2,851 ratings
Radious Total War Mod
Tags: Mod, Overhaul
File Size
107.240 MB
May 23, 2016 @ 6:24am
Sep 23, 2017 @ 9:37am
60 Change Notes ( view )

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Radious Total War Mod

In 1 collection by Radious
Radious Total War - Warhammer
12 items
Radious Total War Mod - Warhammer

Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Warhammer!


This is short overview of what to expect and what will you get if you subscribe our mods!


Follow us on Patreon[] - Our Home to keep everything we do free and where you may speak freely. If you like our work, consider a small donation which gives you access to special rewards.

Another support option is directly via Paypall - []

Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.

Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, spells, magic, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions.

Our work got into hands of many players, so all who previously played anything from Radious collection know exactly what to expect. Rebalanced, reworked, polished and enhanced original game based on same setting with tons of highest quality custom made units and further additions and content. To offer more variety and options how to play your favourite TW games.


Mod Details - IMPORTANT: Please read everything here carefully

Mod requires you to also have - Radious Total Units Mod - Warhammer


Resources and Social Media

Special Thanks

To CA for the game Total War: Warhammer, to Valve for the Steam Workshop, and to the community for its help in our efforts to make this mod a reality!

Zaskar70 and Aguirre for great textures we used on several custom units. RyanAvx for lovely unit cards on many custom units and Fatalis for great testing and feedback!

Also to other modders for their beautiful work and dedication, many great YouTubers, our donating Patrons, our team members, and kind words from so many people that keep us going every day!

Team Radious Warhammer Steam Contributions

Popular Discussions View All (72)
Apr 6 @ 8:10am
Mar 29 @ 9:23am
Stacks of 20/20 army.
Hidrasexual fruitcakelisk
Aug 19, 2017 @ 8:43am
Money in Radious
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Radious  [author] Apr 13 @ 9:43am 
[NBNG] Rexanos: Certainly, mod is getting tons of improvements and new updates in Warhammer 2!
[NBNG] Rexanos Apr 13 @ 9:40am 
Well, that's a point of view, now i need to explain it to Grimgor and he will not like thats his own troup flee more than dwarfis ahah !
Thanks for the answer, keep up the good work ;)
Radious  [author] Apr 13 @ 5:27am 
[NBNG] Rexanos: Dwarfs are suppose to have highest morale and barely flee. They are small and very slow, they know very well they would never run away from enemies anyway. And their honour wont allow them to just run away like a chickens. :-)
[NBNG] Rexanos Apr 12 @ 12:13pm 
Hello Radious,
First of all i want to thank for all your work, i'm using Radious since Rome 2 and i love it.
But I have a problem, it seems like dwarf factions got nonsense moral. Even when i have way more units, attack them by behind and the flank, dwarfs never flee, they fight till death (i'm talking about even sh*t units like minors or basic warriors). Is it intended ? If yes is there a way to lower it a little bit, it's clearly op right now (when i watch their commandment, they got "Other +20" so thats why i'm asking
Thanks !
macci Apr 12 @ 8:55am 
Radious: I dont talk about lord and heroes in general. I mentioned specfically Lord Vlad. He can be killed - yes - but it is WAY, WAY too hard. As i mentioned earlier, he killed 1.400 soldiers, all on his own!
And this is happening EARLY GAME.

This battle happens right after he conquers Marienburg in round 12:
He was in an army with 22 sceleton troops, 31 zombies, 10 blood knights, 13 vagheir (?) and himself against an army of 1.500 foot soldiers (mixed) + aprox 300-400 archers/crossbow units.
When i auto calculate the battle i win this with minimal losses (aprox 30). When i go in manual controll, my units kill the "normal" units in no time but are STUCK on vlad, killing nearly 1.000 infantry units before he dies!
THIS CANT BE WORKING AS INTENDED. I hope at least it isn't!

Again: this is a fantasy RTS, yes, but not a Dynasty Warriors RTS, where a single hero can defeat an army.
Radious  [author] Apr 12 @ 5:29am 
macci: Lords and heroes can be easily killed by missile units or counters - if its large - anti large and ap, if its inf - then anti inf. Sending average units on well exp Lord is not reasonable at all. As every unit has its counter you must apply same for lords and heroes.

I would call that very good balance. :-)
macci Apr 11 @ 3:06pm 
CAUTION! THIS MOD KILLS YOUR BALANCE IN THE GAME! :steamsad::steamsad::steamsad:

This mod totally messes up the balance system in this game.
When you start campaign undeath is starting to conquer the whole map all along. Its because their heros are nearly unkillable.

I just had a battle with 2000+ men vs 200 undeath with vlad von carstein leading the army. My troops killed all footsoldiers in a matter of a few seconds.
Then vlad takes out THE WHOLE ARMY ALL ALONE BECAUSE HE IS NOT KILLABLE. he got over 1,1k kills when the battle ended because everyone was fleeing.
heer kaiser Apr 4 @ 3:29am 
Hi Radious , i love all your mods. and played it with every single Totalwar, i have found that in every game or campagins in the recent Warhammer series , Vampire Counts and now Tomb Kings always take out the entire Map. is undead units are just Op or is it because of the mod. PS ive played already 6 campagins
Radious  [author] Mar 24 @ 4:31am 
Priestman: Perfect! Yes both parts are required.
Priestman Mar 23 @ 6:02pm 
I fixed it, the mod works for me now. Somehow I missed its important to download the Radious Unit part of the mod as well. No more crashes on loading screen with both installed. ;)