Stellaris

Stellaris

254 ratings
Stellar Energy
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.005 MB
Jun 14, 2016 @ 9:31am
Dec 5, 2016 @ 9:05pm
8 Change Notes ( view )

Subscribe to download
Stellar Energy

Subscribed
Unsubscribe
Description
IMPORTANT INFORMATION: A thief has stolen this mod and uploaded a version with the serial numbers filed off. Don't support mod theft. More at the bottom.

[UPDATE:] June 27th, 2016
Mod updated for 1.2.0 compatibility.
Fixed the bug that was causing Class M stars not to spawn Stellar Energy deposits. Oi vey, I can't believe I didn't see that before, I feel silly.


Did you ever find it annoying how stars and gas giants give you a pittance of energy, if that?

I did. Stars are giant balls of fusion, and gas giants are humongous sources of energy in their own right. That's why I made this mod (with a lot of help from AlphaAsh on the Stellaris forums who explained the deposits syntax to me.)

This mod makes stars and gas giants HUMONGOUS sources of energy! Stars will range from 5 energy (common drop for a Red Dwarf) to 14 (Rarest drop for a B-type.) Gas giants (which the game does not give me sufficient granularity to seperate into Sub-Jovian, Jovian, and Superjovian,) will yield between 2 and 6 energy, heavily weighted towards 4.

This mod does not replace any files! As such, it should be fully compatible with anything else. However, because it does not replace 00_deposits.txt, there is a chance that the original deposits will come up instead of a Stellar Energy deposit. Just assume in such cases that environmental factors unique to the star in question either prevented energy harvesting, greatly cut down on energy harvesting, or made the science too good to pass up for mere energy harvesting.

Do beware: especially in the early game, it will be very easy to ignore ground-based energy collectors in favor of entirely relying on stellar energy. This is perfectly valid, right up until some mean old mother-hubbard sails into your space with a raiding fleet and starts blowing your massive solar panel networks out of stars' orbits. I leave it to you to decide how (or if) to protect your stellar energy resources.

UPDATE: June 17, 2016
Okay, so when I first made this mod, I goofed and didn't check to see what kind of strategic/other resources could spawn on gas giants and stars. I have corrected this flaw, but you WILL HAVE TO START A NEW GAME to see the benefits of the update. Sorry!

In general:
EVERY Gas Giant now yields 1 Terraforming Gas.
Gas Giants which yield Lythuric gas are 1/2 as likely as a regular Stellar Energy Deposit, if you're in the Lythuric Cluster. Otherwise you won't get any.
Satramene deposits are 1/10th as likely as a normal gas giant if they're orbiting a Class G, K, or F star; otherwise, they are 1/40th as likely.
Zro deposits are 1//2 as likely as a regular Stellar Energy deposit, if you're in a Nebula. Otherwise, you won't get any.

Every Pulsar and Neutron Star yields Neutronium. Every Black Hole yields Dark Matter. (Pulsars are Neutron Stars that are just spinning with exceptional rapidity.)



Check out my other Stellaris mods as well:
Expanded Habitability greatly eases the burdens of colonizing new planets, allowing for more ready expansion.
Shadow's Defines is a collection of changes I made for myself; among other things, it makes Sectors purely-optional, alleviates a lot of drain on Influence, and makes the game more like a typical 4x.
Free Starport Repairs is a standalone mod that does exactly what it says on the tin; makes ship repairs at starports as free as having an Engineer admiral or a defense platform with the repair nanobots upgrade.
Shadow's Radical Space Foxes is a completely crap and depricated mod that nobody should be using because I am garbage with any kind of image editing software. Use Silfae's Fox Portraits Dimorphism for all your sexy space vixen needs!
Belle and Bellicosity is a simple technology addon mod that adds technologies which allow you to increase your Embassy and Rivalry limits, so you can make a lot of friends and a lot of enemies! The standard version is tuned for use without escalating technology costs. If you're using standard Stellaris escalting technology costs, use the Vanilla Tech Costs version.
Shadow's Usable Planet Size Increase is yet another planet size increasing mod. Increase the size of any planet up to 25! The AI might actually use this one, too. And it has a nice logo!


