332 ratings
Auto Build and Improve Buildings ENG/RUS/FRA/GER
File Size
0.061 MB
May 25, 2016 @ 11:01am
Jan 15 @ 10:29am
58 Change Notes ( view )

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Auto Build and Improve Buildings ENG/RUS/FRA/GER

In 2 collections by had
Русская коллекция Stellaris
21 items
Had's lovely mods
9 items
This gorgeous mod will save you from a lot of unnecessary clicks.
Now buildings will improve or build automatically if there are sufficient resources.
This is especially useful for those who do not like to play with sectors.

For Stellaris 1.4.*

There seem to be some issues with steam updating our mod.
The following Instructions will make 100% sure that you get the newest update:

Delete everything in *\Documents\Paradox Interactive\Stellaris\workshop\content
Delete everything in \Program Files (x86)\Steam\SteamApps\workshop\content\
Resubscribe all mods

How it works:

This mod will improve or build new buildings, depending on the available resources and active options.This does not affect the planets in sectors (except auto enslave).

List of options:
(more details in the descriptions in the game)
  1. Automatic Construction of Space Stations.
  2. Auto-Improve Buildings.
  3. Auto-Improve Buildings That Cost Influence.
  4. Automatic Construction of New Buildings on Good Tiles.
  5. Automatic Slavery.
    1. Xenos must be slaves!
  6. Give Mines to the Slaves!
  7. Added option Auto-Improve Laboratories
    1. Not count the modifiers of the planets.
    2. Remove random improvement of laboratories.
    3. Physical priority.
    4. Biological priority.
    5. Engineering priority.
  8. Keep Resources in Reserve” - all automatic occur only if you have a certain amount of resources (configurable).
  9. Auto-clean Blockers.
  10. Automatic Construction of Unique Buildings:
    1. Autobuild: Clinics.
    2. Autobuild: Mineral Silo.
    3. Autobuild: Power Hub.
    4. Autobuild: Mineral Processing Plant.
    5. Autobuild: Loop Institute.
  11. Auto-build on empty tiles:
    1. Rule:
      1. Energy Priority.
      2. Industrial Priority.
      3. Research Priority.
      4. Moderate Research Priority.
      5. Balanced priority.
      6. Energy research Priority.
    2. Ignore on tiles:
      1. Ignore Minerals.
      2. Ignore Food.
      3. Ignore Energy.
      4. Ignore Science.
  12. Allow Auto-build for AI.
  13. Autobuild: Robots.
  14. Autobuild: Alphamod.

Country Edicts:
  • There is No Need for Sectors.

Planetary Edicts:
  1. Remove All Automation.
  2. Hide/Show Auto-Build Edicts.
  3. Ignore Auto-Improve.
  4. Ignore Auto-Build.
  5. Ignore Auto-Enslave.

Specialize planets:
  1. Industrial Center.
  2. Energy Center.
  3. Research Centre.
  4. Food Centre.

Save compatible.

Select “Remove all mod's settings” option in menu.
Turn off in the launcher.

Explanation for multiplayer:
All mod's options local for players exept autobuild for ai.

Compatible with:


  • Added option Autobuild: Robots.
  • Added option Autobuild: Alphamod.
  • Added option Autobuild: Loop Institute.
  • Added options "Ignore 1 mineral" and "Ignore 2 minerals or less" for autobuild ships.
  • Changed logic of specialized planets.
  • Almost whole mod was rewritten.

  • Added option Auto-Improve Laboratories
    • Added option to Not count the modifiers of the planets.
    • Added option to Remove random improvement of laboratories.
    • Added option Physical priority.
    • Added option Biological priority.
    • Added option Engineering priority.
  • Several new rules for buildings from alphamod.

Auto-build for the spaceport and spaceport's modules then paradox add needed functionalyty (after the release of patch 1.5+. Maybe. Who knows?).
Add new options for unique colony buildings (in progress).
Compatibility with other mods (write in comments).

Special thanks to Artos_VV, Tisson, Ninja Ferret, Arakhor, a123qwertz567

Paradoxplaza[] GitHub[]

If you want to help with localization to other languages.
Popular Discussions View All (9)
Jan 16 @ 12:23pm
Trouble With Autobuilder AI
Draconic Gaming
Dec 21, 2016 @ 9:55pm
Suggestions for improvement
Nov 18, 2016 @ 10:45am
Use by AI
< >
had  [author] Jan 17 @ 5:45pm 
Resurses, planen in sector, options?
-Zhourias- Jan 17 @ 5:08pm 
for some reason this does not auto build anything for me on my planets...
Yeah I know that, when I wrote the first comment I got it wrong somehow. It works just fine.
had  [author] Jan 17 @ 7:01am 
Ok, added. Write if you have any questions.

Chewbacca, O Consultor Jequiti
Why do you think so?
If written "turn on" its mean option disabled.
You press turn on and its enabled.
All of them, it says "Turn on..." but I understood it as "This is on"
had  [author] Jan 16 @ 8:08pm 
Ofc i am not against it.
Send to me link, i will add it to mod's description.
M_Gamelin Jan 16 @ 5:58pm 
I was very impressed by your awesome QoL mod.
Would you mind if I can publish a japanese localize patch for your mod?
Some of japanese stellaris player aspires that.
had  [author] Jan 16 @ 4:41pm 

Chewbacca, O Consultor Jequiti
Whats option?
I am extremely dumb, my head somehow understood "Turn on" as "this option is on". Mod works as intended, it was me being silly.