98 ratings
VR Controller Low-poly
Type: Controller
Theme: Abstract
File Size
4.580 MB
Jun 18, 2016 @ 7:04pm
Jun 19, 2016 @ 5:07pm
12 Change Notes ( view )

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VR Controller Low-poly

Low-poly version of the HTC Vive VR controller.

Modeled, UV-mapped and textured by hand in Blender + Photoshop.
My first submission to the SteamVR Workshop.

Hope you like it and give it a thumbs up if so!
Follow for more soon-to-come SteamVR Workshop content!

BTC donations are welcome (but not required) if you want to see updates/more content or use commercially! Thanks!
👛 BTC Wallet Address[]

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Raklödder Sep 2, 2017 @ 10:25am 
that's some retro shit thanks dawg +1
Sutargluca Sep 24, 2016 @ 9:19pm 
Great for the Unturned VR Map Editor! makes it fit in
McKack  [author] Jun 26, 2016 @ 1:51pm 
At the moment you can browse to the downloaded files when subscribed to this and use that but I'm currently working on a cleaned up version as well as another model in the same style that I'll make available for official download quite soon.

Also, not enforced, but I'd really appreciate any form of credit, like "Low-poly VR controller models made by McKack" or link to this page/my Workshop page - anything of that nature.

And to anyone who happens to use this for any type of content, be it games, videos, whatever, feel free to shoot me a tweet at @mckack when you got something up and running and I'd love to take a look.
Shloobalbonya Jun 26, 2016 @ 12:12pm 
Any way to get the files for use with Unreal or Unity Development?
Luxy Jun 25, 2016 @ 2:40pm 
suka blyat russia kurwa
AKA DIANA Jun 24, 2016 @ 10:03pm 
anyone knows how much is it?
s0lidus Jun 24, 2016 @ 8:15pm 
Very nice!! My new fave controller model :) Would you consider open-sourcing them for use in WebVR apps for the Vive? Eg the ones I'm working on over at
McKack  [author] Jun 22, 2016 @ 2:41pm 
@bleh If you've got a VR headset you just subscribe to this and you can select this controller in the customization settings when you're in SteamVR.
bleh Jun 22, 2016 @ 2:17pm 
how do i know my pc can support this feature?
Phill[e] Jun 21, 2016 @ 6:12pm 
Looks great!