Stellaris

Stellaris

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Fight For Universe: Infinite Legacy
 
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48.835 MB
May 15, 2016 @ 12:13pm
Jul 4 @ 12:17am
56 Change Notes ( view )
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Fight For Universe: Infinite Legacy

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Description
Fight For Universe: Infinite Legacy is planned as an extension to the original game, which should expand it with new features, technologies, modules, buildings, ships, weapons and megastructures, while keeping original epic space opera atmosphere.


  • Current Features:
    • More variants of original traits and original traits balancing.
    • New "Legacy" trait series to start with advanced and ringworld systems.
    • Acquirable other FTL methods through an extensive research.
    • New systems spawns with different types of wrecked ringworlds.
    • Unique tile/background images for all possibly colonizable worlds.
    • Improved GUI, improved Strategic Resource Icons and 169 colors for empires.
    • More grand and epic space battle, and improved fleet formations.
    • Reworked terraforming and repairable ringworlds (with right technology).
    • Reworked resource deposits and their seeding during galaxy generation.
    • Strategic resources and (partial) rebalance of relevant structures.
    • New strategic resources enrichment feature with different consequences.
    • All planets have surface slots and can be colonized (with right technology).
    • Reworked Megastructures: 13 in total, unlocked via research instead of ascension.
    • Main Reactor Cores: ship-integrated energy system that reduce hull durability.
    • Reworked Bombardment: payloads define effect, efficiency and final result.
    • Relentless War Directive: no surrenders accepted, only total annihilation.
    • Dual language localization for the mod: English & Russian.
  • Technology Tiers to Energy Era Relevance:
    • Tier 1 - Fission Energy Era. Classic nuclear fission as source of energy.
    • Tier 2 - Fusion Energy Era. Standard and cold fusion as source of energy.
    • Tier 3 - Plasma Energy Era. Energy from the resources in 4th state of matter.
    • Tier 4 - Graviton Energy Era. Energy from graviton particles manipulation.
    • Tier 5 - Elerium Energy Era. Elerium-115, yes it can be synthesized in Stellaris.
    • Tier 6 - Antimatter Energy Era. Dangerous collision of matter and antimatter.
    • Tier 7 - Quantum Energy Era. Energy generation via elementary particles interaction.
    • Tier 8 - Zero Point Energy Era. Energy from vacuum fluctuations on a massive scale.
    • Tier 9 - Temporal Energy Era. Energy extracted from the essence of time itself.
    • Tier X - Einsof Energy Era. Infinite energy for us and scientific heresy for the rest.
  • Planned Features:
    • Strategic Structures complete rebalance of old and implementation of new.
    • Low Orbit Defense Systems - a building, which will allow you to fight back enemy fleet during planetary bombardment. High tier L.O.D.S. will be serious threat even to bigger ships. L.O.D.S. will work against enemy fleet as long as planet is not occupied, captured or ceded.
    • Concentration Camps - structures that allow to get rid of these pesky authoritarians/egalitarians from your empire (greatly reduces planet-wide happiness).
    • Implementation of new Defense Platforms:
      • Sentry - Tier 1 Platform. Wps: 8/S, 4/M or 2/L. Uts: 3/M, 2/L, 1/A.
      • Outpost - Tier 2 Platform. Wps: 12/S, 6/M or 3/L. Uts: 2/M, 3/L, 1/A.
