Stellaris

Stellaris

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ZBeautiful Battles
 
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0.016 MB
May 11, 2016 @ 11:42pm
Dec 6, 2016 @ 6:58pm
51 Change Notes ( view )

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ZBeautiful Battles

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Description
This mod improves the battle aesthetics of the game by making changes that
alter the flow and spacing of space battles in Stellaris.

- Updated for Stellaris version 1.4 Kennedy (54ed)
- Mod version 3.6 (PLEASE REFER TO CHANGELOG FOR DETAILS!!!!!!!)
- NEW YBeautiful Battles Companion MOD!!!!!! Please see link below!
http://steamcommunity.com/sharedfiles/filedetails/?id=700233283
(This companion mod will further improve battle spacing / aesthetics but with more balance
changes then the original ZBeautiful Battles - Users beware)

The following changes were made to improve the overall spacing, flow, visibility and
tactical awareness of battles at a glance ((*****Each file changed is grouped under a
category and labelled by how IMPORTANT and thus OVERWRITABLE they are*****))::::

(*VITAL* - overwriting these will break mod*)
-COMMON\SHIP_BEHAVIORS\STANDARD_SHIP_BEHAVIORS.TXT
* Ship behavior (Combat CPUs) tweaked by changing collision awareness, prefered
attack range, formation distance and return to formation distance.
-COMMON\DEFINES\BB_DEFINES.LUA (Should not be overwritable - custom file name)
* Decreased combat_back_off rate for better spacing in close combat.
* Increased Fleet Base Formation Scale by a small amount to space out ships in
pre combat / sublight / lightspeed formation. (Better spacing / Less collision, clipping)
* Increased Ship random height offset by a large amount.
(Better spacing / Less collision, clipping)

(*IMPORTANT* but overwritable - will affect overall quality of mod*)
(All weapon changes here were applied globally to minimize tampering with vanilla balance
and PRIMARILY for aesthetic value)
-COMMON\SHIP_SIZES\00_SHIP_SIZES.TXT
* Ship COMBAT speed was reduced to allow for less blobbing & more long range
exchange of fire.
* Ship COMBAT rotation speed was reduced to eliminate unrealistic / jittery turning
behavior.

The above listed changes alter the battle flow and graphics in a pronounced way and
(IMHO) vastly improve the visual quality of battles in Stellaris. With these changes
the following should be experienced:::
- Battles are more 3D now!!!
- Battles are clearer and ships move in less jarring ways.
- Much less clipping of ships and generally more space between ships.

COMPATIBILITY
Achievement Compatible :: Not compatible.
Save game Compatible :: Should be compatible but no guarantees.

*** If you enjoy my work and are feeling generous please feel free to send donations
via Paypal to my account ::

blackthorn9steam@gmail.com

Whatever amount is much appreciated and helps me justify to my wife the need to spend
more time working on the mod :)
Popular Discussions View All (11)
24
Jun 14, 2016 @ 2:22am
Missiles for Days
AJAX
10
Jun 12, 2016 @ 1:03pm
PINNED: RE: Changes to Ship Computers / Weapon range increase
Blackthorn
6
Jun 7, 2016 @ 12:37am
Test test test and more test
test
< >
1,384 Comments
Crusader Man 5000 Feb 23 @ 4:16pm 
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voice_of_enigma Feb 23 @ 5:39am 
great mod
Blackthorn  [author] Feb 19 @ 9:29am 
@Stallion♞ Yes it should be compatible. But since my mod begins with a "Z" to make it more compatible with other mods, my 00_SHIP_SIZES.txt file will be overwrited by the changes to that file made by AlphaMod.

You will lose the reduced ship speed changes and the reduced ship rotation speed changes which will make the ships turn in vanilla fashion (Somewhat jittery). The AlphaMod looks like its most likely worth it but thats for each individual to decide.
Stallion♞ Feb 18 @ 7:07pm 
Compatible with AlphaMod?
dialga8118 Feb 10 @ 10:02pm 
@D'r Ron usually you can ignore it, but if it doesn't work, it will change the version for you
D'r Ron Jan 29 @ 2:52am 
I'm having troubles with a lot of mods that suggest in the description that it's compatible with the latest version of the game. But when I start the game up and try to load the mods, almost every single mod gives a red flag with: "Incompatible. This mod is compatible with 1.1"

Does anyone have suggestions how to fix this or is this something that can be ignored?
DGraf Jan 22 @ 7:14am 
Yeah same issue as below in my games.
JamesTheClarke Jan 10 @ 10:08am 
Can confirm Kiefmeister's bug report. It event happens with very small formations. As soon as A battleship or cruiser joins a formation with corvettes, the corvettes bug out and hold back until the more valuable long-range ships are gone.
Kiefmeister420 Jan 7 @ 4:20pm 
@blackthorn Seemed that a fleet mix of say, 50 corvettes, 25 destroyers, 10 cruisers, and 5 battleships had an impact. The larger the fleet (and more varied of composition), the larger the problem became. I can't remember specifics, since I deleted that save file awhile ago. I think it's more the fact that since you made ships less likely to clip, and space out more, it alters the flight path of the corvettes. It doesn't help that Stellaris autodefaults large fleets to engage with larger ships in front (at least, it seems that way, since there's not really any fleet control in the game beyond splitting and joining fleets), so the corvettes seem to get stuck trying to get around the larger ships. I don't really forsee an easy fix, aside from making corvettes clip easier? Appreciate your work on the mod though :)
Blackthorn  [author] Jan 6 @ 8:12pm 
@Kiefmeister420 For example, fleet makeup (All BB and some Corvettes / Full mix / or another?) , weapon setup (All long range weapons like missiles / lances or a mix of long range / short range / or other?), enemy fleet composition, enemy weapon setup. Whatever could possibly occur to you so that I can recreate the situation and experience the behavior with my own eyes?

Thanks!