Total War: WARHAMMER

Total War: WARHAMMER

103 ratings
Chaos please WAIT FURTHER! - Delay for Chaos Invasion even further
 
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Tags: Mod, Campaign
File Size
Posted
Updated
0.082 MB
May 26, 2016 @ 6:39pm
Feb 27, 2017 @ 10:10pm
14 Change Notes ( view )

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Chaos please WAIT FURTHER! - Delay for Chaos Invasion even further

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In 1 collection by sebseb
Chaos Please Wait
2 items
Description
Vanilla trigger for the chaos invasion:

Mid Game event
imperium = 4
Turn 80 - ifplayer is not at the required imperium

Late Game event
imperium = 7
Turn 130 - ifplayer is not at the required imperium

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CHAOS PLEASE WAIT FURTHER (this mod) - trigger for the chaos invasion:

Mid Game event
imperium = 5
Turn 150 - if player is not at the required imperium

Late Game event
imperium = 7
Turn 250 - if player is not at the required imperium

Difficulty changes for CHAOS PLEASE WAIT FUTHER MOD:

Vanilla horde spawn
Mid Game - Hard: 3, Very hard: 4
Late Game - Hard: 5, Very hard: 6

CHAOS PLEASE WAIT FURTHER spawn
Mid Game - Hard: 4, Very hard: 5
Late Game - Hard: 6, Very hard: 7

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Original version : http://steamcommunity.com/sharedfiles/filedetails/?id=691279367&searchtext=
CHAOS PLEASE WAIT - trigger for the chaos invasion:

Mid Game event
imperium = 6
Turn 110 - if player is not at the required imperium

Late Game event
imperium = 7
Turn 200 - if player is not at the required imperium

---------------------------------

Chaos Pease Wait a bit Mod - by popular request
Mid Game event
imperium = 5
Turn 75 - if player is not at the required imperium

Late Game event
imperium = 7
Turn 125- if player is not at the required imperium
Link : http://steamcommunity.com/sharedfiles/filedetails/?id=714617651

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UPDATED:
updated to latest patch 30 June.

All mods have Triggers of Imperium 5 for mid game and Imperium 7 for Late game and 1 extra stack per invasion for all mods

RECOMENDED MODS:
Double build time and double research by Dresden - this way its not easy for when the chaos invasion starts

Enjoy
sebseb
< >
137 Comments
Hogweed Blitz Oct 9, 2018 @ 5:50pm 
LOL... Time is on my side! Yes it is! The further the better! Especially for Noobs like me!! My 1st game took me 20 turns to take Reikland. I hope 100+ turns will be enough for my 2nd! Thank you for giving some hope I will be ready this time!!
WarMaster GoreHowl Jun 27, 2018 @ 9:36am 
nevermind it works fine... 5 more turns ticked by and set off the invasion... was epic... mod makes game multiple times better... would have epic throw down with chaos again
WarMaster GoreHowl Jun 27, 2018 @ 5:34am 
hey, im past turn 250.... and no chaos spawn.... i see others claimed this as well.... does the original version work? i'd really like it if this version worked too.
harry Aug 16, 2017 @ 5:45am 
for norsca the chaos invasion is triggerd once u reach level 3 with any god, then u have a choice to fight with chaos or go against them and when you go against them u get a 75% upkeep reduction to start ur own chaotic invasion
VoiceGS Aug 16, 2017 @ 4:40am 
@Master Sergeant. Got nothing to do with this mod. Just complete faction quests and you will be good.
Commissar Tordez Aug 15, 2017 @ 2:53pm 
Hey, im playing the new norsca faction and its almost turn 300 and no chaos invasion. Why is that?
DeaconTW Aug 14, 2017 @ 4:55am 
Hi Sebseb, thnx for your mods. Game has been unplayable for me without them. Not technically, but in terms of enjoyment as I like to turtle up for a while and have a world left to conquer after turn 150 or so. Could you make this mod, yet without the imperium check?
VoiceGS Aug 3, 2017 @ 7:22pm 
@ kylar0908 I have noticed that as well sometimes. Although at turn 257 that is a long time. Usually for me when I use this mod Archaon spawns around 100-150 turns after the chaos invasion starts.
kylar0908 Aug 3, 2017 @ 5:20pm 
hi this mod isnt working. I am at turn 257 now and still no archaon spawn. Only the small single WOC stack spawn every few turns. I already conquered most of the continent.
Jaypea Jul 23, 2017 @ 4:43am 
Will this be compatible for SFO?