      • Bastion - Tier 3 Platform. Wps: 16/S, 8/M or 4/L. Uts: 3/M, 4/L, 2/A.
      • Stronghold - Tier 4 Platform. Wps: 24/S, 12/M or 6xL. Uts: 2/M, 5/L, 2/A.
      • Rampart - Tier 5 Platform. Wps: 32/S, 16/M or 8/L. Uts: 6/M, 6/L, 3/A.
      • Fortress - Tier 6 Platform. Wps: 48/S, 24/M or 12/L. Uts: 3/M, 9/L, 3/A.
      • Citadel - Tier 7 Platform. Wps: 48/M, 24/L or 12/H. Uts: 12/L, 3/A.
    • Implementation of new Spaceship Classes:
      • Corvette - Tier 1 Spaceship. 1 Section. S/M weapons.
      • Frigate - Tier 2 Spaceship. 2 Section. S/M weapons.
      • Destroyer - Tier 3 Spaceship. 3 Sections. S/M/L weapons.
      • Cruiser - Tier 4 Spaceship. 4 Sections. S/M/L weapons.
      • Battlecruiser - Tier 5 Spaceship. 4 Sections. S/M/L weapons.
      • Battleship - Tier 6 Spaceship. 5 Sections. S/M/L weapons.
      • Dreadnought - Tier 7 Spaceship. 5 Sections. M/L/H weapons.
      • Titan - Tier 8 Spaceship. 5 Sections. L/H weapons only.
    • Implementation of new Assault Armies:
      • Infantry Division - Low Attack, Low Health/Morale. Cheap.
      • Armored Division - Medium Attack, High Health/Morale. Average.
      • Air Force Division - Very High Attack, Medium Health/Morale. Average.
      • Mech Division - High Attack, High Health/Morale. Expensive.
    • Implementation of new Defense Armies:
      • Guardians Division - Low Attack, Medium Health/Morale. Cheap.
      • Turrets Emplacements - Medium Attack, High+ Health/Morale. Average.
      • Artillery Outpost - High Attack, Medium+ Health/Morale. Average.
      • Planetary Stronghold - High Attack, Very High Health/Morale. Expensive.
  • Important Information:
  • Special Thanks:
  • Compatible & Suggested Mods:
  • Development Version Testing:
    • Post at the comment section that you're interested in development version testing.
    • I will send you friend invite. Accept it to get access to development version of mod.
    • After accepting, you can subscribe to development versions of mod and interface.
    • For each new bug (that wasn't discovered) create new topic at development page.
    • Warning! Development version may look ugly, lack text, lack images, have bugged models, wrong offset coordinates and even crash randomly.
Popular Discussions View All (19)
209
Nov 22 @ 2:34pm
An ideas thread
Zevfer
184
Sep 2 @ 8:39am
PINNED: Errors & CTDs / Ошибки и Вылеты
WarStalkeR
91
Sep 2 @ 1:36pm
PINNED: Planned Features
WarStalkeR
< >
1,499 Comments
WarStalkeR  [author] Dec 11 @ 4:20am 
@Fieldy1994 & @Cpt. Kiwi, I've added you to friends. Now just follow "Development Version Testing" instructions.
Kainess Dec 11 @ 3:22am 
@WarStalkeR, Дополнительно отписываюсь тут.Имею желание помочь с тестированием
Cpt. Kiwi Dec 11 @ 2:45am 
with fieldy, (for better or for worse). I'm down.
WarStalkeR  [author] Dec 11 @ 2:41am 
@Fieldy1994, tell them to post here that they are interested and I'll send friend invites.
Fieldy1994 Dec 11 @ 1:28am 
@WarStalkeR If your looking for people to help bug test Ive got a group of 5-6 people who are willing to put in some time.
Kainess Dec 10 @ 9:50pm 
Йо,я бы помог,если бы знал как получить мод для тестирования(п.с. качается тут лишь версия под 1.6.2)
WarStalkeR  [author] Dec 10 @ 6:25pm 
@Ra1nMan3D>>, конечно. Чем больше народу помогает мне тестить, тем лучше.
4uk4a Dec 10 @ 3:45pm 
Присоединяюсь к оратору ниже!)
Ra1nMan3D>> Dec 10 @ 11:51am 
А нужна ли автору помощь от российского комьюнити? Мы все замерли в ожидании :-) И я бы с радостью помог бы.
That One Lass Dec 10 @ 10:55am 
I am perfectly willing to, War, considering how much I actually end up breaking the game.