405 ratings
AI Rebalance
File Size
0.303 MB
May 13, 2016 @ 5:51am
Jun 1, 2016 @ 2:37pm
8 Change Notes ( view )

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AI Rebalance

2016 JUNE 01 - UPDATE

Updated for 1.1.*.

I didn't make many of the changes I was planning, just some smaller tweaks that had to be done to fix the shared threat issue.

Since Paradox did a lot to the AI on their end, I want to see how the 1.1 AI reacts to our modded AI values before making larger changes. So please, keep the reports coming.

In the future, I will start merging my changes down to the Vanilla values as they become closer and closer to our values and Paradox fixes more and more of the AI issues on their end.

Remember that the goal for this mod was to simply make the AI feel more alive. This is a shared goal with Paradox and they are actively working towards meeting it (thus making this mod irreverent in the future). We just have the ability to push updates and perform testing in a much more agile way; making this more of a beta, or experimental, AI.

Thanks for the support and I look forward to seeing what crazy AI stories come out of this!


"The Vision" for the Mod:
- The AI makes or breaks this game. There are a lot of concerns about the AI and this mod aims to address them.

- more player-like threat detection (will my neighbor attack me?)
- more aggressive AI during war time (get rid of "AI Sightseeing Tours" of hostile systems)
- overall better alliance/federation cooperation
- and finally AI that put aside their differences to take down a larger threat (like players do) (ex, end-game events or a large aggressive empire).


BUGS ): (to be fixed)
- None known. Please report bugs to me ASAP so we can get the fixes rolling.


General Changes:
- Made AI more aware of threats
- Gave AI more reasons to go to war
- Made AI more likely to attack during an offensive war and harass during a defensive war
- Made AI act slightly more logically during trades
- AI is more likely to team up against large threats
- Made AI more likely to accept alliance/federation offers and actions

Detailed Changes:


Please note that some things are not moddable due to performance reasons as stated, by Paradox, here:

TODO List:
- Buggy AI wargoal requests (asks player to fight for free, but always wants a piece of the pie).
- AI not rebuilding their armies property during wartime (ex, build one fleet and send it out rather than massing up or ending the war).
- AI not ending wars after reaching 100% warscore?
- AI colonize more? Distant colonization?
- AI budgets need to be addressed.

Probably Not Possible Via Modding:
- Friendly AI ships following the player's main fleet instead of acting on their own.


Please comeback here and post what you think so we know where to focus our efforts!

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Road To 1K MMR Dec 25, 2016 @ 11:12pm 
Is this mod still alive??
[B0RT] Roshallock Oct 30, 2016 @ 12:52pm 
Will you be updating this mod at all in the future? I really enjoyed what your mod did to the AI, but it's been quite a while since I could use it. Thanks.
Spartan Jamez Sep 30, 2016 @ 1:24am 
Is this mod still relevant?
Mr. Tickles Sep 14, 2016 @ 12:07pm 
Scratch that, something else is. Odd.
Mr. Tickles Sep 14, 2016 @ 12:04pm 
Mod seems to be responsible for causing the game to crash moments after unpausing in-game. Any update coming soon? Lovely mod, I would like to use it again soon.
MK Sep 11, 2016 @ 10:34pm 
Mod is not compatible with current version
Pocket Aug 20, 2016 @ 9:09pm 
I'm not sure if it is this mod in particular but something I've used made it impossible to get into an alliance. A lot of the changes were intelligent but even while being overwhelmingly friendly I was unable to make friends. Thanks.
Chief Tigurius Aug 20, 2016 @ 3:27pm 
Thank you for this mod and good luck on your future projects.
gamekid1100 Aug 11, 2016 @ 5:42pm 
Good luck reth, thanks for the amazing mod :)
Marianojoey Aug 9, 2016 @ 2:54pm 
Paradox should pay you for practically saving their face on launch.

Hope you good luck on your next projects. :)