Stellaris

Stellaris

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(-New Ship Classes & More v5.0-)
 
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268.532 MB
May 12, 2016 @ 7:05pm
Jun 21 @ 2:00pm
130 Change Notes ( view )

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(-New Ship Classes & More v5.0-)

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In 1 collection by CaptainX3
CaptainX3's Personal Stellaris Mods
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Description

This mod adds new ship classes and many new features to the game. These changes affect all vanilla playable races in the game, and the AI will use all the new ship classes in the same way that the player can.


  • New Ship Classes: Frigate, Strike Cruiser, Battlecruiser, Light Carrier, Carrier, Dreadnought, Superdreadnought, Flagship, Construction Cruiser, Science Cruiser.
  • New Station Classes: Headquarters Station, Sensor Station, Battle Fortress, Power Station, Mining Base, Drydock.
  • Designable Stations: Frontier Outposts, Mining Stations, and Research Stations are now armed and designable.
  • 18 New Playable Races: AI, Ancients, Pirates, Swarm, 7 Unbidden Colors, 6 Fallen Empire Types, and a new made-from-scratch race called Creatures of the Void.
  • New Technologies: An entire research tree dedicated to the new classes and their associated components.
  • Playable Guardians: Allows the player to summon their own Guardian/Leviathan (if they have purchased the Leviathans DLC).
  • Buildable Planets: Allows the player to build artificial planets.
  • Customizable Fleet Formations: An addon mod that allows players to change fleet formation ordering from the default and customize it to their own tastes.
  • And Much More: Hundreds of other tweaks and changes to improve the gameplay experience.


Before using this mod, it is HIGHLY recommended that you read the Official Mod Guide website. This site has everything that you need to know about the mod and how the new features work.

New Ship Classes & More Official Mod Guide: http://www.nscmod.com



Having trouble with the mod? Click on the link below to join our online Tech Support channel and chat with the mod developers live on Discord.

NSC Tech Support: https://discord.gg/WZq386r

You can join our server and chat with us live in our Lounge, or post ideas and suggestions for us to read! Simply head to the link below to join.

Join the Modding Community: https://discord.gg/K9jUfws



June 18th, 2017 - Update 5.1.7 - General Bug Fix Update
New Save Game is Not Required
  • Added new Power Station model that we believe is a better fit.
  • Added Brazilian Portuguese language support to the base mod in English. Russian not included to not interfere with RU translation mod.
  • Changed Battlecruiser's build time from 365 to 360 in alignment with a Stellaris year.
  • Adjusted XL Locators on Reptilian Spinal Mount Bow 2 for better positioning.
  • Added 2 XL weapons to Playable Guardian Automated Dreadnoughts (both options).
  • Fixed Playable Guardian Stellarite's XL Beam weapon so that it will fire even if the Stellarite travels "backwards".
  • Fixed Playable Guardian Paradise system to have proper plantary bodies, distances and a proper fleet formation for the Galleons.
  • Fixed all Playable Guardian system initializers to fix distance/spacing issues.
  • Fixed Playable Guardian's Player Carrack Pirate Galleon to have proper graphical culture, turrets, and weaponry locators.
  • Overhauled a lot of the Playable Guardian's localisation, for general improvements and to fix many grammatical & spelling errors plus certain funny mistakes.
  • General bugfixing and code cleaning of mod entire, including many localisation fixes.
NOTE: The localisation files have been changed in this update. Language translations will need to be updated to include the changes.



Here you'll find a list of addon mods designed specifically for NSC.


This is a list of mods that we HIGHLY RECOMMEND for use with NSC for the best game experience.

http://steamcommunity.com/workshop/filedetails/discussion/683230077/133262738416289926/



Here you'll find a list of compatibility patches written for other popular mods.

http://steamcommunity.com/workshop/filedetails/discussion/683230077/133262487502011461/



Here you'll find a list of shipsets that allow players to use new ship models with this mod.

http://steamcommunity.com/workshop/filedetails/discussion/683230077/133262487502039173/



Here you'll find a list of language translations for this mod written by other users.

http://steamcommunity.com/workshop/filedetails/discussion/683230077/353916584663391193/




Looking for a "lite" version of NSC without all of the extra features? Try NSC: Streamlined here: http://steamcommunity.com/sharedfiles/filedetails/?id=932869910




Looking for a standalone version of the Playable Guardians? Look here: http://steamcommunity.com/sharedfiles/filedetails/?id=949022828



  • IMPORTANT: This mod requires the UI Overhaul 1080p mod in order for the 5-section Flagship to display properly in the ship designer. If you don't care about how the UI looks in the ship designer, you can use this mod alone with no issues.

