Stellaris

Stellaris

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ZBeautiful Battles
 
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0.085 MB
May 11, 2016 @ 11:42pm
Jul 7 @ 2:35pm
58 Change Notes ( view )

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ZBeautiful Battles

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Description
This mod improves the battle aesthetics of the game by making changes that
alter the flow and spacing of space battles in Stellaris.

- Updated for Stellaris version 2.1.1 Niven (d173)
- Mod version 4.3 (PLEASE REFER TO CHANGELOG FOR DETAILS!!!!!!!)

-COMMON\SHIP_BEHAVIORS\STANDARD_SHIP_BEHAVIORS.TXT
* Ship behavior tweaked by changing collision awareness, prefered
attack range, formation distance and return to formation distance.
-COMMON\SHIP_BEHAVIORS\00_STRIKE_CRAFT.TXT
* Increased Engagement & Return range to make fighters engage properly instead of
flying outwards.
-COMMON\DEFINES\01_DEFINES.LUA (Should not be overwritable - custom file name)
* Increased combat_back_off rate for better spacing in close combat.
* Increased Fleet Base Formation Scale by a small amount to space out ships in
pre combat / sublight / lightspeed formation.
* Decreased Fleet Base Formation Div by a small amount to space out ships in
pre combat / sublight / lightspeed formation.
* Increased Ship / Fighter random height offset by a large amount.
* Decreased Trail durations for Fighters / Ships / Missiles for less visual noise.
* Increased Strike craft regen to make them more practical / present.
-COMMON\SHIP_SIZES\00_SHIP_SIZES.TXT & ALL OTHER SHIP_SIZES.TXT FILES
* Ship speed was reduced to allow for less blobbing & more long range
exchange of fire.
* Ship rotation speed was reduced to eliminate unrealistic / jittery turning
behavior.
-COMMON\COMPONENT_TEMPLATES\00_LEVIATHANS_WEAPONS & 00_STRIKE_CRAFT.TXT (AND OTHERS)
* Strikecraft COMBAT speed was reduced to visualize them better / mesh with Ship speed
reductions.
* Strikecraft COMBAT rotation speed was reduced to eliminate unrealistic / jittery turning
behavior.
-GFX\PROJECTILES\BALLISTICS.TXT, LASERS.TXT, POINTDEFENSE.TXT, XL_WEAPONS.TXT, ETC
* Decreased duration of all Beam / Laser / Bulletstream weapons for less visual clutter.
* Increased duration of Kinetic projectile weapons to visualize better.
* Decreased speed of Kinetic projectile weapons to visualize better.
-GFX\MODELS\SHIPS\ARTHROPOID_01.TXT, HUMANOID_01.TXT, ETC
* Decreased size of cruiser & destroyer slightly for each faction.
* Decreased size of corvette by a larger amount for each faction.
* Battleships untouched.

The above listed changes alter the battle flow and graphics in a pronounced way and
(IMHO) vastly improve the visual quality of battles in Stellaris. With these changes
the following should be experienced:::
- Battles are more 3D now!!!
- Battles are clearer and ships move in less jarring ways.
- Much less clipping of ships and generally more space between ships.
- Projectiles, Fighters are generally easier to notice after secondary visual
clutter greatly reduced (trails, beam weapon persistance, etc)


COMPATIBILITY
Achievement Compatible :: Not compatible.
Save game Compatible :: Should be compatible but no guarantees.
Popular Discussions View All (12)
24
Jun 14, 2016 @ 2:22am
Missiles for Days
AJAX
10
Jun 12, 2016 @ 1:03pm
PINNED: RE: Changes to Ship Computers / Weapon range increase
Blackthorn
6
Jun 7, 2016 @ 12:37am
Test test test and more test
test
< >
1,571 Comments
vaporfeces Jul 15 @ 6:37pm 
Except that I play version 1.9.1 using the Steam Beta/rollback feature.. So it would not be incompatible. I ask again: can I get my hands on the 1.9 version?
Blackthorn  [author] Jul 15 @ 10:21am 
@vaporfeces No unfortunately there is no way to get the 1.9 version because it would be incompatible with the current version of Stellaris!
Blackthorn  [author] Jul 15 @ 10:21am 
@Winfeather Sorry for the long delay! Hope you enjoy!
Winfeather Jul 15 @ 6:32am 
Thanks for the update!:steamhappy::steamhappy: I've been waiting for this amazing mod for a long time( since your 1.9 version), and now I can enjoy it with my favorite mod(indeed it is). Thanks a lot !
vaporfeces Jul 15 @ 5:12am 
Is there a way to still get the 1.9 version of this mod?
Blackthorn  [author] Jul 10 @ 6:47pm 
@holyjay Yes I am sorry I did not update my mod description text to take into account changes to the game that Paradox implemented at some point in my absence.

Unfortunately, in-combat speed and out-of-combat speed are one and the same now. The only way to change one without the other is via scripting and I have 0 programming knowledge.

Another user Axonum pointed me to a mod that makes the appropriate changes. I examined the changes but I need to ask the author to incorporate his mod into my own and give him credit.

Have not gotten around to it yet though.
holyjay Jul 9 @ 9:08pm 
The mod description doesn't appear to say anything about changes to out-of-combat sublight speed, but I'm finding that all my ships have had their speed cut down to around a third. I'm seeing my titans and battleships crawling around at 110~ speed when they used to go 330~. While this is bad enough in vanilla, with mods like realspace that increase system sizes it's unbearable. I've tried disabling all my mods aside from this and did test runs, but it doesn't seem like anything else is causing it.
Blackthorn  [author] Jul 7 @ 2:12pm 
@Mobius hmmm I like the way you think. I will give it a go... I am of a like mind and would prefer my fighters shooting projectiles and missiles rather then lasers and fat (bomb?) lasers!
Горизонт Jul 7 @ 1:32pm 
downscaled ships is not compatible witth ZBeautiful Battles
Halosnake Jul 7 @ 10:01am 
NSC Compatible?