716 ratings
Mousillon City Of The Damned vampire counts reskin
Tags: Mod, Graphical
File Size
1.769 MB
Jun 7, 2016 @ 11:14am
Mar 27, 2017 @ 5:36pm
35 Change Notes ( view )

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Mousillon City Of The Damned vampire counts reskin

UPDATED WITH MOAR regiments of renown for vampire counts 06/03

Hey the fix for the humans inside brets was done by a noble soul named Bonzai_101 who offered his assets to be combined with the mod, this is his db page check him out.

Hey lads, this is the much promised reskin for vampire counts which ONLY AFFECTS THE MOUSILLON SUBFACTION
it completely overhauls the appearance and weapon set of the Mousillon subfaction to look like brettonian zombies.
IT CHANGES NO UNIT STATS AND THEREFORE- its completely save game compatible and won't stop steam achievements.

Just run this one and try disabling ALL my other mods if you just want the mousillon faction skinned, as this mod is all my mods bundled together.

a big thanks to maximillian and his bird for teaching me whenever I ran into a brick wall. and boosting what I know about modding by about 200%

also thanks to the eternal general
may your dwarven cataphract archers(artillery) be forever (heavy)
and your feedback be forever varied.

so what exactly is changed?

regular zombies belonging to vampire counts. -changed to my more zombie variants mod.
mousillon zombies- retextured
mousillon skeletons sword- retextured
mousillon skeleton spears- retextured
mousillon black knights - retextured
mousillon black knights with lances retextured
mousillon grave guards - retextured
mousillon grave guards 2h- retextured
Mousillon Blood Knights- retextured.
necromancers- retextured
vampirelords- retextured
Red Duke- retextured , porthole and unit card changed to match his offical tabletop appearance.
wight_king- retextured

Regiments of renown:
Mousillon recieved skins for
the sternsmen
the konesteig stalkers.
vereks reavers.

Vampire counts recieved their own skins for
the sternsmen
Vereks reavers.

what isn't changed?
ghost units -as any sort of editing results in a real life nightmare
monsters units - not much to be done
legendary lords

a hard coded limitation prevents making lord SKINS subfaction only, the only way to work around this for now would be to make a new unit/hero set for mousillon then just name them exactly the same. this would make the mod incompatible with all those brilliant faction unlockers. so I shan't be doing that.
on that note I've released a

This one reskins all the vc units for mousillon, but not any lords.

thanks very much for C.A for mentioning my mod in the mods weekly spotlight episode 2
thats pretty damn awesome as I initially made my mods for myself, pretty big bonus so many people like them :)

READ THIS BEFORE ASKING QUESTIONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

How do I play as Mousillon with this mod??????

Download yourself a faction unlocker. possibly even type Mousillon faction unlocker. as long as whatever faction mod you have doesn't change the vampire counts appearance it will work
Here is a link to the faction unlocker I personally use, Lokerians


ask yourself 2 questions.
does the other mod modify the same units appearances?
if it does my mod probably won't work.
if it does not it will work.

VARIED TREES MOD RELEASED, 10th DEC- adds alternate treeman and dryad types to add flavour

YOUR MOD IS OUTDATED: if i havent uploaded the updated version tick load outdated mods on your mod manager and it will work, as my mod only ever changes textures the chances of it breaking are nonexistent, short of ca for example changing the filenames for zombies.

Since bretonnia got released I finally have, check out your new ror units :)
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Obunga May 24, 2018 @ 4:23pm 
is this compatible with STO??
onion Dec 13, 2017 @ 8:55am 
can you make them as a seperate unit
DramaBelli Nov 2, 2017 @ 5:17pm 
a well deserved mention for a truly immersive reskin mod!
The_Red_Mage Aug 1, 2017 @ 5:07pm 
i hope you realize the Red Dukes legendary weapon of lore is Blade of Leaping Gold and his legendary armor is the Armor of Blood.
just a fyi since the Red Duke is my favorite character in the Warhammer universe.
Cegorach Jul 23, 2017 @ 1:05pm 
Dihart you can use pack file manager to delete this reskin of him and it will go back to his vanilla skin
Dihart Jul 23, 2017 @ 10:35am 
The mod is good, but the duke's vanilla skin is better.
creme_de_la_bear  [author] Jun 30, 2017 @ 6:58pm 
@vonvince: if you use the mod version I linked you vonvince then it should work, that is an already stripped down version of the mod. if you use my other variants of the mod then there will be table conflicts but in
there are only unit_variant_colour tables(which don't really matter for you as they determine nothing)

You did try to edit the mod I linked you right? It's called "mousillon vampire reskin" . any other of my mods will not work if you edit them via the same instructions so it's sorta imperitive you use the one I suggested!(either that or as sg-radical says, gotta delete all the references to the new units in the tables if you use my other mods)
Radical Spoon Jun 29, 2017 @ 8:51am 
@vonVince if you want it to be absolutely certain to work, remove every reference to every unit you dont want reskinned from the mod.
vonVince Jun 29, 2017 @ 7:45am 
It doesn't seem to be that simple: I did some testing and doing that makes reskinned units that I don't want to use to appear as invisible instead of their regular appearance : /
creme_de_la_bear  [author] Jun 29, 2017 @ 12:48am 
@Vonvince: while making more basically identical mods would drive me mental(the upkeep of them ) It's a relatively simple process to get what you want I'm happy to say.
This is how you'd do it.

download this mod of mine

2. Get packfile manager(you can find it here)

3. open the mod I linkeds pack file*its in warhammer/data /mousillon something or other.pfm

4. go to variants/variantmesh definitions and delete every 'unit.variantmeshdefinition' you don't want reskinned, leave the rest.

Hope that helps you out!