Total War: WARHAMMER

Total War: WARHAMMER

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Legendary Lord Unique Start Position
 
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Tags: Mod, Campaign
File Size
Posted
Updated
12.834 MB
May 23, 2016 @ 8:16am
Aug 30, 2017 @ 3:33pm
27 Change Notes ( view )
You need DLC to use this item.

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Legendary Lord Unique Start Position

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Description
**THIS MOD DOES NOT AND WILL NOT CONTAIN CHAOS LORDS**

This mod places one of each race's legendary lords into another faciton of that race so that you can play coop as the same race.

Empire: Balthazar Gent -> Stirland

Greenskins: Azhag the Slaughterer -> Black Venom

Dwarfs: Ungrim Ironfist -> Karak Kadrin

Vampires: Heinrich Kemmler -> Schwarzhafen

This doesn't include the chaos lords alternative starting positions.

If you have more lore appropriate suggestions for where these characters should be placed, please post in the discussion thread and in a future update that can be changed.


Thanks to Darren_CA for the image

Re: Update
Here is how the new start positions will be

Gelt: Nuln (Wissenland)
Azhag: Karak Ungor
Ungrim: Karak Kadrin
Kemler: Mousillon

DLC lords
Volkmar: Averheim (Averland)
Vlad: Schwarzhafen

Helman: As the only other vampire faciton has 5 regions, it would be unbalanced to give Helman to them. For Helman to be included, would require creating a completely new vampire faction. So for this update he will not be getting his own starting location. You will still be able to choose him as a Vampire Count starting lord though. I wont be creating any new faction for this mod whilst it is still being patched and with DLCs pending, because every time the game is updated I pretty much building the mod from scratch and thus try to keep what's needed to be done to a minimum.

To keep this still challenging, those factions (eg red eye and wissenland) who have more than 1 starting region will have their extra regions given to a neighbouring faction.

Thanks to all those who provided suggestions and explanations in the "Better Lord Locations" thread.
Popular Discussions View All (18)
215
Sep 1, 2017 @ 4:58pm
Bugs
Magnar
65
Sep 26, 2017 @ 1:37pm
Better Lord Locations (according to the lore)
Magnar
38
Feb 26, 2017 @ 3:14pm
DLC lords
Magnar
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1,377 Comments
xX_Dr.Yolo_Xx Apr 3 @ 5:47pm 
I like the item cause it makes each lord unique but can it be compatible with other mod like province capital overhaul
Wesmer Mar 21 @ 11:08am 
We need a Strigois race that can go after the badlands and mountains while the Von Carteins go for the Empire.
iRoNbRoW Feb 2 @ 8:13am 
plsssssssssssss make for warhammer 2. i need ungrim to start in kadrin. big karak for a big d#ck player like him lol
.#Sm0KeY Jan 31 @ 2:55am 
Is it possible to bypass the DLC ? Thanks for help
Kaneda Jan 30 @ 4:16am 
pls make for warhammer 2
cjmstate Jan 20 @ 3:29pm 
Any intentions of making this for WH2 ME campaign? Thanks!
Starboy Jan 5 @ 5:07pm 
Does this need the DLC?
Gleen Cross Jan 1 @ 7:15am 
What DLC I need to play this? Just the Grim and the Grave... Or something else?
Machacasaurio Dec 31, 2017 @ 6:35pm 
consider moving Heinrich outside of sylvania,this dude is one of bretonnias big bads,consider also moving azhag to black crag,since he died trying to reach that very place lorewise,also,grimmgor lives in the northern part of the mountains.
The MechE Dec 30, 2017 @ 9:11pm 
Can't get into a multiplayer game that I'm hosting with this mod. Why is that?