Stellaris

Stellaris

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Fight For Universe: Infinite Legacy
 
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47.963 MB
May 15, 2016 @ 12:13pm
May 16 @ 8:02pm
55 Change Notes ( view )
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Fight For Universe: Infinite Legacy

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Description
Fight For Universe: Infinite Legacy is planned as an extension to the original game, which should expand it with new features, technologies, modules, buildings, ships, weapons and megastructures, while keeping original epic space opera atmosphere.

WARNING! This mod is incompatible with pretty much every other mod. So unless mod is listed in the Compatible & Suggested Mods list, it is incompatible by default. So, before reporting about bugs, please, double-check that you aren't using incompatible mods, in order to ensure that bug you found is genuine bug of Fight For Universe: Infinite Legacy mod and not error caused by mod incompatibility. Thanks.
  • Current Features:
    • More variants of original traits and original traits balancing.
    • New "Legacy" trait series to start with advanced and ringworld systems.
    • Acquirable other FTL methods through an extensive research.
    • New systems spawns with different types of wrecked ringworlds.
    • Unique tile/background images for all possibly colonizable worlds.
    • Improved GUI, improved Strategic Resource Icons and 169 colors for empires.
    • More grand and epic space battle, and improved fleet formations.
    • Reworked terraforming and repairable ringworlds (with right technology).
    • Reworked resource deposits and their seeding during galaxy generation.
    • Strategic resources and (partial) rebalance of relevant structures.
    • New strategic resources enrichment feature with different consequences.
    • All planets have surface slots and can be colonized (with right technology).
    • Reworked Megastructures: 13 in total, unlocked via research instead of ascension.
    • Dual language localization for the mod: English & Russian.
  • Technology Tiers to Energy Era Relevance:
    • Tier 1 - Fission Energy Era. Classic nuclear fission as source of energy.
    • Tier 2 - Fusion Energy Era. Standard and cold fusion as source of energy.
    • Tier 3 - Plasma Energy Era. Energy from the resources in 4th state of matter.
    • Tier 4 - Photon Energy Era. Energy from the light itself, albeit compressed.
    • Tier 5 - Elerium Energy Era. Elerium-115, yes it can be synthesized in Stellaris.
    • Tier 6 - Antimatter Energy Era. Dangerous collision of matter and antimatter.
    • Tier 7 - Zero Point Energy Era. Energy from vacuum fluctuations on a massive scale.
    • Tier 8 - Singularity Energy Era. More potent and dangerous then antimatter.
    • Tier 9 - Temporal Energy Era. Energy extracted from the essence of time itself.
    • Tier X - Einsof Energy Era. Infinite energy for us and scientific heresy for the rest.
  • Planned Features:
    • Strategic Structures complete rebalance of old and implementation of new.
    • Low Orbit Defense System - a structure, which will allow you to fight back enemy fleet during planetary bombardment. High tier L.O.D.S. will be serious threat even to bigger ships. L.O.D.S. will work against enemy fleet as long as planet is not occupied, captured or ceded.
    • Total Annihilation - new planetary bombardment systems and new war goal which allows you to initiate unending war with empire, until it is completely destroyed. Want fresh frozen world? Cryonic Bombs is your best friend! Want exotic toxic jungle? Biowar Bombs away! Enjoying romantic post-apocalyptic setting? Thermonuclear Bombs will make it happen. Need aromatic lava for tasty BBQ party? Cyclonic Bombs is the solution! Comes with Concentration Camp structure to get rid of these pesky authoritarians/egalitarians from your empire (greatly reduces planet-wide happiness).
    • Main Reactor Cores - new equipment slot of ships and station. Available type will depend on current energy era of the empire.
    • Implementation of new Defense Platforms:
      • Sentry - Tier 1 Platform. Wps: 8/S, 4/M or 2/L. Uts: 3/M, 2/L, 1/A.
      • Outpost - Tier 2 Platform. Wps: 12/S, 6/M or 3/L. Uts: 2/M, 3/L, 1/A.
      • Bastion - Tier 3 Platform. Wps: 16/S, 8/M or 4/L. Uts: 3/M, 4/L, 2/A.
      • Stronghold - Tier 4 Platform. Wps: 24/S, 12/M or 6xL. Uts: 2/M, 5/L, 2/A.
      • Rampart - Tier 5 Platform. Wps: 32/S, 16/M or 8/L. Uts: 6/M, 6/L, 3/A.
      • Fortress - Tier 6 Platform. Wps: 48/S, 24/M or 12/L. Uts: 3/M, 9/L, 3/A.
      • Citadel - Tier 7 Platform. Wps: 48/M, 24/L or 12/H. Uts: 12/L, 3/A.
    • Implementation of new Spaceship Classes:
      • Corvette - Tier 1 Spaceship. 1 Section. S/M weapons.
      • Frigate - Tier 2 Spaceship. 2 Section. S/M weapons.
      • Destroyer - Tier 3 Spaceship. 3 Sections. S/M/L weapons.
      • Cruiser - Tier 4 Spaceship. 4 Sections. S/M/L weapons.
      • Battlecruiser - Tier 5 Spaceship. 4 Sections. S/M/L weapons.
      • Battleship - Tier 6 Spaceship. 5 Sections. S/M/L weapons.
      • Dreadnought - Tier 7 Spaceship. 5 Sections. M/L/H weapons.
      • Titan - Tier 8 Spaceship. 5 Sections. L/H weapons only.
    • Implementation of new Assault Armies:
      • Infantry Division - Low Attack, Low Health/Morale. Cheap.
      • Armored Division - Medium Attack, High Health/Morale. Average.
      • Air Force Division - Very High Attack, Medium Health/Morale. Average.
      • Mech Division - High Attack, High Health/Morale. Expensive.
    • Implementation of new Defense Armies:
      • Guardians Division - Low Attack, Medium Health/Morale. Cheap.
      • Turrets Emplacements - Medium Attack, High+ Health/Morale. Average.
      • Artillery Outpost - High Attack, Medium+ Health/Morale. Average.
      • Planetary Stronghold - High Attack, Very High Health/Morale. Expensive.
  • Important Information:
  • Special Thanks:
  • Compatible & Suggested Mods:

