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Drunk On Nectar
Platforms: PC, Linux
Languages: English
Jun 23, 2016 @ 4:00am
Nov 16, 2016 @ 7:24am

View Drunk On Nectar in the store

Store page
Recent Announcements View All (4)
On 16th November 2016! Drunk On Nectar releases on Steam!
Current state of the game
First of all, there's a new trailer on the store page for you so be sure to check that out.

The current game significantly improves upon the Greenlight version with vastly improved graphics, deeper gameplay (chemo-reception, vibratory-reception, grappling and more) and a new random map/"world-generator" feature. Not present in this version are advanced features like lifecycles, metamorphosis and reproduction. Simply put, these features need a lot more time and testing to get right.

That brings me to:

Why Early Access?
Because this is the tip of the iceberg. DoN is now a sapling that has sprouted from its seed, but for it to grow into a mighty tree with all its branches fully spread in all its glory, it needs more time, effort and community engagement to shape and nourish its growth.

I strongly consider the current game itself to be a complete product in its own right featuring as it does multiple game-modes, multiple species, original music tracks, etc but there's so much more that can be accomplished from this point.

Over time the sapling of DoN will turn into a mighty tree. I want you to be there having fun enjoying this nature game while witnessing its unique journey. The game needs your support and enthusiasm as we embark on this exciting adventure!

For now, check out the store page for more details about the kind of new features and content that the game will focus on in the short-term. I'll be sharing formal plans about mid-to-long-term goals as the community continues to grow, in the meantime feel free to ask any questions you have in the comments below or on the official forums!

Finally, in the traditional manner of new DoN announcements, here's a banner to finish things off. It's a sneak-peek at what's to come in the days ahead on Steam!

Caterpillars, female Jumping Spiders meeting their males and so much more!


A sapling of verdant green,
in sunlight dances pristine.

By fertile soil and by its firm roots,
Nourished by clean waters it shoots.

Leaf by leaf and branch by branch,
Towards the skies it swiftly expands.

Where once a seed dormant lay,
Now a mighty tree is born to play.

Drunk On Nectar awaits you!


- Venugopalan Sreedharan

Drunk On Nectar's release postponed to Q4 - 2016
A prettier micro-world!



All flora and fauna are now procedurally populated through pre-game UI. Fully procedural terrain is not supported yet but there are some workarounds I'm testing; the micro-world scale of the game helps too.

Puzzle time!

How many Drunk On Nectar fauna can you spot in the two images above?

(PS: when you see how tiny they are you'll realize just how big DoN's micro-world really is!)


Next Steps: The road to release:

Gameplay improvements will be the next focus. Balancing prey v/s predator interaction, adding three difficulty levels to allow everyone to enjoy the game on their terms are top-priority for now. But first things first, Steam integration for the game is still pending; good news is that I finally have access to the Steam SDK and tools to get started on that work straight away.

Looking further ahead, some exciting new gameplay/content is on the horizon but I don't want to announce or commit to those right now, simply because it takes a reaaally long time to build high-quality features and to find out what works and what doesn't.

Just keep your ears open for more nature goodness!

Finally, let's wish Drunk On Nectar's little creatures good luck in their journey ahead!

May they go on to win many hearts!

Release date: Q4 2016
Drunk On Nectar is a Nature Simulation about animals, plants and ecology. Multiple game-modes allow you to play either as a creature yourself, or design scenarios of your own with the Nature Sandbox tools.

Each species has different gameplay depending on its morphology and traits and maps are populated with procedurally generated flora so each match or scenario is a slightly different experience. A magnified game world (built at invertebrate scale) and "living flora" (i.e. plants that grow, flower and disperse like real plants) are features unique to Drunk On Nectar. Check out the videos above to see for yourself!

The game has already completed its "Combat Survival" mode (starting with a small selection of species) and development for its "Nature Sandbox" creative mode is underway. Eventually, advanced features such as metamorphosis (animal life-stages), mating and eusocial colonies will be considered for further development.

While no game can possibly cover all of nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.


Nature - The Purest Survival Experience

What if you could directly experience life as the mysterious creatures of the natural world? Like a Dragonfly swimming underwater for years until metamorphosing into a supreme aviator of the skies? Or as a Caterpillar fleeing for life from an endless litany of ruthless predators before emerging as a glorious Butterfly ready to once again survive and mate?

Come, join Drunk on Nectar's unique journey as we explore Nature in unprecedented detail starting from tiny invertebrates to slithering reptiles and birds of beauty and perhaps some day, even mammals and marine life!

A Living Micro-World

This game world is built at invertebrate-scale allowing for an uncompromising level of detail! For example, as a Jumping Spider you are truly a tiny speck on the floor dwarfed by a giant, ever-changing world. Plants are not visual props but a living battleground for life with fully simulated seasons and growth stages.

