Invisible, Inc.

Invisible, Inc.

106 ratings
Agent Mods Combo
File Size
4.643 MB
May 12, 2016 @ 8:43am
Jul 22 @ 5:19am
67 Change Notes ( view )

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Agent Mods Combo

Compilation of my agent mods with some additions.
Extra agents:
  • Dr.Pedler - cyborg character made but unreleased by Klei - extra hard melee consuming movement points; door kicking and scan grenades.
  • Mist - escapee from Plastech Psi labs, with power to temporary deprive enemy's senses
  • Ghuff - ex-private investigator, starting with holo-decoy item, seeing full room when peeking through doors (unreleased augment made by Klei for DLC)
  • N-Umi - cyberneticist able to construct small Spider Drones (that perform as extra agent) and have a connection to corporate channels to buy PWR for some credits.
Items, fixes and other things:
  • Emp-tools: emp-grenade, wireless overloader
  • Reskin of handguns (to make it look as in art and video)
  • Archived Portraits: recolor of animated portraits for archive agents and agent who have a bit different color scheme
  • Guard Portraits fix: new portrait for KO guard (uniform as they have in game), some other guards fixes (Plastech elite for example)
  • Lone Start: option to start with only one agent.
  • New rooms (mostly enter/exit rooms, different walls amount around nanofabs etc)
This mod will get updates and fixes first and already contained some minor things not included into separated mods. Like fix for FTM grenadier's "helmet from nowhere".

To install:
subscribe to mod, start game, options/gameplay - "refresh mods" button. Now press "accept", quit game and at next application start mod will be downloaded and will appear in dlc/mod tab and campaign options.
Require Sim Constructor mod by Cyberboy2000:

Not included but can be got as additional mods:
While previous recommendations targeting for a keeping around base difficulty, for a more different, varied but more challenging experience give a try to Programs Extended, Interactive Events, Advanced Guard Protocol and all the others mods around.

Русская версия:
Download mod for steam-less version:
^^if you'll want to rename folder, don't use spaces in folder's name*

Thanks to Lemonhead! Mod would never work as it is if there was no Sequential Modloader.
Thanks to Cyberboy2000, his help and Sim Constructor made many things possible.
Thanks to Mobbstar for a code help with Archived Portraits and other cases.
Thanks to True Lovecraft, Sogaple, JeysieC and NubNub for English text corrections.
Dr.Pedler full metal design and Ghuff augment made by Klei.
Popular Discussions View All (1)
Sep 30, 2017 @ 1:38pm
Wanna suggest a banter between agents?
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Shirsh  [author] Jul 7 @ 5:00am 
upd: some problems with Lone_Start fixed - now it works 100% with start from any mission!
Shirsh  [author] Jul 4 @ 6:09pm 
upd: added some changes to Interactive Events (mostly visual, + some item tables closer to early access version + some other stuff: ) should matter only if you have Interactive Events mod installed
Shirsh  [author] Jun 12 @ 4:59pm 
upd: all dialogues between agents got removed, get dat awesome banter mod now:
Shirsh  [author] Jun 9 @ 11:29am 
upd: thanks to Cyberboy2000 no problem with having it with separate agents mods anymore (there were crushes)
Shirsh  [author] Jun 8 @ 9:31am 
upd: dialogues between not mod's agents thrown out, into future mod by authors of those dialogues (coming soon)
Shirsh  [author] Jun 5 @ 11:40am 
upds: some texts corrections by NubNub, cybermat tazer description written by Cyberboy2000, wireless overloader got cooldown 4 (was 3 until there will be disappointed feedback).
Shirsh  [author] May 21 @ 11:57pm 
Hey @ijed you sure have required Sim Constructor mod?
ijed May 21 @ 2:12pm 
Game now crashes upon loading - ?
Chacaceiro Apr 14 @ 4:58am 
Even the artwork for the agents is awesome. Great job there! Awesome mod. ++trader, autoinclude, would recommend and buy again. jk hahahaha
Shirsh  [author] Apr 13 @ 1:11am 
Yes and yes, you can click checkboxes off to not met them in detention.