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Anomie
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Posted
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May 31, 2016 @ 4:34pm
Aug 22, 2017 @ 2:18pm

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48 hours left, 91% funded!
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Description
Release date: Early 2017
“Some would call this a dystopia. It is, after all, a time in history where your individual will cannot be respected as it once could. We are, after all, on the brink of becoming a dying breed. Or so they say, anyway.

I am being ripped out of my ordinary life, and I will be put into the system's hands. I understand why. I understand why it's necessary. On some level, I am even relieved by it. Social disinterest. Isolation. They have a plan for making this right, because so far it has all been so, so wrong. Every fiber of my body can attest to that.

I am soon getting on a bus together with the rest of the young, healthy people of my neighborhood. We are leaving for a settlement. It's a settlement where futures are made, supposedly. Where free wills are neglected, presumably. Where the human race will get another chance at surviving, hopefully."

―Quentin, protagonist of Anomie

Anomie is set in a fictional world that resembles our modern day. The protagonist, Quentin, finds himself experiencing a chain of events that leads him to what can only be described as a new life. A new place with new rules—a new life, a new future. Will the public authority's desperate efforts bear fruit?

The visual novel is well-rounded in its genres: drama, slice of life, and romance – but at its core, Anomie is a psychological thriller with elements of mystery and philosophical ponderings. These ponderings consider not only life, but also society as a whole, as well as its possible collapse in the universe of Anomie. What happens in society when people alienate each other, when isolation is widespread, when social disinterest is prevalent? How do we conquer it? What happens if you try to revert it... forcibly?

The term itself – anomie – signifies a breakdown in the norms, values, and culture of a group or society. Anomie is a recurring, major theme in this visual novel. The total playtime should be around 10 hours.
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23 Comments
Leaf  [author] Apr 14, 2017 @ 3:48am 
@Crabby420 Nope, wouldn't dream of it! If you head over to our Kickstarter page you can find the most recent update as well as links to the project's Twitter account.
Crabby Mar 30, 2017 @ 1:34pm 
Did the dev take people's money and disappear?
Xolf Jun 14, 2016 @ 9:15am 
@FerrousBueller

Feels like more of an argument to push Steam to improve their filtering options, than against content that other folk enjoy appearing on Steam!

VNs do indeed generally feature a lot of mostly-static imagery, and a lot of text, and usually music throughout (with the possibility of being voiced). Traditional adventure games are pretty similar there (probably a bit more animation, perhaps a bit less audio) - we'd not consider excluding those, would we?

As to the reason for them to be on Steam - because it's a very convenient software distribution platform that has mass market penetration and isn't the Apple Store, Windows Marketplace, or other limited-audience storefront - and they are still Win32 software for the most part (and Steam of course even has a whole section of non game software too).

Think/hope we can agree the real problem here is poor filtering/sorting options from Steam!
tsaieric2000 Jun 13, 2016 @ 4:20pm 
Really liked it after playing the demo. Look forward to the game coming out.
cabfe Jun 13, 2016 @ 12:58pm 
Interesting game. From the demo, I could feel an influence from Sharin no kuni, which made me back the game.
We need more VN on Steam that don't focus on lolis but have a deep story!
FerrousBueller Jun 13, 2016 @ 12:40pm 
@Xolf

For me, one of the main reasons that I don't want VNs on Steam is that they clutter up the store page. Since I'd never in a million years purchase an anime VN, it's just wasted space to me. When I have to scroll past dozens or hundreds of such VNs on the store, it makes it more difficult to find games that I would actually buy. Steam has no way of filtering out particular genres from my store view. Perhaps if Steam had a better system for tailoring store tiles to an individual's preferences, then I wouldn't be so opposed to these types of games being on Steam.

Secondly, as Khell said below, there really isn't any reason for these VNs to be on a desktop game distribution platform like Steam. These VNs are basically just a bunch of static images with some text, and maybe a few buttons. I think it would make more sense to publish these on a platform dedicated to visual novels.

Xolf Jun 13, 2016 @ 12:28pm 
I'll never understand why some folk don't want visual novels on Steam. It's not as though you have to buy or play anything that doesn't appeal, and isn't one of the awesome features of Steam that whatever sort of gaming experience you fancy, there're almost certainly a wide range of them available here?

This looks interesting and so it's a yes from me.
eruna never :^) Jun 2, 2016 @ 12:19pm 
@khell: meh, if the story supports choices (= is not a kinetic visual novel a-la Planetarian), you may reach different endings, that would unlock different achievements, as Dysfunctional Systems does. "Fault milestone one" unlocks an achievement every time you complete a chapter.
Steam Cloud support may be used to backup save points.
infellune Jun 1, 2016 @ 3:43pm 
#khell
Maybe you're right and the games come on Greenlight and then go, but I really have checked this place to see what new games are around and I don't see them often. Maybe two or three a week at the most.

As for your question in the third paragraph it's not very easy to answer. I don't think the things you mention should be the only basis of what makes something right on steam. Visual novels have graphics, voices, different paths, and even sometimes have stat raising in them. Actually I find it odd when visual novels that have stat raising are still not called games.

But everyone is entitled to their opinions and I'm grateful for the response back. Even if you don't consider them a game I still think (if you haven't) to try some good ones out like Starlight Vega, Clannad, and Loren.

Ps- I admit there are some bad ones (ones simply made for fan service) , but there are good visual novels.
Kay Jun 1, 2016 @ 2:35pm 
@infellune
Whether you see them or not, visual novels are quite common on Greenlight. I don't know why they don't stick around long - many don't last as long as 24hrs. Either they get so much hatred that they pull off Greenlight, or maybe there's this super-dedicated group of die-hards addicts for this sort of thing with just enough members to upvote on to Steam.

As said, I don't know. But I do know I see multiple visual novels every day. Maybe it's not ten, (and maybe you should look up the definition of Hyperbole). But even if the actual average is a mere one visual novel per day (it's more than that), there isn't room on Steam for 365 different visual novels, let alone that many per year.

And the bigger picture - most if not all of these games could run off web browsers. Why do they need to be on Steam? Literally none of the Steam features (cloud saves, multiplayer connectivity, achievements) are really applicable to them.