Stellaris

Stellaris

1,059 ratings
AutoBuild
 
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File Size
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0.333 MB
May 25, 2016 @ 11:01am
Feb 10 @ 7:31am
182 Change Notes ( view )

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In 3 collections by had
Русская коллекция Stellaris
24 items
Had's lovely mods
10 items
Autobuild and submods
10 items
Description
For Stellaris 2.2.*

Hi guys, I played stellaris, and after 20 years my hand started to hurt (this is not a metaphor).
Unfortunately, the developers removed the command for building of buildings in the patch 2.2. So I can not return all the functions of the mod.
For a start, I returned the automation of building space stations. Ships will built only mining stations. Because the command for scientific station spawn broke in the patch.
If you, like me, are interested in updating this mod for patch 2.2, support me in the topic on the official forum, maybe if the developers see that a large number of people need it, they will return the necessary functionality.

https://forum.paradoxplaza.com/forum/index.php?threads/suggestion-request-dear-devs-pls-return-add_building_construction-command.1134502/

New mod installing event to ongoing savegame is autobuild_menu.0



Old desc:
This gorgeous mod will save you from a lot of unnecessary clicks.
Now buildings will improve or build automatically if there are sufficient resources.



I have an idea
Milestone system for future updates, my motivation will be new subscribers
50k - small option for auto leaders assignments
55k - new global option for direct construction of higher tier buildings, it will be useful for AI in the first place
60k - some new options for robot autobuild: planet edict to block it, allow robots/androids to build everywhere (now only mineral tiles)
65k - auto purge
70k - new icons for planet edict modifiers
75k - gather all my will and finish code for generating unique buildings code, as a result, you will get better placement logic

How it works
This mod will improve or build new buildings, depending on the available resources and active options.
By default all options desabled, enter menu and select needed options. Exiting menu runs all enabled options instantly.

List of options/features
(more details in the descriptions in the game)
  • Autobuild Space Stations.
  • Autoimprove Buildings.
  • Autobuild on Good Tiles.
  • Give Mines to the Slaves.
  • Autoimprove Laboratories.
  • Keep Resources in Reserve.
  • Autoclean Blockers.
  • Autobuild Unique Buildings.
  • Autobuild on empty tiles.
  • Ignore on tiles.
  • Allow Autobuild for AI.
  • Autobuild: Robots.
  • Remove all farms.
  • Autorepair.
  • Local resettle.
  • Planetary edicts.
  • And others...

Savegame compatibility
If you want to add the mod to the ongoing game, write in console "event autobuild.201"

Removal
Select “Remove all mod’s settings” option in menu.
Turn off in the launcher.

Build-in compatible with

Submods

Subtopics

Plans
  • Auto-build for the spaceport and spaceport’s modules then paradox add needed api. Same for auto update military stations.
  • Add new options for unique colony buildings (in progress).

Special thanks to
Artos_VV, Tisson, Ninja Ferret, Arakhor, a123qwertz567, dray_prescot, Ryuichiro, Korrektur und Übersetzung, Darh, vlad77, 神偷偷尼, shota3245, Urban_Skill and everyone who report bugs or extend localisation on google tablet.

GitHub: get inspired or send pool requests[github.com]
You can do with the mod's code whatever you want, give me credits if you want.
Popular Discussions View All (7)
238
Apr 2 @ 8:38pm
PINNED: Bugs and suggestions / Баги и предложения
had
28
Feb 10 @ 7:32am
PINNED: Autobuild Localisation
had
11
Nov 18, 2016 @ 10:45am
Use by AI
Zendude
< >
1,975 Comments
k3ksimus Apr 19 @ 11:53am 
Ne zametil knopku vverhu, sovsem oslep :)
Spasibo za podskazku i etot klassniy mod!
had  [author] Apr 19 @ 11:35am 
k3ksimus Apr 19 @ 10:44am 
ya vrode dobavil vash mod, no ne znaiu kak ego vklu4it' :( https://steamcommunity.com/sharedfiles/filedetails/?id=1717160641
Mojete podskazat' kak ego vklu4it' v igre?
had  [author] Apr 19 @ 10:23am 
Оно не обязательно
k3ksimus Apr 19 @ 10:17am 
Kak vklu4it' autobuild 2.1 v igre bez mod menu?
PossibleTango Apr 17 @ 5:38pm 
what logic does this use to auto build?
had  [author] Apr 14 @ 10:36am 
RayKaly
Did you read desc?

nizzypal
If you connected and it doesnt work, you need to contact pdx forum moderator.

CheesusChrist15
Why you have no research stations at the game start?
Answer same.
aZmoDen Apr 13 @ 7:37pm 
Ships will built only mining stations. Because the command for scientific station spawn broke in the patch.
CheesusChrist15 Apr 13 @ 7:14pm 
Why does autobuild ignore building research stations?
aZmoDen Apr 12 @ 6:44pm 
you need to login to the paradox forums