Stellaris

Stellaris

923 ratings
Civilian Trade
 
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0.069 MB
May 29, 2016 @ 8:50am
Dec 7, 2016 @ 9:38pm
25 Change Notes ( view )

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Civilian Trade

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Description
Updated for 1.4!

No changes to be noted, the patch didn't really do anything to mess with it.

If you want to help with translating go to the Localization discussion.

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Your citizens have finally gotten off their asses and started to pull themselves up with their own bootstraps and setup their own trade routes.

The philosophy behind this mod is to make the galaxy feel a little more alive and active with ships moving between systems by themselves doing their own thing. Using the amazing Aurora as an inspiration for how civilian trade should work you will find that it is a decided hands off affair. Traders will spawn every so often and route their own paths and start hopping from colony to colony.

Current Features:

>Traders spawn and fly about by themselves doing their own thing. Now including paying their taxes!
> Policies and edicts to influence the style and number of traders
> Technologies to increase trader limit
> A war goal and ability to kill traders during wars.
> 1 new event

Future Features:
> More events dealing with trade activities and strategic resources
> Moving trade sanctions to an insult/humiliate type thing (Not sure if possible)
> More unique trader ships with unique bonuses
> More techs

Thank you guys for waiting and for all the suggestions I’ve gotten. Keep them coming and let me know of any problems or anything else you find.

Compatibility:

NOT ACHIEVEMENT COMPATIBLE - Sorry but as this mod got bigger and bigger it was inevitable it would not work with achievements.

Anything that touches the eventwindow.gui file. Which shouldn’t be many mods as this has to do with the new buttons.

Anything that changes the 00_war_demands_types.txt file. I had to add a little change to keep trader countries from being able to receive planets in wars.

Localization:

Here is the localization file for the current update http://pastebin.com/tZ9WZNy5 . If you wish to help translate take a look at that and send me the translations.

Current Localizations -
Russian - Complete
German - Complete
French - Complete
Polish - Complete
Spanish - N\A
Brazilian Portuguese - N\A
简体中文版 - Complete > Download -> http://steamcommunity.com/sharedfiles/filedetails/?id=751697370

*There have been some translations for French/Polish/Spanish but a lot has been taken away/changed that I am just going to replace them with English until someone translates it.
Popular Discussions View All (17)
56
Dec 17, 2016 @ 3:47am
Suggestions
kyojin
10
Feb 21 @ 5:27pm
Localization
kyojin
10
Feb 11 @ 5:55pm
A Suggestion
TotallySaneTotally
< >
623 Comments
Deus Vult Mar 23 @ 4:23pm 
@werewolf-ss no, it slows down to a crawl on *your* system. I and many others run it just fine and I don't have an uber system either. What else is taking up your resources?
WERWOLF-SS Mar 23 @ 11:23am 
Game slows down to a crawl with this on.
Hanzeo Mar 21 @ 3:11pm 
I smell a crusade
¯\_(ツ)_/¯ Mar 16 @ 1:25am 
@Deus Vult It's more about making the galaxy less empty than anything practical.
Deus Vult Mar 14 @ 2:30pm 
so what exactly does this do? The only difference I saw was a very little increase in energy from taxes.
[SBT] Fedaygin Mar 13 @ 1:49pm 
@Balkri Yes indeed.. Hope so :)
Balkri Mar 12 @ 4:35pm 
I tried that and at least in the 1.4 version of the game ... they just do nothing with the planet... no star port, no buildings (aside from the ones already there), Anyway I was hoping that they maybe could get a star port and upgrade treir ships but in like 4 hour of gameplay they just did nothing. Maybe in the future? :D
Finix Mar 12 @ 5:37am 
What happen when i will cede planet in war for traders? will they become empire?
Urge2Purge Mar 11 @ 3:27pm 
I don't get it why they won't add stuff like this in the vanilla game. Traders is a must have for every X4 game! Thanks a lot for improving our quality of life :)
Fenris_wolf Mar 11 @ 3:18pm 
Does this work together with Alphamod?