[NOTICE:] No permissions, real or implied, exist for anybody to copy and paste my work and reupload it to the Workshop or to other modding sites under their name, without my explicit prior approval. If you want to modify my mod for your personal use alone, you are welcome to do so. If you wish to open up my mod to see how I made my mod to get an idea for how to make yours, you are welcome to do so.

Under no circumstances are you welcome to copy and paste the contents of my mods, change some variables, and reupload it to the Workshop. I have a specific vision for how my mods are to be, and I do not wish to see that vision subverted. If you dislike the way I make my mods, make an original mod that does what you want it to do.


READ BEFORE COMMENTING:
I will not be entertaining any suggestions to "tone down" or nerf this mod. I'm getting sick of seeing them, and sick of responding to them.

Such comments will be deleted without warning or preamble. This goes double for rude comments that just say "it's unbalanced" or "overpowered." If you think it's too much, feel free not to use it, or to come up with your own solution. I mod to please myself first and foremost. If you like my mod, well and good. If you don't, I'm sorry, but I made it for me, not you.

If you want to make your own along these lines, feel free to poke around in the mod file and figure out how I did what I did.

MOD THEFT
A Steam user has stolen this mod and uploaded it with an aped logo, using the name of this mod with ": Balanced" concatenated at the end, and changed some numbers. I have NOT given permission for him to do this, nor have I recieved collaborator credit on his mod (which I do not wish.) He did not recieve permission to modify my mod, to use my name, or to ape my logo.

Don't subscribe to his mod. Don't subscribe to mod theft. If you want a mod that's "like Stellar Energy, but with smaller numbers," subscribe to docflamingo's Resources Redux instead. His work is original, and quite good.
< >
162 Comments
AzraelSorrow Feb 17 @ 12:46am 
Forgot to add this: don't get me wrong, I love this mod and intend to use it still, I'd just enjoy a bit of a lessened amount. Maybe add an option for 1/2 half bonuses or something.
AzraelSorrow Feb 17 @ 12:44am 
For the record, the mod works fine. Albeit a bit too fine. I think the energy amounts given should be toned down a bit. Made a new game today and about an hour in with about 1/8 of a 400 star galaxy under my control and fully mined up, I have about 600 energy a month. All sectors are set to fully give me minerals because I've averaging like 7~ energy a month per star controlled. With other things stacked on top of it, it's just a bit ubsurd.
Dark Feb 14 @ 3:45pm 
Dude, don’t talk to me about threats when you’re to fricking lazy to keep your mod updated. That’s just pathetic I’ll look elsewhere. You’re not hit only one who know how to mod.
ShadowDragon8685  [author] Feb 14 @ 3:37pm 
Dark: I have made my opinion on allowing others to take over Stellar Energy abundantly clear. This time there will be no hesitation, no dithering about asking PDX for remedy, no polite requests that get met with "but mods are open source!"
It will be DCMA takedown notices filed directly with Steam.

Have you actually tried to load Stellaris with Stellar Energy and generate a new map, or not? If there is something actually breaking with it, then I will fix it.
Dark Feb 14 @ 7:07am 
If you dont want to continue fixing this mod, can you send me the assets and tell me how you did them? Ill take it over and keep it updated for you.
ShadowDragon8685  [author] Feb 14 @ 4:21am 
It should already be compatible, just with an annoying warning.

Remember: Stellaris WILL load out-of-date mods. Try it and if something is actually broken, I will fix it, but right now I'm tired as a dog, and launching an ambitious new modding project.
Dark Feb 13 @ 12:22pm 
If you dont want to update it , then please tell me how I can.
Dark Feb 13 @ 12:21pm 
Shadow? Are you ever going to get this mod updated to work wit hthe current 1.4 version of the game?
Zinogre Jan 25 @ 6:59pm 
It's up. Many thanks :)
ShadowDragon8685  [author] Jan 24 @ 4:44pm 
Looks fine to me, but you'll need to ask the people behind More Star Classes for permission. Ideally, you should get their permission, and mine (which you can henceforth consider that you have,) and then create a merged mod of the two, to minimize compatibility issues.