Stellaris

Stellaris

492 ratings
Multiple Crises
 
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0.002 MB
May 17, 2016 @ 6:42am
Dec 6, 2018 @ 10:49am
27 Change Notes ( view )

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Multiple Crises

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Description
News:
I highly recommend switching to Crisis Manager by NaK1119.
It comes with multiple templates for lazy people and allows tweaking to an extreme degree for everyone else.





Simple:
You can encounter multiple crises in one game.
One specific crisis can't happen multiple times.
Multiple crises can't happen at the same time.
The mod doesn't force all crises in one game it only makes it a thing that CAN happen.

Detailed:
By default only a single crisis can occur per game. If the AI Rebellion is triggered, then the Prethoryn Swarm will never invade and vice versa. This restriction still exists in 2.1, simply search for "has_global_flag = galactic_crisis_happened" in the "crisis_trigger_events.txt" file.
This mod replaces this general flag with one for each specific crisis and a "galactic_crisis_happening" flag, which makes it possible that each crisis happens in one game, one after another.

Compatibility:
  • Multiplayer
  • Savegames (only before End-Game Start Year)
  • Ironmode Achievements
  • All languages
  • Mods that don't use crisis_trigger_events.txt

Other Crises Mods:
Popular Discussions View All (2)
3
Feb 28, 2018 @ 10:59am
PINNED: Bug Reports
2
Sep 30, 2017 @ 9:08am
PINNED: How to force all crises in one playthrough
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433 Comments
gnurumul Jan 21 @ 6:46am 
Thank you I'll use it well
 [author] Dec 11, 2018 @ 2:28pm 
But be aware I didn't test it at al,l I just made my typical changes to the new crises triggers!
 [author] Dec 11, 2018 @ 2:27pm 
I updated it 5 days ago, if it still shows as incompatible, you can try to unsub, delete it manually and then resub.
vsobr Dec 11, 2018 @ 1:39pm 
Any chance of this in 2.2?
CrazyZombie Oct 14, 2018 @ 11:05am 
Thanks for your work. I sort of like "immersion-non-breaking" mods, where all important stuff is tweaked out of game itself. Also, main feature of multiple crisis events is to feel yourself a bit in 40 millenium, so, why would I want to miss all the fun.
Peter34 Jul 23, 2018 @ 1:24pm 
Nice! Thanks
 [author] Jul 23, 2018 @ 7:42am 
As long as they don't rework the crises system in any drastic way I can and will update the mod without much work.
Peter34 Jul 23, 2018 @ 5:46am 
I like this mod, because it's simple, and because it sounds well suited to MP games.

That Crisis Manager mod. It sounds as if it has all sorts of knobs that you can tweak during play. What if one of the other players randomly tweaks some of those, without telling others? While assuming that he's not doing something he's not supposed to do?

Nah. I *really* hope you'll keep maintaining this mod.
Sukedachi Zukin Jul 23, 2018 @ 1:19am 
As per your suggestion I will be trying the Crisis Manager mod, but I wanted to say thank you as I got a lot of fun and a lot of mileage out of this mod. Thanks.
Avaslash Jun 25, 2018 @ 12:39pm 
I enabled the mod after the first crisis had been triggered. But even after disabling the mod, and going back to saves from before I installed the mod, the multiple crisis' still trigger. But its no biggie. I joined a federation and together WE SHALL PREVAIL! (or die. we'll see)