160 ratings
Fox Leader Mod
File Size
0.010 MB
May 12, 2016 @ 1:45pm
Jan 22 @ 11:52am
12 Change Notes ( view )

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Fox Leader Mod

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Fox Human Cosmetic Overhaul Mod

Fox Leader Mod

Originally posted by author:
Those that lead are paramount to our survival.

This mod changes leaders to be more important by allowing the player to select from more of them, have more leaders active, and increase their skill rates and caps. Generals, specifically, have received a small bonuses to XP gain. Leaders can also be slightly younger than before.

This mod is NOT a hard defines edit.

- Pool size 5
- Capacity increased by 2
- XP gain increased by 0.1
- Leader level cap raised to 8
- Minimum age reduced by 2 years
- Generals granted a boost of 5 to ground combat
- Increases General and Admiral XP gain by 5-10 (roughly 33% faster).
- Updated skill rank images that go from silver stars to gold stars.
- Leaders gain 3 or 4 XP a month now (WIP).

- Updated for 1.4 "Kennedy" patch.

- Fixed graphical error (Thanks to GarGhuul).

- Updated for 1.3 "Heinlen" patch.
- Leaders now gain 3-4 XP a month. This was based on code from the Wisdom of Age mod by ftisovec.

- Removed leader_events.txt hotfix as it was no longer required.
- Tweaked leadership.lua:
- Slight increase to skill gain for taking certain actions.
- Governors gain experience slightly faster based on actions.
- Generals gain experience slightly faster, boosted experience gain when losing troops.
- Scientists gain experience slightly faster, especially those captaining science ships.

- Implemented trait limit fix (overwriting leader_events_1.txt)
- Updated for 1.21 patch.

- Updated for 1.1 "Clarke" patch.

- Updated for 1.03 patch.
- Increased skill increase rate for Generals and Admirals.
- Combined loose .lua files into one BIG .lua file.

- Added graphics for skill ranks 6-8.
- New ranks are gold stars, previous ranks (1-5) are silver stars.

- No longer dependent on defines.lua. You can use other defines mods now.

- Released.

- Incompatible with other mods that directly affect leadership stat growth.
- Incompatible with mods that alter the file.

See my other mods:

To-do and Ideas:
- Use separate skill icons for military (ranks), science (degrees), and politics (achievements).
- Add more ways to gain XP.
- Passive XP gain (needs revision).
- More traits.
- Make governors generate a very minuscule amount of influence based on their level. Very small increase in income and minerals based on level.
- Make scientists generate a very minuscule amount of research based on their level. Increase in scanning speed and anomaly chance based on level.

Popular Discussions View All (2)
Oct 30, 2016 @ 1:38pm
May 15, 2016 @ 1:57pm
Saving .DDS files
< >
GarGhuul Jan 15 @ 10:52am 
Is it creating an error for you?
NoShotz Jan 14 @ 8:07am 
Is this mod ever going to get an update?
Peter34 Dec 15, 2016 @ 10:16pm 
Works fine for me. I get the +2 Leader Cap and +2 Leader Pool.
GarGhuul Dec 15, 2016 @ 1:54pm 
Well it currently it seems to add 2 to the leader capacity.
S ι я ι υ ѕ Dec 15, 2016 @ 1:40pm 
@Special Guest - Mod is working without errors for me. Might be a mod incompatibility
Special Guest Star Dec 15, 2016 @ 1:29pm 
It's not working for me, it messes up the leader cap.
GarGhuul Dec 15, 2016 @ 11:32am 
..? It is still working for me. Just because it doesn't have the little .mod updated to whatever version is the latest doesn't mean it is abandoned. Usually it just means there is no reason to change anything, and that little flag will pop every time Paradox makes any change.
Special Guest Star Dec 15, 2016 @ 10:30am 
Sad to see this mod being abandoned.
Peter34 Dec 8, 2016 @ 6:01am 
I've played a bunch of 1.4, and I think I've seen some Leaders under 30. Not 100% sure, though.
Prkl8r Dec 7, 2016 @ 8:53pm 
It may not break 1.4 but I'm not sure it's fully working, i know I definately do not see any leaders under 30 anymore. I used to see at least one or two everytime i needed to get a new one.