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Sometimes it even happens when I just go out from game and again go into it.
You have the class name. Go forth and set it up yourself. lol
@Rick, this is probably an alternative to having the mod being changed as well. Just make it take a lot of narcotics and whatevre else you want to craft it as.
"PrimalItemConsumable_THC_Child_C" should be the name you are looking for. Havent tried it myself, just going by the mod files. lol
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
If it's not too much to ask, could you tell me how to make the penalty for using this mod a 100% loss of taming effectiveness? I believe it would balance out the taming. Fast, low level, low resource tames for eggs, with no bonus levels from taming. If you want to get a perfect tame, you wont be able to use this mod and will still have to wait.
Thanks for your time :D
We run 39 total mods atm. This is one of them. It has no problems.