Source Filmmaker

Source Filmmaker

162 ratings
Dead of Night (All-Class)
 
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Universe: Team Fortress
Model
Models: Clothing
Tags: Sfm
File Size
Posted
7.487 MB
Jun 20, 2016 @ 6:34am
1 Change Note ( view )

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Dead of Night (All-Class)

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Description
Export from Main folder TF2

Includes:
workshop\player\items\all_class\xms2013_jacket\xms2013_jacket_spy.mdl
workshop\player\items\all_class\xms2013_jacket\xms2013_jacket_demo.mdl
workshop\player\items\all_class\xms2013_jacket\xms2013_jacket_engineer.mdl
workshop\player\items\all_class\xms2013_jacket\xms2013_jacket_heavy.mdl
workshop\player\items\all_class\xms2013_jacket\xms2013_jacket_medic.mdl
workshop\player\items\all_class\xms2013_jacket\xms2013_jacket_pyro.mdl
workshop\player\items\all_class\xms2013_jacket\xms2013_jacket_scout.mdl
workshop\player\items\all_class\xms2013_jacket\xms2013_jacket_sniper.mdl
workshop\player\items\all_class\xms2013_jacket\xms2013_jacket_soldier.mdl
workshop\player\items\all_class\xmas2013_jacket_s2\xmas2013_jacket_s2_spy.mdl
workshop\player\items\all_class\xmas2013_jacket_s2\xmas2013_jacket_s2_demo.mdl
workshop\player\items\all_class\xmas2013_jacket_s2\xmas2013_jacket_s2_engineer.mdl
workshop\player\items\all_class\xmas2013_jacket_s2\xmas2013_jacket_s2_heavy.mdl
workshop\player\items\all_class\xmas2013_jacket_s2\xmas2013_jacket_s2_medic.mdl
workshop\player\items\all_class\xmas2013_jacket_s2\xmas2013_jacket_s2_pyro.mdl
workshop\player\items\all_class\xmas2013_jacket_s2\xmas2013_jacket_s2_scout.mdl
workshop\player\items\all_class\xmas2013_jacket_s2\xmas2013_jacket_s2_sniper.mdl
workshop\player\items\all_class\xmas2013_jacket_s2\xmas2013_jacket_s2_soldier.mdl
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104 Comments
404Velox Jun 5 @ 10:40am 
there is some weird clipping with the medic and his gloves. any fix for that one?
Shadoenix Apr 22 @ 5:50pm 
EVERYONE: To put this on a character, do the following:
Find the appropriate character
In the Animation Set Editor, drag the character to the Dead of Night model (Also in A.S.E.)
--If you did it right, a lock should appear next to the D.o.N.
Select the D.o.N.
In the Procedural column, with the D.o.N. still selected, drag the Zero slider all the way

Boom, you've applied it to that character. This applies to every single cosmetic that isn't attached to the character, not just this.
miners.exe Apr 19 @ 8:55pm 
Man, i love how you cant apply it to the model. Yeah plz fix that
Joetrija Mar 24 @ 9:41am 
When i set it on sniper and i see a physical problems that is snipers arm going thru a little and the logo is blurry. Is there any way to fix this?
i am SNEAKY as i am SAUCY Mar 3 @ 9:06am 
actually to anyone wondering i got it to work first time with no issues its not lazy you just have to attach the model yourself. thank you lord knight
Ari Feb 24 @ 8:47pm 
ure just bade
RainyXml | TF2SP Feb 17 @ 8:00pm 
It appears you can't attach it to a model, this is just one of the laziest modellings I've ever seen
♫[The Ignite] Ranson Dec 20, 2017 @ 11:12pm 
hey um i have problem, when i download it turn out there no dead of night on workshop can you help me ?
cloud Dec 16, 2017 @ 3:17pm 
Hey there seems to be a bone with no match in the unknown category. What am i supposed to link it to?
Andry11[TG] Dec 10, 2017 @ 3:03pm 
wow it isnt works