Empyrion - Galactic Survival

Empyrion - Galactic Survival

554 ratings
Polaris
 
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
0.373 MB
May 15, 2016 @ 3:28am
Jun 13 @ 7:14am
35 Change Notes ( view )

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Polaris

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In 1 collection by Mr.IceCat
Oliver System
12 items
Description
Capital Vessel Polaris

The ship specially designed for survival.

Specifications:
  • The ship has landing platform for one SV and hangar for one HV
  • Easy to navigate inside the ship
  • Fuel economy
  • Ship can land on the planets
  • Warp drive
  • Core and Warp drive tank are protected with combat steel blocks
  • Ship consists entirely of hardened steel blocks
  • Fuel tanks are separated into three parts in the case of explosion to avoid a chain reaction, the same with oxygen tanks and ammo
  • x16 Growing plot blocks
  • x4 Refrigerators
  • x11 Cargo boxes
  • x5 Ammo boxes
  • x9 Fuel tanks
  • x9 Oxygen tanks
  • x4 Passenger seats
  • Weapons: x4 Rocket launchers
  • Turrets: x3 Cannon, x2 Plasma, x2 Rocket
  • Unlock level: 20
  • The ship has space for additional turrets

The resources list is on the screenshot.

Starter version without Zascosium and Erestrum can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=685259578

Update 15.06.2016
The vessel were entirely upgraded to hardened steel and have been replaced some simple windows to the armored. Core and Warp drive tank are protected with combat steel blocks.

Update 24.10.2016
Have been placed LCD screens and upgraded interior.

Update 09.06.2017
Added ventilator, repair station, armor locker and other minor stuff. Redesigned hangar and strengthened all exterior windows.
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225 Comments
Humay Jul 11 @ 2:02pm 
ship disappeared on spawn
Daego Jun 9 @ 7:46am 
nice :dwarfbeer:

atm i work on my own version of this, little bit more flat, and a ramp behind, so u can use it for HV or SV, and upgrades (repair bay, sensor etc) for me alone, there are to much containers so i put more energy in :steammocking:
Mr.IceCat  [author] Jun 9 @ 7:02am 
Yes, Devs integrated it into the game.
Daego Jun 9 @ 5:36am 
did u really made it ? or just copy and repair out of the game ?
rat152 Jun 3 @ 4:59am 
looking forward to your take and updates for Version 8
Mr.IceCat  [author] May 31 @ 6:34pm 
I updated it, now both shutter doors opening automatically.
Mr.IceCat  [author] May 31 @ 3:37pm 
To Creativeworks: Hmm, in the hangar I placed one sensor for the shutter door and it was always opening when I was approaching in the HV. Have to check this out again.
Mr.IceCat  [author] May 31 @ 3:34pm 
Thank you, Darksyndicate. :)
Darksyndicate May 26 @ 6:58pm 
very nice good job!
andreykl May 17 @ 12:57am 
>But the HV shutters are useless
Perhaps there should be a feature to detect HV with sensors? Or does sensor detects player in hover vessel? In such case additional sensor might be added just for the door.