Arma 3
132 ratings
G.O.S Gunkizli
Data Type: Mod
Mod Type: Terrain
File Size
360.286 MB
May 29, 2016 @ 1:05am
Aug 15, 2016 @ 1:05am
4 Change Notes ( view )

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G.O.S Gunkizli

The map is a 20 x 20 km plain.

This map has intentionaly no high ground. This is done to promote maneuvering over shooting from afar.

Main features :
More than 100 villages and hamlets, 3 Airfields, heavy wood cover and vast expanses of shalow marshes.

A note on performances :
This map has close to 3 000 000 objects. And view distance is ralely over a couple hundred meters.
I recomment to set view distance to 1200m , and if you can set shadows to 500m.

Changelog :
Technical update, forgot some old buildings, now all converted to CUP.

Dependencies :
This map requires "CUP terrains".

Credits & Thanks:
HOMJ whose RoadPainter saved many hours of road placement.
Shezan74 for worldTools.

"Le GOS, faire autrement"
Clan réaliste français
< >
where did you get these names from
Lex Feb 8 @ 2:53am 
Make sure you also load CUP terrain core, otherwise you have no cities
RavingLunatic01 Dec 7, 2020 @ 5:46pm 
I just popped in to say that this is one of the best maps I have used in A3.
Kokak Oct 9, 2019 @ 8:05pm 
HnM error cannot find city..
Knight Aug 11, 2018 @ 7:36am 
I got an error message "No entry '.model'." when trying to start this map?!
*WoLf3* May 9, 2018 @ 1:35am 
G.O.S has yet to dispoint me.
internetzspacezshipz Oct 31, 2017 @ 10:33pm 
I love your maps, never stop please.
Eddy Oct 11, 2017 @ 10:57am 
best map maker
Dalton Aug 29, 2017 @ 2:12pm 
Nice all your maps are grate and the frame rate is real good on my PC XD
loderunner30 Jun 6, 2017 @ 3:39pm 
This is a fantastic map, I'm having a lot of fun playing around with ALiVE in different areas. Nice work! The only thing that seems to be an issue are the runways for the air strips. The take off is pointed in the wrong direction. I'm not sure how terrains work in Arma, but when I put a plane down it tried to take off at the end of the runway and promptly exploded when it hit a tree.