Stellaris

Stellaris

573 ratings
AutoBuild ENG/RUS/FRA/GER/SPA
 
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0.058 MB
May 25, 2016 @ 11:01am
Sep 17 @ 1:15pm
106 Change Notes ( view )

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In 2 collections by had
Русская коллекция Stellaris
23 items
Had's lovely mods
10 items
Description
This gorgeous mod will save you from a lot of unnecessary clicks.
Now buildings will improve or build automatically if there are sufficient resources.
This is especially useful for those who do not like to play with sectors.


For Stellaris 1.6 - 1.7.*


How it works:
This mod will improve or build new buildings, depending on the available resources and active options.This does not affect the planets in sectors.
By default all options desabled, enter menu and select needed options.

List of options:
(more details in the descriptions in the game)
  1. Automatic Construction of Space Stations.
  2. AutoImprove Buildings.
  3. AutoImprove Buildings That Cost Influence.
  4. Automatic Construction of New Buildings on Good Tiles.
  5. Give Mines to the Slaves.
  6. AutoImprove Laboratories.
  7. Keep Resources in Reserve (configurable).
  8. AutoСlean Blockers.
  9. Automatic Construction of Unique Buildings.
  10. Autobuild on empty tiles.
  11. Ignore on tiles:
    1. Ignore Minerals.
    2. Ignore Food.
    3. Ignore Energy.
    4. Ignore Science.
  12. Allow Auto-build for AI (also force build frams if ai haven't food).
  13. Autobuild: Robots.
  14. Remove all farms.
  15. Autorepair.
  16. Local resettle.

Country Edicts:
  1. There is No Need for Sectors.

Planetary Edicts:
  1. Remove all automation settings from planet.
  2. Hide/Show Autobuild Edicts.
  3. Add to exeption:
    1. AutoImprove.
    2. Autobuild.
  4. Specialize planet:
    1. Industrial Center.
    2. Energy Center.
    3. Research Centre and science specialization.
    4. Food Centre.



Installation:
Save compatible.

Removal:
Select “Remove all mod's settings” option in menu.
Turn off in the launcher.

For multiplayer:
All mod's options local for players exept autobuild for ai.
Added output into game.log then anyone use no sector edict.

Compatible with
Ironman compatible, achievements uncompatible.
  1. AlphaMod
  2. Star Trek New Horizons
  3. Human Fallen Empires
  • Compatibility and how make support for mod

    Submods



    Plans:
    Auto-build for the spaceport and spaceport's modules then paradox add needed api. Same for auto update military stations.
    Add new options for unique colony buildings (in progress).
    Compatibility with other mods (write in comments).



    Special thanks to:
    Artos_VV, Tisson, Ninja Ferret, Arakhor, a123qwertz567, dray_prescot, Ryuichiro, Korrektur und Übersetzung, Darh.

    Localisation topic

    GitHub[github.com]
Popular Discussions View All (9)
153
Jul 5 @ 4:18pm
PINNED: Bugs and suggestions / Баги и предложения
had
11
Nov 18, 2016 @ 10:45am
Use by AI
Zendude
9
Jul 19 @ 11:49am
PINNED: Autobuild Localisation
had
< >
1,186 Comments
had  [author] Sep 16 @ 6:39am 
May be borgs have different ships, will check it.
nerodarker Sep 16 @ 5:18am 
i am using the borg
they are just called construction ship vessel i have not changed the names
everything else works in your mod.
the buildings on planets upgrade automatically and are build automatically

only the space stations dont build automatically the construction ships just hover above the planet
had  [author] Sep 16 @ 4:48am 
I play now with star trek and it works ok, I need more information. whats name of the ship?
nerodarker Sep 15 @ 3:34pm 
it is not working for me for the space stations
i turned on the option but they just hover above the planet
what am i doing wrong
i am running
Star Trek New Horizons and in your description it states it should be compatible or am i reading it wrong
had  [author] Sep 15 @ 11:55am 
Yes, now it will replace only if less then 5 slaves on the planet.
[E.FF]Thadwookie Sep 15 @ 10:33am 
thank you so this is a fix for the issue i was encountering?


The reason being is i have a very good build each processing facility produces tons of food and minerals since i'm a slaver empire :P.
had  [author] Sep 15 @ 6:08am 
These are two separate systems, maybe one day I will change it but now can add a check for number of slaves for slave processing replace.
[E.FF]Thadwookie Sep 14 @ 5:56pm 
Right so can you please build an option to allow or disallow global settings to effect planets Y/N
had  [author] Sep 14 @ 5:01pm 
Yes, special planets ignore global settings and have it own build plan.
[E.FF]Thadwookie Sep 14 @ 12:30pm 
Even if autobuild is off... the point im trying to state is: When i choose to specialize a planet. it will work with autobuild on or off.. so the customization options do not apply to a planet specialization. test it out on your own. you will see.