Arma 3
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[COOP + ZEUS] Jolly Green Hell (Tanoa)
 
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Infantry
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.802 MB
Jun 7, 2016 @ 3:52pm
Jul 18, 2016 @ 1:11am
7 Change Notes ( view )
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[COOP + ZEUS] Jolly Green Hell (Tanoa)

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Description
Fully randomized CSAR mission.
A team of CTRG has crash landed somehwere in Tanoa. With no maps or GPS they'll have to figure out where the hell they are, contact an extraction team and get out of this mess. Meanwhile hostile forces, controlled by up to two ZEUS players, are bearing down on them.

Mission is heavily inspired/homage to Shuko's ARMA2 classic "Jolly Green".

It's recommended to be played on a higher difficulty, especially disabling enhanced map information.


Features
* Supports up to 10 survivors, 11 pilots in a selection of rescue helicopters and two ZEUS players.
* No mod-requirements
* Randomized crash location with thousands of possibilities
* Built on the robust F3 Mission Making Framework and it's features (script-based wounding system, selectable environment conditions, radio system support etc.!)

Known Issues
* Due to the indestructible nature of the jungle the crash site is currently restricted to large enough clearings

Source
The mission and script files can be browsed here:
https://github.com/Wolfenswan/A3-Missions/tree/fa3_cz21_JollyGreenHell
Feel free to adapt the mission to your needs! Just let me know so I can steal your improvements and claim them as my own :)
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5 Comments
/Sneaky/TiKi/ Oct 1, 2016 @ 9:32pm 
Could possibly consider making a same or similar scenario for Altis and Stratis.
Delta_02_Cat Jul 13, 2016 @ 12:23pm 
Very nice mission, can be very confusing and quite intense!
Just imagine you are beeing followed by enemy troops while running through the jungle and the only orientation is the soldier in front of you, if you get lost you die!

Lots of fun with a group!
boarnoah Jul 13, 2016 @ 12:14pm 
Lots of fun when you get a couple of folks together. Makes you notice things about the island which that would usually be irrelevant (road signs, likelihood of roads leading to a urban area etc..). Recommended.
Cruzercru Jul 5, 2016 @ 1:38am 
Thanks!
CrAzYk [aka Miklide] Jun 9, 2016 @ 7:33am 
This is Awesome! thank you!