WARNING! This mod is incompatible with pretty much every other mod. So unless mod is listed in the Compatible & Suggested Mods list, it is incompatible by default. So, before reporting about bugs, please, double-check that you aren't using incompatible mods, in order to ensure that bug you found is genuine bug of Fight For Universe: Infinite Legacy mod and not error caused by mod incompatibility. Thanks.
Popular Discussions View All (18)
184
May 24 @ 12:25pm
An ideas thread
Zevfer
156
6 hours ago
PINNED: Errors & CTDs / Ошибки и Вылеты
WarStalkeR
88
Apr 20 @ 11:43am
PINNED: Planned Features
WarStalkeR
< >
1,259 Comments
HEROBRINE 16 hours ago 
@WarStalkeR, может всё таки стоит хотя бы уменьшить их спавн? А то слишком уж их много.
WarStalkeR  [author] May 24 @ 1:00pm 
5) Я потом запилю полноценное описание опустошённых, кибернетических, заражённых, экранированных и тому подобных миров, чтобы все лучше вписывалось в текущий расклад.
WarStalkeR  [author] May 24 @ 12:59pm 
@HEROBRINE, это выглядит совершенно нормально, ибо:
1) Галактика отнюдь не молодая и повидала не такое.
2) Падшие империи, обломки миров колец и прочий высокотехнологичный хлам только доказывает что пункт #1 правда.
3) Галактика за свое время существования пережила столько катаклизмов, что тебе даже не снилось, вот тебе и результат почему планет пригодных для обитания раз-два и обчелся.
4) Это странно для молодой цивилизации, которая только что вылупилась и думает что галактика девственно свежая. Молодая цивилизация не права (пункт #1).
HEROBRINE May 24 @ 11:48am 
Слишком много опустошённых, кибернетических, заражённых, экранированных и тому подобных миров, автор прошу тебя исправь ибо это выглядит очень страннно.
Torl May 24 @ 6:17am 
@WarStalker, разобрался, надо было кинуть папку мода еще и в workshop/..., а не только в mod
WarStalkeR  [author] May 24 @ 5:47am 
@Torl, странно. Прийду домой и проверю. В последний раз все запускалось и игралось без проблем.
Torl May 24 @ 5:23am 
@WarStalker, тогда не подскажите почему не работает мод? Никаких сторонних более не подключено, только ваши два. Но когда создаю расу никаких дополнительных признаков нет.
WarStalkeR  [author] May 23 @ 8:20pm 
@Torl: конечно совместима с 1.6.1.
Torl May 23 @ 3:05pm 
@MishaRass, Вот сам и попробуй, выяснишь - нам как раз и скажешь.
MishaRass May 23 @ 2:59pm 
Torl,
И без списка понятно, что флаговые модификации не конфликтуют почти всегда, мне интересно, будут ли конфликтовать новые корабли и новые пушки.