1,300 ratings
ZBeautiful Battles
File Size
0.017 MB
May 11, 2016 @ 11:42pm
May 15 @ 7:35pm
55 Change Notes ( view )

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ZBeautiful Battles

This mod improves the battle aesthetics of the game by making changes that
alter the flow and spacing of space battles in Stellaris.

- Updated for Stellaris version 1.6 Adams (7a87)
- NEW YBeautiful Battles Companion MOD!!!!!! Please see link below!
(This companion mod will further improve battle spacing / aesthetics but with more balance
changes then the original ZBeautiful Battles - Users beware)

The following changes were made to improve the overall spacing, flow, visibility and
tactical awareness of battles at a glance ((*****Each file changed is grouped under a
category and labelled by how IMPORTANT and thus OVERWRITABLE they are*****))::::

(*VITAL* - overwriting these will break mod*)
* Ship behavior (Combat CPUs) tweaked by changing collision awareness, prefered
attack range, formation distance and return to formation distance.
-COMMON\DEFINES\BB_DEFINES.LUA (Should not be overwritable - custom file name)
* Decreased combat_back_off rate for better spacing in close combat.
* Increased Fleet Base Formation Scale by a small amount to space out ships in
pre combat / sublight / lightspeed formation. (Better spacing / Less collision, clipping)
* Increased Ship random height offset by a large amount.
(Better spacing / Less collision, clipping)

(*IMPORTANT* but overwritable - will affect overall quality of mod*)
(All weapon changes here were applied globally to minimize tampering with vanilla balance
and PRIMARILY for aesthetic value)
* Ship COMBAT speed was reduced to allow for less blobbing & more long range
exchange of fire.
* Ship COMBAT rotation speed was reduced to eliminate unrealistic / jittery turning

The above listed changes alter the battle flow and graphics in a pronounced way and
(IMHO) vastly improve the visual quality of battles in Stellaris. With these changes
the following should be experienced:::
- Battles are more 3D now!!!
- Battles are clearer and ships move in less jarring ways.
- Much less clipping of ships and generally more space between ships.

Achievement Compatible :: Not compatible.
Save game Compatible :: Should be compatible but no guarantees.
Popular Discussions View All (12)
Jun 14, 2016 @ 2:22am
Missiles for Days
Jun 12, 2016 @ 1:03pm
PINNED: RE: Changes to Ship Computers / Weapon range increase
Jun 7, 2016 @ 12:37am
Test test test and more test
< >
Darh Jul 21 @ 11:49am 
Is there any mod that only changes the graphic like this mod but does not add anything else?
BubbleShuffle Jul 21 @ 12:35am 
torpedos show up as giant white blobs so ugly. not beautiful.
Darh Jul 18 @ 12:13pm 
When playing a new game ... the fallen empires become unbearable .. while I have a fleet of 300k ... they have one of 800k and the more I climb they go up to double ... I have nowhere to win. We have to fix that
Darh Jul 10 @ 5:36pm 
Almost good ... but currently all my weapons were out of range with other mod that makes it unfeasible ... you should not touch the ranges of weapons and just make it look nice as it looks
[WIN] JR Galura Jul 8 @ 3:10am 
thanks for the tip!
essi2 Jun 21 @ 8:23pm 
@JR Galura You need to delete Documents\Paradox Interactive\Stellaris\mod and let it redownload/tranfere the mod(s).
[WIN] JR Galura Jun 21 @ 8:04am 
Don't know why, but the mod list still shows that it is outdated. Version 1.2
d.kall Jun 18 @ 4:35am 
Just got this mod and it is causing my tachyon lances to fire at empty space instead of the fleat I am fighting.
elkoso38 Jun 12 @ 1:18pm 
hello Blackthorn : no need english installation ?
Noble Tenshi May 31 @ 2:16am 
I thought I give this mod a go, and In my current game, I am noticing I cannot research destroyed fleet debrit. is this mod causing it ?

From what I can tell so far, this mod makes long range combat more powerful, thanks to taht I lost ships to the pirates 8 years in because they had M sized guns.... Took down ships before I could get in range <.<.