606 ratings
No Clustered Starts
File Size
0.004 MB
May 18, 2016 @ 9:11pm
May 9 @ 3:15pm
13 Change Notes ( view )

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No Clustered Starts

This mod spreads empires uniformly throughout the galaxy.

On the Game Details screen, make sure "Empire Placement" is set to "Clusters." This mod functions by changing the cluster mechanic, so it will only work with clustered empire placement enabled. The mod will have no effect if this setting is set to "Random."

Updated for 1.6 and is very likely to work for future patches without a mod update, but mod updates will continue to come if only for the compatibility flag.

There is a version of the mod available for Stellaris 1.4, it can be found here:

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This mod also makes the following 2 slight changes:

Allows you to select 0 empires on the Game Details screen à la Singleplayer Mod by oriramikad. You can ignore this if you wish, it only affects the clamping of the slider.

Allows you to select more than the standard number of fallen empires. You can ignore this if you wish, it only affects the clamping of the slider.

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The screenshots featured above are almost but not perfectly accurate. In the current version of the mod, empires do not spawn along the outer edge of the galaxy (specifically the outer 20% of the galaxy radius).

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This mod is included in supercid87s Stellaris Combo Modpack.

This mod is incuded in Fallen Empires Expanded by Surfacerunner.

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There is a known issue with Fallen Empires not spawning in Ring galaxies when the number of empires is set too high. Fallen Empires will have enough room to spawn if the number of empires is reduced by about 30% from the default.
Popular Discussions View All (2)
Jun 7, 2016 @ 7:16pm
PINNED: Files changed by this mod
May 7 @ 2:53pm
PINNED: How to make local changes to the mod
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antlucasexe Jun 19 @ 12:51pm 
Oh cool - thanks very much! Its much appreciated :)
Taw  [author] Jun 19 @ 12:44pm 
The mod for Stellaris 1.4 is up on the workshop, you can find it here:
antlucasexe Jun 19 @ 12:19pm 
Thanks for the response. If you get enough requests and do recreate it then that'd be great, but don't go to any extra trouble just on my account. I'm slowly getting used to 1.6, although I find it a lot more restrictive in how I can play than it used to be with 1.4.
Taw  [author] Jun 19 @ 12:13pm 
@antlucasexe: I don't have it lying around, but I can recreate it without much trouble. You're not the first to ask for it.
antlucasexe Jun 16 @ 2:35am 
This is probably asking too much, but I don't suppose you still have a copy of this mod from the 1.4 update do you? I can't stand the Banks changes and am going to roll back to 1.4 but I'd like to try to keep using the really good mods if I can (theres about 5 I consider essential - the rest I can build myself).
Taw  [author] Jun 3 @ 3:14pm 
@DropBear: Can't speak much to it without seeing what the galaxy map looked like. If you can take a screenshot with all empires visible, that would help.
DropBear Jun 3 @ 12:37pm 
First time I played with this mod, I chose a large galaxy with only 6 empires and 2 fallen empires. Both Fallen Empires spawned right next to me, boxing me in. Not sure if just bad luck...
Taw  [author] Jun 1 @ 12:09pm 
@AJ: No, it is not compatible with Epic Galaxies. If you want to use both mods, modify Epic Galaxies to include my changes (how to do this is explained in the pinned discussions) or find a mod that combines both (I dont know of any specifically).
AJ Jun 1 @ 9:57am 
is this compatible with Epic Galaxies?
Taw  [author] May 24 @ 3:46pm 
@Lion Legendary: Last time anyone checked, not achievement compatible.