Sid Meier's Civilization V

Sid Meier's Civilization V

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Gods of Old
 
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0.976 MB
Jun 29, 2016 @ 11:55am
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Description
This mod represents ancient religions. Depending on your policies, faith points are automatically spent on special buildings, units or improvements (see screenshots).

Faith threshold for the Great Prophet is risen, but you have an option to create a Great Prophet with Great Prophet points by running Priest specialists in Temples. So you can buy your pagan buildings and work towards religion at the same time.

Go straight Piety to get a religion asap - only Hermits are bought in this case, which are fairly cheap and generate additional Great Prophet points for the nearby city.

Once a religion spreads to your cities, your pagan buildings are in danger. Religious fanatics may be willing to destroy the "devil's shrines". Adopt Religious Tolerance policy to prevent this.

Tech tree was expanded to give the player more turns in the Ancient Era. If you dont want changes to the tech tree, rename the Technologies folder in the mod's folder (My Documents\Civ5\Mods\Gods of Old\Technologies).
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10 Comments
Mk Z  [author] Jul 15, 2016 @ 9:15pm 
Halpo, it increases
AllIsVanity Jul 15, 2016 @ 11:19am 
If I obtain a Great Prophet by one method, does the cost of obtaining Great Prophets by the other method increase? If not, the unit might be overpowered in this mod.
isnorden Jul 1, 2016 @ 8:00am 
@Mk Z: Ship burial would work; can't wait to see it! Maybe a Faith-for-kills bonus on Berserkers too, since they were connected with Odin's cult.
Mk Z  [author] Jul 1, 2016 @ 1:09am 
Ramadhan Ranger Merah, into anything
Ramadhan Suami Somi Jul 1, 2016 @ 12:34am 
If I don't want the changes in the tech tree I should rename the folder into..?
Mk Z  [author] Jun 30, 2016 @ 10:37am 
isnorden, ok i think maybe ship burial? https://en.wikipedia.org/wiki/Ship_burial
It could enable entering the ocean and healing in neutral lands for ships built in the city...
isnorden Jun 30, 2016 @ 10:24am 
Since I usually play as Denmark, I'd _love_ to see more Norse elements in a future release.
Mk Z  [author] Jun 29, 2016 @ 8:00pm 
p.s. Soothsayer is kinda Greek :)
Mk Z  [author] Jun 29, 2016 @ 7:48pm 
HeavyIsBlaziken, I can make something Norse for Exploration and Greek or Phoenician for Commerce. Or maybe non-policy tied things e.g. Columbarium for cities with high great people output, increasing it further.
HeavyIsBlaziken Jun 29, 2016 @ 1:50pm 
Sounds nice! I wonder if there would be more gods in it like Greek and Norse ones in future updates?