Nature Sandbox (Simulation Mode)

Create custom game scenarios and ecosystems using the Editor tools provided in Nature Sandbox. Fill your sandbox with creatures and plants, control seasons, get detailed simulation reports or just jump in and play as any creature in your sandbox! A Species Designer for designing and sharing new species (both animals and plants!) is also planned.


Development & The road ahead
Hello, I'm Venugopalan Sreedharan, the sole developer of Drunk On Nectar.

DoN is unquestionably an ambitious game, even more so for a single person to accomplish. Yet, through the videos I have posted above I hope to demonstrate that I have already developed the core framework of the game and it is a solid foundation onto which the massive manifesto I've laid out here can be meticulously and lovingly executed over time.

On a personal note, two years ago I left behind me a lucrative corporate job to dedicate myself to full-time work on Drunk On Nectar, the game of my dreams. In that time, I've had to sacrifice a lot to bring this game to you, without any funding or other incentive. While it's been a long, hard journey so far, I am sincerely excited by the prospect of sharing this game with you and I am willing to go even further than I already have to bring the fully realized version of Drunk On Nectar to you - should I be given the opportunity to complete it. That part is up to you!

The first version of Drunk on Nectar will release shortly after this Greenlight campaign. With support from gamers like you, Drunk On Nectar has the potential to blossom into the full-fledged nature simulation that we've all been waiting for.

Thank you :)

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Venugopalan Sreedharan  [author] Sep 29, 2016 @ 4:12am 
Just though I'd share some new pics! The road to release is coming along nicely. Expect news about a formal release date in a few weeks!

Rich Undergrowth []

Butterfly on Moss []

Dragonfly grooming itself! []

Micro-World meets Macro-World []

Feel free to ask any questions you have!
Venugopalan Sreedharan  [author] Sep 13, 2016 @ 11:12am 
@pwokristy - Thanks again!

Curiously I've been finding caterpillars often in my home lately. Nature is sending me a sign perhaps :)

One of those caterpillars now has a new home right on top of the same PC table where Drunk On Nectar is being built! I hope both this caterpillar and game complete their journey of metamorphosis into greater beauty!
Kankoku Pohpu Sep 8, 2016 @ 8:18am 
Can't wait for game! I had a friend vote for this game too. Lol I'll vote for being a caterpillar too! I wanna be caterpillar. I adore Papions/butterflies!
Venugopalan Sreedharan  [author] Aug 16, 2016 @ 11:07am 
@atom_13 I'm flattered lol. And thanks for telling your friends about the game, really appreciate it!
Draptor Aug 16, 2016 @ 2:18am 
Thank you for the kind reply!
Seriously, I have finally found a nice game developer, yay!
Told every friend about your game =)
Venugopalan Sreedharan  [author] Aug 15, 2016 @ 8:13am 
@atom_13 Thank you for the kind words! My hope is that the unique content of this game will eventually help it reach more people. For now my focus is on making the game best nature game that I possibly can and on making that available to the community here. And then, we'll see how it goes! :steamhappy: Thanks again for your support and for taking the time to share your thoughts.
Draptor Aug 13, 2016 @ 6:31am 
Wow, found DON five minutes ago. It's awesome!
The problem is that finding it was accidental, and I was looking for grass meshes for Unreal engine. "Each blade of grass was grown in game-time from a frosty, barren Winter scene!" became a search result =D . This game needs more advertising, I think.
P.S. I will preorder that game as soon as I have a possibility ^_^ .
Venugopalan Sreedharan  [author] Aug 7, 2016 @ 10:42am 
It's been a while so I thought I'd share this picture of Drunk On Nectar's procedural level generation, a new feature I'm adding for the Steam release!

I'll make a full announcement with more stuff and the latest release timelines when all the details are in place.

@Hosscatt - Appreciate your line of thinking; both wrt the new content as well as the firefly dramatics!
Hosscatt Jul 22, 2016 @ 7:12am 
I kinda like it when you have stretches between New content, gives a reason to come back to a game instead of doing everything at once. And I agree Steve! Pink praying Mantua sounds cool!

Imagine being a firefly and figuring out how to imitate the light patterns of other firefly species to lure them in. XD
Venugopalan Sreedharan  [author] Jul 22, 2016 @ 4:37am 
@STEVEBILLYBOB - Woah the Pink Praying Mantis has me speechless!

Just to temper expectations a bit, it will take some time for new creatures to make it into the game. Simple reason being it takes a looong time to make even a single creature; especially for coding species-specific gameplay and behavior (A.I. is particularly time consuming). Don't be surprised in the long run if many of your favorite creatures still haven't made it into the game.

So our Antlion and Trapdoor Spider friends might just have to wait it out :) Centipedes are higher-priority though, there's just something about them!