Portal 2

Portal 2

28,609 ratings
Collective Scrutiny
 
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Description
You'll need a whole family of weighted Aperture objects to get through the menacing fizzler. But how are you supposed to get them to be everywhere at the same time?
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267 Comments
Neightro Mar 15 @ 4:19pm 
Not bad! Thanks for the chamber. Here are my highlights:
-Using portals to make a longer run-up to jump off a ramp
-The multiple uses of the lazer
-Bringing the safety cube through the fizzlers
-Good lighting!
However, I have a few suggestions:
-Make the map smaller overall. There is a lot of room.
-Make the gels work together. Maybe you can use the ramp and speed gel to jump to some goal (maybe to get the redirection cube). Then you can put bounce gel on the ramp later to go even higher.
-I would love it if I had to use the redirection cube to do something on the cube button, and then I could come back once I had a weighted cube. Then the redirection cube would be free.
XYHC Feb 5 @ 10:37am 
Wonderful Chamber! It's relatively easy but still requires you to think through the process. Great job!
Sophronius Nov 26, 2017 @ 5:15pm 
thought it was fun, I like that style of map, lots to do :o)
jasonmason Nov 15, 2017 @ 3:46pm 
easy
Petutski Nov 27, 2016 @ 10:20am 
Nice fun map, not too hard. Thanks!
Me Nov 15, 2016 @ 9:48am 
Een heel leuke kamer!!!
element Nov 15, 2016 @ 7:02am 
awesome chamber
sdrevik Nov 6, 2016 @ 2:06pm 
Great design, straight forward, included the water (didn't need it, but nice to include).
bullfrog Jul 28, 2016 @ 12:07am 
Yep good fun. Didn't use the water or understand what it was for, but then saw your reply to similar comment below i.e. "It's there in case your objects get soaked in gel". Thanks.
D-day Jul 9, 2016 @ 7:34am 
nice