379 ratings
Stellar Energy (Utopia 1.5)
File Size
0.005 MB
Jun 14, 2016 @ 9:31am
Apr 6, 2017 @ 4:40pm
9 Change Notes ( view )

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Stellar Energy (Utopia 1.5)

Did you ever find it annoying how stars and gas giants give you a pittance of energy, if that?

I did. Stars are giant balls of fusion, and gas giants are humongous sources of energy in their own right. That's why I made this mod (with a lot of help from AlphaAsh on the Stellaris forums who explained the deposits syntax to me.)

This mod makes stars and gas giants HUMONGOUS sources of energy! Stars will range from 5 energy (common drop for a Red Dwarf) to 14 (Rarest high drop for a B-type.) Gas giants (which the game does not give me sufficient granularity to seperate into Sub-Jovian, Jovian, and Superjovian,) will yield between 2 and 6 energy, heavily weighted towards 4.

This mod does not replace any files! As such, it should be fully compatible with anything else. However, because it does not replace 00_deposits.txt, there is a chance that the original deposits will come up instead of a Stellar Energy deposit. Just assume in such cases that environmental factors unique to the star in question either prevented energy harvesting, greatly cut down on energy harvesting, or made the science too good to pass up for mere energy harvesting.

Do beware: especially in the early game, it will be very easy to ignore ground-based energy collectors in favor of entirely relying on stellar energy. This is perfectly valid, right up until some mean old mother-hubbard sails into your space with a raiding fleet and starts blowing your massive solar panel networks out of stars' orbits. I leave it to you to decide how (or if) to protect your stellar energy resources.

In general:
EVERY Gas Giant now yields 1 Terraforming Gas.
Gas Giants which yield Lythuric gas are 1/2 as likely as a regular Stellar Energy Deposit, if you're in the Lythuric Cluster. Otherwise you won't get any.
Satramene deposits are 1/10th as likely as a normal gas giant if they're orbiting a Class G, K, or F star; otherwise, they are 1/40th as likely.
Zro deposits are 1//2 as likely as a regular Stellar Energy deposit, if you're in a Nebula. Otherwise, you won't get any.

Every Pulsar and Neutron Star yields Neutronium. Every Black Hole yields Dark Matter. (Pulsars are Neutron Stars that are just spinning with exceptional rapidity.)

I will not be entertaining any suggestions to "tone down" or nerf this mod. I'm getting sick of seeing them, and sick of responding to them.

Such comments are subject to summary deletion without warning or explaination. This goes double for rude comments that just say "it's unbalanced" or "overpowered," or those which mention the thief's mod. If you think it's too much, feel free not to use it, or to come up with your own solution. I mod to please myself first and foremost. If you like my mod, well and good. If you don't, I'm sorry, but I made it for me, not you.

If you want to make your own along these lines, feel free to poke around in the mod file and figure out how I did what I did, but do not steal my mod to do so.

If you want a mod that works like Stellar Energy but has smaller numbers, subscribe to docflamingo's Resources Redux.

If you liked this mod, or even if you didn't, check my workshop to see my others.

[NOTICE:] No permissions, real or implied, exist for anybody to copy and paste my work and reupload it to the Workshop or to other modding sites under their name, without my explicit prior approval. If you want to modify my mod for your personal use and/or the use of your friends only, you are heartily welcome to do so. If you wish to open up my mod to see how I made my mod to get an idea for how to make yours, you are more than welcome to do so; reverse-engineering is a right enshrined in law.
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Hebrux Jan 16 @ 5:19pm 
I actually mispelled 1.91 and spelled it 19.1 so the game still said it's not udated. Update PLZ!
lol jk jk like @ShadowDragon8685 says it still runs even with the red exclamation mark.
Kepler68 Jan 16 @ 4:57pm 
XD dont worry i hate the UPDATE PLZ people just as much as you.
ShadowDragon8685  [author] Jan 16 @ 4:51pm 
@Kepler68: and THAT'S why I'm so damn pissed off at all the "update plox!" demands.

The mod *STILL WORKS.* Unless and until PDX radically changes the formatting of their galaxy generation files, or outright remove/rename existing star/gas giant world types, it will continue to do so.

It still works. Ignore the launcher telling you it doesn't, the launcher is telling you LIES.
Kepler68 Jan 16 @ 7:37am 
so you just changed the .mod file? great, that means it works :D
Hebrux Jan 3 @ 7:47pm 
Thanks! I got it working. like the guys down below said, I just updated the version from 1.5 to 1.91
Thanks again!
ShadowDragon8685  [author] Jan 3 @ 7:19pm 
You'll find it in your Stellaris workshop folder.

Default on a Windows machine (IE, mine,) should be:
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1515033713
Hebrux Jan 3 @ 6:41pm 
How do I open up your mod so that I can modify it myself (for personal use)?
Sam Dec 18, 2017 @ 6:00am 
please update this
facciola007 Dec 16, 2017 @ 11:45pm 
This is why we cant have nice things
GeneralMaurer Dec 16, 2017 @ 11:18pm 
Will this ever be updated, just curious?