Stellaris

Stellaris

331 ratings
The Belt
 
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File Size
Posted
Updated
1.276 MB
May 31, 2016 @ 2:17am
Jul 7, 2016 @ 4:53am
7 Change Notes ( view )

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The Belt

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Description
UPDATE:
Updated for Asimov Patch


Purpose:
Add a classical sci-fi idea, that also makes sense from a sci-fi economical point of view: the mining of asteroids and all its related themes.

Inspiration:
I developed this mod heavily inspired by the Expanse books and an assidious reading of Atomic Rockets.


Features
- Adds the possibility to colonize asteroids (but no way to raise their habitability, it stays at 0%).
- Adds a new life support system building restricted to the asteroids that add habitability (80%).
- Added a range for asteroid size (between 5 and 7).
- Increased Ceres size in the pre-scripted solar system to 7.
- Added a planet bonus specific to asteroids (+25% mine tile yield, -30% building cost, -5% spaceships building cost, -25% ship building time and -25% spaceport module cost, -25% spaceport build cost and -50% border extrusion.)

New Events
- Growth of independent asteroid mining that can improve mining yield in asteroid colonies.
- Possibility to focus on searching for certain types of asteroids, carbonaceous ones can be useful for further colonization effort, while metallic ones are more attractive for the industry.
- Asteroid trajectory accident: accident can happen when you handle ten kilometers sized rocks, and it can have dire consequences.
- Possibility to create an orbit guard to monitor asteroids and prevent world ending scenarios.
- Possible death of the population if the life support building is damaged.


Planned Features
- Teach the AI to colonize asteroids: Right now, it would involve fiddling with the define value of AI rationality regarding planet colonization and would have too many unwanted consequences.
- Genetic drift for the population living on the asteroids
- City Visuals for Asteroids Colonies
- Political events and crisis regarding the rock-rats and their world ending powers.
- Closed ecological life support systems related events (price of air, corrupt governors, accident in the supply of critical elements for the colony...)


Compatibility
Incompatible mod files:
- 00_on_actions
- 00_planet_classes
- 00_planet_modifiers
- prescripted_species_systems
- 00_tile_blockers

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225 Comments
MJTilly May 14 @ 11:43am 
Life support system wont increase habitability for my main spicies (plz help)
Yippie-Ki-Yay MF May 9 @ 8:43pm 
If AI can colonize asteroids, won't this make the game unplayable late game (performance)?
xl Zema lx May 4 @ 2:02pm 
I've taken the liberty of updating this mod for Banks 1.5 - full credit has been given but if the authors have an issue with me updating this then please get in touch.

Here's a link for those interested;
http://steamcommunity.com/sharedfiles/filedetails/?id=919110572&searchtext=the+belt
Doctor Krain Apr 28 @ 2:32am 
Does this mod work with other mods such as Alpha mod?
ShadowDragon8685 Feb 7 @ 1:09pm 
Atreides, have you abandoned this mod? I'd like to possibly incorporate The Belt into a hypothetical comprehensive colonization revamp mod, but I don't want to do anything like that without your permission.
Spannbeton Jan 12 @ 5:41am 
@stormlord
One could think about making the Life support system give a percentage to research speed, negating the effect of the planet but that is hard to balance.
Stormlord Jan 3 @ 8:39am 
Asteroids would be more feasable in game if they would not decrease research speed. Is this an option for the future?
von Stroheim Dec 6, 2016 @ 9:26am 
as Wilhelm Kaiser said, it is updated now: http://steamcommunity.com/sharedfiles/filedetails/?id=813044484

if there´s an issue with that please contact us immediately
Jotaro Kujo Dec 6, 2016 @ 7:45am 
A friend of mine and I are just updating it, will be in woirkshop soon (propably Thursday)
Sor Hugh Dec 6, 2016 @ 7:08am 
would love to see this updated...