391 ratings
Stellar Energy (Utopia 1.5)
File Size
0.005 MB
Jun 14, 2016 @ 9:31am
Apr 6, 2017 @ 4:40pm
9 Change Notes ( view )

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Stellar Energy (Utopia 1.5)

[Update: 21 June 2018]

Shuv1 has tested Stellar Energy, it's still working.

Did you ever find it annoying how stars and gas giants give you a pittance of energy, if that?

I did. Stars are giant balls of fusion, and gas giants are humongous sources of energy in their own right. That's why I made this mod (with a lot of help from AlphaAsh on the Stellaris forums who explained the deposits syntax to me.)

This mod makes stars and gas giants HUMONGOUS sources of energy! Stars will range from 5 energy (common drop for a Red Dwarf) to 14 (Rarest high drop for a B-type.) Gas giants (which the game does not give me sufficient granularity to seperate into Sub-Jovian, Jovian, and Superjovian,) will yield between 2 and 6 energy, heavily weighted towards 4.

This mod does not replace any files! As such, it should be fully compatible with anything else. However, because it does not replace 00_deposits.txt, there is a chance that the original deposits will come up instead of a Stellar Energy deposit. Just assume in such cases that environmental factors unique to the star in question either prevented energy harvesting, greatly cut down on energy harvesting, or made the science too good to pass up for mere energy harvesting.

Do beware: especially in the early game, it will be very easy to ignore ground-based energy collectors in favor of entirely relying on stellar energy. This is perfectly valid, right up until some mean old mother-hubbard sails into your space with a raiding fleet and starts blowing your massive solar panel networks out of stars' orbits. I leave it to you to decide how (or if) to protect your stellar energy resources.

In general:
EVERY Gas Giant now yields 1 Terraforming Gas.
Gas Giants which yield Lythuric gas are 1/2 as likely as a regular Stellar Energy Deposit, if you're in the Lythuric Cluster. Otherwise you won't get any.
Satramene deposits are 1/10th as likely as a normal gas giant if they're orbiting a Class G, K, or F star; otherwise, they are 1/40th as likely.
Zro deposits are 1//2 as likely as a regular Stellar Energy deposit, if you're in a Nebula. Otherwise, you won't get any.

Every Pulsar and Neutron Star yields Neutronium. Every Black Hole yields Dark Matter. (Pulsars are Neutron Stars that are just spinning with exceptional rapidity.)

I will not be entertaining any suggestions to "tone down" or nerf this mod. I'm getting sick of seeing them, and sick of responding to them.

Such comments are subject to summary deletion without warning or explaination. This goes double for rude comments that just say "it's unbalanced" or "overpowered," or those which mention the thief's mod. If you think it's too much, feel free not to use it, or to come up with your own solution. I mod to please myself first and foremost. If you like my mod, well and good. If you don't, I'm sorry, but I made it for me, not you.

If you want to make your own along these lines, feel free to poke around in the mod file and figure out how I did what I did, but do not steal my mod to do so.

If you want a mod that works like Stellar Energy but has smaller numbers, subscribe to docflamingo's Resources Redux.

If you liked this mod, or even if you didn't, check my workshop to see my others.

[NOTICE:] No permissions, real or implied, exist for anybody to copy and paste my work and reupload it to the Workshop or to other modding sites under their name, without my explicit prior approval. If you want to modify my mod for your personal use and/or the use of your friends only, you are heartily welcome to do so. If you wish to open up my mod to see how I made my mod to get an idea for how to make yours, you are more than welcome to do so; reverse-engineering is a right enshrined in law.
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Mirox Blightbringer Jan 9 @ 10:53pm

I've made a mod for 2.2 Not as much energy as this mod had originally, but it works. Stars only tho, no gas giants or anything. I mentionned you ShadowDragon8685. I don't know how to link to other ppl or anything so I hope that's okay.

And I hope you don't mind that I made that mod. Since you said you don't play anymore, I figured you wouldn't mind.
Mirox Blightbringer Jan 9 @ 9:42pm 
Well, the game started.. but out of 11 stars, only 1 had energy, so yeah... this doesn't work anymore unfortunately.
Mirox Blightbringer Jan 9 @ 9:35pm 
Considering that terraforming gases don't exist anymore, I think, that might bug the mod. I'm attempting to launch a game with only energy from stars and no mod to gas giants.. we'll see if it works
D1Z4STR Dec 8, 2018 @ 12:47pm 
Still working in 2.2?
Tal'Raziid Oct 30, 2018 @ 7:39am 
:( sad day, this mod is really nice. TBQH i just ignore the fools demanding you 'fix' the mod for the version number,
ShadowDragon8685  [author] Oct 30, 2018 @ 4:29am 
@Tal'Raziid: honestly, I got tired of Stellaris. PDX updates continually break mods, even if the only thing broken is a version number, and ten thousand people (hyperbolically) demand you "fix the mod" when the only thing that's wrong with it is Stellaris's launcher screaming at them. That, and Stellaris keeps getting more and more resource intensive and my potato PC isn't getting any newer makes even launching Stellaris a challenge these days.

Anyway, honestly, I don't even know WHAT they did to break Stellar Energy, it must've involved messing with the galaxy generation somehow, bug I'm buggered if I know how.
Tal'Raziid Oct 29, 2018 @ 9:25pm 
Will this be updated for 2.2? 👀
If no, how do I make it yes.
If yes, thank you 1000 times over!
luisfenstermaker Oct 29, 2018 @ 6:47pm 
this mod needs a update
ShadowDragon8685  [author] Sep 14, 2018 @ 10:55pm 
Awh triple bollocks. That means it's either conflicting somehow with another mod, or PDX changed galaxy generation.
NuclearNIX Sep 14, 2018 @ 1:13pm 
Yes as soon as i removed it things worked again