rFactor 2

rFactor 2

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Pocono Raceway
   
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File Size
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79.116 MB
May 27, 2016 @ 4:59am
Apr 7 @ 4:11am
6 Change Notes ( view )

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Pocono Raceway

In 1 collection by Machine
Machine's Stockcar Tracks + Other Stockcar Stuff
31 items
Description
Pocono Raceway is a 2.5 mile oval. Sometimes referred to as a roval. The oval with 3 different corners.
It is a conversion from an original scratch built track for Stock Car Evolution. (rFactor 1)
The racing surface has been reworked, adding support for Realroad.
The AI works well here in the Stockcars. 100% works well.

This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years)

Non-Steam download links are on the ISI forum - see link at bottom.
Scroll down first post for link.

This track was completed with help from Leonardo Nogueira (Box Race Brasil)

v1.75 update
Grip changed to 1.0

v1.60 update
Pacecar release endpoint moved back to correct place.
New Pacecar Line (Centre of track)

v1.50 update
Disable cut track (as per Mountain Pk Speedway)
As fields were approaching 30, online racers were starting to get cut track penalties in error.
Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.
Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. (as if they are scared of you!)
Dynamic reflection code added
_WET added to realroad material names
Fixed some realroad textures missing alpha reflections layer
Concrete walls use correct material. (Will have correct drag when hitting it)
Safer walls use correct safer material. (Will have correct drag when hitting it)
Loading screen updated
TDF Roughness added to bring track to life
Cones added to remind drivers to stay in or out of pit lane when entering

v1.30 Grip changed to 1.0 (stay tuned?)

v1.20 updates:
Fixed textures to DX11.
Working 3d Start Worker.
Fixed some signs.
Reduced grip in Turns 1 and 2. (until the tyre model is fixed)

v1.00: first release

See the Stockcar Tracks thread at S397 Forum
https://forum.studio-397.com/index.php?threads/stockcar-tracks-list.53869/#post-869275

I would highly appreciate any donations. Please go to http://www.leftturntrackgroup.com/
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17 Comments
Machine  [author] Sep 23, 2018 @ 2:20pm 
"Pocono is sometimes referred to as a roval" From Wikipedia
https://en.wikipedia.org/wiki/Pocono_Raceway
Call it what you want, does not change what it is. Comments changed.
64BoxChevy Sep 23, 2018 @ 8:07am 
lol Pocono is not a ROVAL. That is not what roval means. Roval is a road/circle track
SockyNoob Sep 4, 2017 @ 7:11pm 
If only all these NASCAR rovals had...............the road course layouts. This and a few others, most notably Michigan, have really good road courses.
zed Jun 8, 2017 @ 4:19am 
Just in the description it says 1.00...I figured 1.2 was the DX11 update.
Machine  [author] Jun 7, 2017 @ 12:17am 
Yes, do I have 1.0 somewhere?
zed Jun 7, 2017 @ 12:00am 
Is this v1.20? Thanks
Tnadz Jun 2, 2017 @ 5:26pm 
Fantastic!
Spectator6 May 31, 2017 @ 6:57pm 
Thank you for the update to DX11, looks even better!
Machine  [author] May 31, 2017 @ 4:21pm 
Textures updated to DX11. Added 3d Start flagman. Reduced grip in T1 & T2 until tyre load model is fixed. Removed non working pit entry and exit lights.