Total War: WARHAMMER

Total War: WARHAMMER

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Legendary Lord Unique Start Position
 
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Tags: Mod, Campaign
File Size
Posted
Updated
12.834 MB
May 23, 2016 @ 8:16am
Aug 30, 2017 @ 3:33pm
27 Change Notes ( view )
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Legendary Lord Unique Start Position

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Description
**THIS MOD DOES NOT AND WILL NOT CONTAIN CHAOS LORDS**

This mod places one of each race's legendary lords into another faciton of that race so that you can play coop as the same race.

Empire: Balthazar Gent -> Stirland

Greenskins: Azhag the Slaughterer -> Black Venom

Dwarfs: Ungrim Ironfist -> Karak Kadrin

Vampires: Heinrich Kemmler -> Schwarzhafen

This doesn't include the chaos lords alternative starting positions.

If you have more lore appropriate suggestions for where these characters should be placed, please post in the discussion thread and in a future update that can be changed.


Thanks to Darren_CA for the image

Re: Update
Here is how the new start positions will be

Gelt: Nuln (Wissenland)
Azhag: Karak Ungor
Ungrim: Karak Kadrin
Kemler: Mousillon

DLC lords
Volkmar: Averheim (Averland)
Vlad: Schwarzhafen

Helman: As the only other vampire faciton has 5 regions, it would be unbalanced to give Helman to them. For Helman to be included, would require creating a completely new vampire faction. So for this update he will not be getting his own starting location. You will still be able to choose him as a Vampire Count starting lord though. I wont be creating any new faction for this mod whilst it is still being patched and with DLCs pending, because every time the game is updated I pretty much building the mod from scratch and thus try to keep what's needed to be done to a minimum.

To keep this still challenging, those factions (eg red eye and wissenland) who have more than 1 starting region will have their extra regions given to a neighbouring faction.

Thanks to all those who provided suggestions and explanations in the "Better Lord Locations" thread.
Popular Discussions View All (18)
216
Jul 22, 2018 @ 3:36pm
Bugs
Magnar
65
Sep 26, 2017 @ 1:37pm
Better Lord Locations (according to the lore)
Magnar
38
Feb 26, 2017 @ 3:14pm
DLC lords
Magnar
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1,381 Comments
Nemo Nihilus Nov 25, 2018 @ 1:28pm 
@Bright and Morning Star
There does always seem to be that weird startup bug. If you can you the top right menu to select one of your forces/providence and that seems to fix the camera.
Bright and Morning Star Nov 5, 2018 @ 11:56pm 
This mod doesn't seem to work. I started a campaign as Mousillon but the camera wouldn't move at all. I started another campaign as Kraka Drak and had the same problem.
The Duke Jul 6, 2018 @ 9:38pm 
Hey this may have been posted but I couldn't find an answer. Whenever my girlfriend and I try to use this to play coop as the von carsteins it does not seem to work. It splits them into two factions but when one of us selects one, both factions become unavailable to the other player. Kind of defeats the purpose of splitting if they are treated as the same haha. We had mods, but we tried it with only this mod and we still have the exact same problem. Also when I select either of the von carstein factions it gives me the choice of both vlad and isabella. Thanks!
Nanners Jun 8, 2018 @ 5:45pm 
One small thing! In the very start you gotta press ESC then resume game before you can finally move your camera.
xX_Dr.Yolo_Xx Apr 3, 2018 @ 5:47pm 
I like the item cause it makes each lord unique but can it be compatible with other mod like province capital overhaul
Wesmer Mar 21, 2018 @ 11:08am 
We need a Strigois race that can go after the badlands and mountains while the Von Carteins go for the Empire.
-ArKHaN- Feb 2, 2018 @ 8:13am 
plsssssssssssss make for warhammer 2. i need ungrim to start in kadrin. big karak for a big d#ck player like him lol
.#Sm0KeY Jan 31, 2018 @ 2:55am 
Is it possible to bypass the DLC ? Thanks for help
Kaneda Jan 30, 2018 @ 4:16am 
pls make for warhammer 2
cjmstate Jan 20, 2018 @ 3:29pm 
Any intentions of making this for WH2 ME campaign? Thanks!