Portal 2

Portal 2

125 ratings
WOM's Test 1

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WOM's Test 1

My first released test chamber. There's glitches but it all works fine.

Be prepared to think with portals! (and fizzlers and buttons and cubes and gel and aerial faith plates) The exit is right next to a hard light bridge, but getting there may be a problem...

Known issues:
*Wiring in the fizzler room is a bit annoying (For now, just memorize what each thing does)
*Second fling with conversion gel is uncooperative (Just jigger with it for a little while)
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vioray Aug 26, 2014 @ 8:05pm 
great ideas, makes for a fun collection of puzzles
lhamil64 Sep 11, 2012 @ 7:46pm 
I liked this map. I almost gave up on the fizzler part, but I did eventually figure it out. The faith plate section was pretty confusing at first, but I liked the idea.
Mr.Johno Aug 10, 2012 @ 9:40pm 
Worth considering putting stairs near the exit. will make it more visible.

Would you please play test one of my maps?
Mr.Johno Aug 10, 2012 @ 9:38pm 

I would like to say how nice your map is. its a really fun map with a good sense of achievment.

Unlike the others, i did not have too much trouble finding the pit but i did get my cube stuck behind the laser wall I would sugest making the pit more like a cave shape, or put the hole in the wall instead.

I did bring the cube across with me which meant that i had to do the brilliant fizler puzzler again. Maybe a flip panel on the fizler exit triggered by the the other cube button would be enough to fix this issue.

Alll in all, a great map and great use of the conversion gel. fun 4.5/5 dificulty 3.5/5
eupraxia  [author] Jun 1, 2012 @ 7:38pm 
Egon: Thanks for the tip, but I'll do it in Hammer because I've already started fixing the indicator strips. Might take a while though...
Egon Jun 1, 2012 @ 12:59pm 
If You still do not know how to use Hammer to put arrows, try putting extra light next to turrets, to make exit more visible.
Light on ground surrounding tunel should be good enough for exit idicator.
eupraxia  [author] May 28, 2012 @ 9:37pm 
Efari: IKR? Luckily it's about three clicks in Hammer. (one of the only easy things to do in hammer)
Efari May 24, 2012 @ 1:21pm 
ValvE should have added an option to add arrows in a map..
Efari May 24, 2012 @ 1:11pm 
oh there's a pit? :p
eupraxia  [author] May 24, 2012 @ 1:09pm 
Efari: Hehe nice shortcut! That'll be fixed in the next version. The intended solution requires no backtracking: all you need to do is drop down a pit at the end of the turret room. I just need to make the pit more obvious.