Arma 3
69 ratings
Ambiental Battle Script-DEMO
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Collection
Tags: Tag Review
File Size
Posted
Updated
1.505 MB
May 11, 2016 @ 7:30am
Sep 26, 2018 @ 5:27pm
11 Change Notes ( view )

Subscribe to download
Ambiental Battle Script-DEMO

In 1 collection by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 items
Description
Script showcase on ALTIS: create a battle atmosphere without using units or modules.
You can generate: AAA artillery, Ground artillery, Tracers and Missiles.
Un-pbo the mission and read the comments or watch the video tutorial for more information.
You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Tested on dedicated but not in MP, any feedback will be greatly appreciated.
Thank you and have fun!

If you like my work and you want to support me, you can do so using one of ways listed below.
:) THANK YOU !



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

Tutorial
https://www.youtube.com/watch?v=hHFT8NNIsy8

Direct Download Link
http://www.armaholic.com/page.php?id=30972

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
< >
201 Comments
ALIAScartoons  [author] Dec 14, 2020 @ 11:09pm 
@Igorevich
If you use onedrive you should check under User\Documents, if you customized your installation maybe check other partitions if you have any, however look for User\Documents\Arma3\missions
Igorevich Dec 14, 2020 @ 9:14pm 
Dude, excuse me but can you help to find those mission folders? I checked my Steam Mission Folder but found nothing. I also checked your tutorial videos I couple of times but nothing helped me here. Basically I am having problems to see your mission folders after I have already subscribed. Thanks.
Predator14 Dec 13, 2020 @ 8:37am 
Ok no it was my fault, ace had made the mod dependent for the explosion, thank you and excellent script! ;)
ALIAScartoons  [author] Dec 13, 2020 @ 8:26am 
It shouldn't be ACE dependent, all my scripts use only vanilla assets
Predator14 Dec 11, 2020 @ 3:02pm 
The mod and depend on ACE3 for what reason? remove dependency pls?
ALIAScartoons  [author] Jul 30, 2020 @ 1:05am 
@Driedout4skin
Good job man! Have fun and if you record the mission send us the link.

Here it is a video shared with us by Killian
https://youtu.be/WQtAzjUBp-k?t=129
Driedout4skin Jul 29, 2020 @ 7:19pm 
@ALIAScartoons, i realized the tracer issue. within 300m they are not visible but once i back out i could see them. So, i just raised them off the ground and set a flak gun under them to give the effect that those guns are firing the flak.

With the flak issue, i just put that line of code onto the aircraft themselves and they are creating the flak around each plane, giving the effect they are being fired upon.

I tested both of these on a dedicated server with about 6 other people and they worked flawlessly. Great job! we are doing Operation Overlord (D-Day para-drops) and i wanted as much cinematics as possible and this definitely adds to what i was going for while making the mission. It will be easy once we are on the ground for the zeus to delete the aircraft and then delete the Tracer pads as we hit the AA targets through the missions. Thanks again!
ALIAScartoons  [author] Jul 27, 2020 @ 2:40am 
@jettchampagne
In the demo mission do you see the tracers?

@Driedout4skin
I don't remember how i've set up the flaks to work tho try to increase the altitude of the object you use to initiate the effect
Driedout4skin Jul 26, 2020 @ 9:24pm 
Also, the flak works but is 10 feet of the ground. how do i set this up to a specific height off the ground?
Driedout4skin Jul 26, 2020 @ 9:20pm 
Hello, i can get the Flak to work but setting an object for tracers doesn't seem to be working. any advice?