Killing Floor 2

Killing Floor 2

1,223 ratings
KF1 Manor
   
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Maps and Mods: Maps
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590.865 MB
May 11, 2016 @ 12:26am
Apr 20, 2017 @ 4:19pm
8 Change Notes ( view )

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KF1 Manor

In 1 collection by Kill Master
Kill Master's Maps & Ports
8 items
Description

[forums.tripwireinteractive.com]
Note for server owners:
If you are having issues with version mismatches on your server try deleting the contents of the “appcache” and “depotcache” folders in the Steam CMD Install as well as the “steamapps” folder in the server install.

If what I mentioned above doesn’t work you are most likely going to have to completely redownload both Steam CMD and the KF2 Server.
(Also I wouldn’t recommend directly copying over your configs from the old server, instead just reenter the information into the new configs that were generated)

There seems to be some sort of regression happening when either Steam CMD or the server updates, as of right now I am unable to pinpoint the cause of this issue and I will update this text snippet as new information becomes available.
Popular Discussions View All (3)
23
Dec 27, 2016 @ 8:18am
PINNED: Bug list (Please post bugs here)
Kill Master
8
Apr 21, 2017 @ 5:26am
PINNED: Why is the map as big as it is? This is a pretty long read, so get comfy.
Kill Master
1
Sep 7, 2020 @ 2:20pm
Server List
vladce Tyran [CZ]
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189 Comments
QINGGE Apr 4 @ 7:32pm 
good
SgtfinshallFargantah21 Oct 5, 2020 @ 3:37pm 
i remember this since fav map love it when my idiot temamates welded the front door up
Juan Martin Aug 8, 2020 @ 9:19pm 
almost 1 gb damn!
SEBUL Nov 19, 2019 @ 1:47am 
too easy to camp inside the cave.
Kranot Apr 11, 2019 @ 12:26pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Martchelows Mar 14, 2019 @ 5:24pm 
Odd. When i try to play, even downloaded the server says that need to download again.
Kill Master  [author] Nov 26, 2018 @ 1:01pm 
@Kenoxon

Yes, my process is the same for all the KF1 ports. The reason things look so different is mostly due to the lighting and post-process.
Out of all the ports I’ve done this map in particular has drastically different lighting which does a lot to change the look and feel of the environment.
At some point I do plan on overhauling the entire map, however I don’t know when that will be.

As for whether or not I’m going to continue doing these KF1 posts, I can assure you that as long as I still enjoy the process I don’t plan on stopping.
With that being said currently my focus is solely directed towards an entry for the current Tripwire Mapping Contest, so don’t expect anything until sometime after the contest wraps up on March 4th, 2019.
Kill Master  [author] Nov 26, 2018 @ 12:22pm 
@Kenoxon

This map is using all the original textures from KF1. When I said “enhanced” what I meant was that instead of just having a basic flat Diffuse texture there are now Normal & Specular maps to go along with the stock KF1 diffuse textures.

Even if I was to only use the Diffuse texture maps from KF1 without any supporting Normal or Specular maps the textures would still look slightly different simply due to how UE3 filters bitmap textures compared to UE2 (Which is what KF1 runs on) .
Valerie Jun 20, 2018 @ 12:29am 
Ah.. The memories :)
Troscar Mar 9, 2018 @ 6:16pm 
It looks great but I doesnt have that KF1 feeling...