely preplexed and dumfounded for a longtime when the fizzlers were off, making me thinking continuosly. But when I got to know how the loathing turrets should be terminated, my face assumed :)
Le Petit Mort Jun 30, 2012 @ 5:39pm 
• Interesting geometry;
• Thoughtful puzzle;

• Sequence breaking can make map disorienting;
• Back and forth toward the end can be tedious;

Sequence Breaking:
In the room with the cube-buttons, one can portal the floor and get the laser-cube early;
stormsend Jun 29, 2012 @ 4:56pm 
I just finished and I thoroughly enjoyed this one. Some parts were very difficult for me (mostly getting the timing right) but the thing I liked most was that the rooms were not too busy. When you have a couple choices to make (or even half a dozen done right) you can usually figure out what's needed. If a room is cluttered with stuff it's ....
Great Job
are_you_still_there Jun 27, 2012 @ 11:15am 
Great map.

One glitch: when trying to exit out the left-side normally-closed hatch of the upper room, I somehow got "stuck" inside the framework on the outside of the hatch when it closed just as I was exiting and couldn't move; had to restart the level.
I Vik I May 25, 2012 @ 3:18am 
Let dead cubes autorepsawn its just annoying having to run back and spawn the cubes manually all the time. I used cubes to knock over the turrets not sure if it was intended that way. Tip use grating and a lazer to kill them if you players to kill them a certain way.