Stellaris

Stellaris

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Multiple Crises
 
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0.002 MB
May 17, 2016 @ 6:42am
Jun 9 @ 3:28pm
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Multiple Crises

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Description
News:
I highly recommend switching to Crisis Manager by NaK1119.
It comes with multiple templates for lazy people and allows tweaking to an extreme degree for everyone else.





Simple:
You can encounter multiple crises in one game.
One specific crisis can't happen multiple times.
Multiple crises can't happen at the same time.
The mod doesn't force all crises in one game it only makes it a thing that CAN happen.

Detailed:
By default only a single crisis can occur per game. If the AI Rebellion is triggered, then the Prethoryn Swarm will never invade and vice versa. This restriction still exists in 2.1, simply search for "has_global_flag = galactic_crisis_happened" in the "crisis_trigger_events.txt" file.
This mod replaces this general flag with one for each specific crisis and a "galactic_crisis_happening" flag, which makes it possible that each crisis happens in one game, one after another.

Compatibility:
  • Multiplayer
  • Savegames (only before End-Game Start Year)
  • Ironmode Achievements
  • All languages
  • Mods that don't use crisis_trigger_events.txt

Other Crises Mods:
Popular Discussions View All (2)
3
Feb 28, 2018 @ 10:59am
PINNED: Bug Reports
Ryuichiro
2
Sep 30, 2017 @ 9:08am
PINNED: How to force all crises in one playthrough
Ryuichiro
< >
444 Comments
Ryuichiro  [author] Jun 13 @ 6:23am 
Yes, the triggers are still the same as vanilla. To be a bit more technical:
- In vanilla there is a single blockers that is activated when any crisis is triggered
- My mod splits that into a 4 blocker system (one per endgame crises and one for crisis_in_progress) and when any crisis is triggered it activates that crisis's blockers and the _in_progress one. When the crisis is over the _in_progress blocker becomes inactive again but the crisis specific one stays active.
Jasoni Jun 12 @ 2:18am 
Thank you for explaining Ryuichiro, my bad, i misunderstod mod.

When you say you re-enable triggers, you mean you let new crysis happen but ONLY if player does something in the game that triggers them? Not that crysis wil happen anyways? right?
Ryuichiro  [author] Jun 11 @ 12:25pm 
My mod doesn't have any settings and uses the vanilla crises strength.
All I do is re-enabling the triggers of remaining crises after one of them happened.

If you want more settings try NaK119s Crisis Manager, link in the description, it was updated for 2.3 a few days ago.
Jasoni Jun 11 @ 6:27am 
Hi! Thank you for your great work!

I installed your mod but can't see any option for settings after i start game, nothing in policies or edicts. Where is it? I playing last official patch 2.3.1.

Another question: Is this mod compatible with Glavius Ai, NSC2 and More events Mod?

And last one: if you use this mod, do you encrease crysis difficulty Vanilla level (the slider you get in settings before you start game together with picking galaxy size, shape and so on) or you let it be on 1?

Ryuichiro  [author] Jun 9 @ 3:33pm 
Updated for 2.3, without functional changes.

Patch 2.3, aka “Wolfe”, changed some stuff in the main crises files:
- crisis_events_1.txt
- crisis_events_2.txt
- crisis_events_3.txt
but NOT the file modified by my mod:
- crisis_trigger_events.txt
Ryuichiro  [author] Jun 7 @ 4:03am 
Will take a look this weekend.
Crises weren't mentioned in the patch notes, so most likely it will still work and I just have to increase the version number so it isn't flagged as outdated.
The Crisis Manager mod is dead.
adamsrealm Jun 6 @ 3:42am 
is this going to be updated for 2.3?
Ryuichiro  [author] Apr 26 @ 4:19pm 
If you reached the end game year some crises could already be triggered but still hidden. If you didn't reach the end game year yet it will be as if the mod was never enabled.
rustamgm4x Apr 26 @ 12:39pm 
Tell me, what will happen, if I disable your mod after the start of the game? I chose the simultaneity of all crises. There were no crises yet (the time has not yet come).