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I'll probably trade out the spheres for cubes, since they're more closely associated with standard buttons. Might well be lazy and swap out some textures to dodge a few mentioned exploits.
1) You can just put a portal on the floor and one on the wall next to the droppers to catch the balls, you never even need to turn the fizzler off (I had both balls before I even found the fizzler-button)
2) It took me a while to realise I could put the sphere on a regular button for the final escape, not sure what can be done about that or if that's even a problem for other people
3) You can't see the wall-button whilst standing on the tractor polarity button, so I had to guess where the ball was when I wanted to drop it into the other beam. It would be better to have both buttons able to see each other. (Alternatively, make the polarity button a sphere button and solve both the previous problem and this one in one go)