  • HOW TO RESET NSC: If your copy of the mod is not working properly, delete this entire folder from your PC: Steam\SteamApps\workshop\content\281990\683230077 and then unsubscribe and resubscribe to the mod. Verify that Steam is downloading the mod, and then try to run again. You may have to repeat this step a few times to get it working. This is becoming a common problem with Steam and we cannot fix it from our end.

  • We've gotten a lot of comments regarding the "empty" Portait sections in the Empire Creation screen. This is because of the new Playable Races that we added - the game automatically creates a protrait set for each race defined in the files. Since we are not portrait designers, these sections are empty and it's not a bug. If someone can design portraits and would like to donate them to the mod, we'd be happy to include them.

Copyright 2017 T. Graham. This item is not authorized for posting on Steam, except under the Steam account named CaptainX3. All Rights Reserved.
Popular Discussions View All (10)
18
Jun 18 @ 5:05pm
Bug Reports 2 - NSC v5.0
CaptainX3
4
Jun 7 @ 7:30pm
Tech tree
Munch
15
Apr 29 @ 2:30pm
PINNED: Custom Namelist Template (NSC 5.0 Compatible)
CaptainX3
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6,293 Comments
TehGanker 1 hour ago 
thanks for answers. i check my mod list and found issue
The Phoenix's Dawn 4 hours ago 
Has the Oversized ships for the Military dicatorship been removed with this mod, or is that something else? I can't find it in the ship build list
Crusader Vanguard  [author] 6 hours ago 
@WNx²Deathreak - You should be able to design a Frontier Outpost immediately, along with the mining/research stations. The Mining/Power Stations added by this mod are locked behind techs that you can get after you get the 3rd level Defense Platforms tech.

@TehGanker - Like Cirdain said, we don't touch colonization. There are many outdated mods around the workshop that don't work, and that's a good possibility. NSC is not the cause, so I would suggest you look for any mods that alter colonization, planetary types, etc.
Cirdain 9 hours ago 
This mod doesn't touch colonization. Probably another one of your mods.
TehGanker 9 hours ago 
Is planet colonization work vanilla @ this mod ?
Sending colony ship on suitable planet - RMB - N O P E. (x) technology not researched.
sorry for my english... z not native language.
WNx²Deathreak 13 hours ago 
Seem to be being special; how do i design the Outpost and moning/research stations? can't find them in the ship editor
Crusader Vanguard  [author] 13 hours ago 
@Nefario Ambisinistor - I'm afraid I don't remember them exactly off the top of my head. I don't know if any of these will work but you can try: setting your resolution to highest possible (assuming you cannot do 1080p) and if it's something like 960p it should be okay. You could also try "forcing" the resolution to 1080p through manual settings in the file, and let the monitor "downgrade" it, but I have no idea what effect that will have.

Hopefully someone else who has done this before can help you.
Nefario Ambisinistor 15 hours ago 
@Crusader Vanguard

Ah right, thanks for the info. May I ask what said tricks are? Love you mod by the way, best thing about Stellaris.
Kreldin Foxclaw 16 hours ago 
Ah, My apologies, I got the Light Carrier and Battleship reversed. I will remember this.
Crusader Vanguard  [author] 19 hours ago 
-_BlacKBurn_- - Correction, I typed that out wrong. Those are the compatibility mods you're asking for, but while they are compatibility patches, they are for shipsets, thus under the shipsets listing, not compatibility patch listing.

@Nefario Ambisinistor - That's why the first note under other info says this mod needs 1080p for the Flagship. It expands the window to allow for just enough room to nicely display the Flagship's 5 sections. If you don't have a 1080p monitor, there are a few tricks you can use to make it look okay if you're just short, but that's the way you get the Flagship to appear correctly in the designer.