Arma 3
719 ratings
kerama Islands By [Vétérans]
Data Type: Mod
Mod Type: Terrain
File Size
328.680 MB
May 10, 2016 @ 3:39pm
Jun 4, 2016 @ 10:21am
2 Change Notes ( view )

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kerama Islands By [Vétérans]

Kerama Islands
Team Les Vétérans : [V]Wollfen

This terrain is based on the real Kerama Islands you can find near Okinawa, south of Japan.

It's by playing on our public server that came to me an idea of ​​a map : a "domination mode" not based on towns and villages ,... but on an archipelago .

Fan of Japan, my choice fell on the islands of Kerama : 3 islands connected by bridges and integrating an airport.
On a total area of approximately 22 km² and a maximum altitude of 182 m , the archipelago is one of the tourist destinations of Japan, with its sandy beaches , cliffs, and lush flora.

However, the major part of the islands is covered with vegetation and forest.
So I took the liberty to ignore reality, and create an alternative reality : new zones for multiple possibilities and gameplay !!
Kerama is not an exact replica of the original archipelago, but rather a mix of fictional and areas reality.


The terrain in brief:

- 5 islands
- Around 22km²
- 2 large towns
- Many small villages and compounds
- One zone for PvP only (underground submarine base)
- Varied terrain types and landscapes
- Many small clearings to make mission editing easier

18 months of hard work for a map we want complete and demanding.

Terrain created by [V]Wollfen for the French Team : [V] Les Vétérans.

Official Thread and download on our Team"s forum ( in French) :


Kerama Islands doesn't need any other mod to be used.

Extract to your Arma 3 game root folder,
rename "@kerama Islands By [Vétérans]" to "@VTR_Kerama"
Enable the mod.

THX to :

[V]Michel and [V]Xnam for their help

[V] Max,[V] Tyrghen,[V] Picouse and all [V]Vétérans team for their support !

THx to my wife and her patience ... ^^

>> NOTES <<

Kerama Islands is currently in Beta, some bugs may remain, do not hesitate to report ...thanks

>> SERVER <<

Our public server run at "domination mod" on [V] veterans maps ( Kerama, Porquerolle and Angel)
, Altis and Stratis

Serveur public ArmA 3
Port: 2302

require addons :


NATO SF Weapons:

Please refer at :

>> Changelog <<

V 1.1 :
integrated 1.6 patch
modified satellite map
modified texture map
modification of lighting
creation of a new dam area
fixing bugs
partial correction of pop in, pop out of the pvp area
correction of the taxiway of the specops base
smoothing some sectors: wip
suppresion of duplicate objects

enjoy !!
Popular Discussions View All (4)
Nov 14, 2017 @ 10:46am
Jul 22, 2017 @ 5:07am
Jun 25, 2019 @ 3:43am
kerama Island Info
< >
Huldrych May 24 @ 3:07pm 
Amazing map for players, terrible for the AI. The improvised trick to make an aesthetically pleasing enviroment makes the AI go haywire trying to find a path to move around.
Titus May 18 @ 8:49am 
Ah, just doesn't show any updates since 2016
wollfen  [author] May 18 @ 7:11am 
i actually work on it, but i've several problems with mikero's tool : pboproject didn't work
Titus May 17 @ 8:00am 
Really wish they would update this map.
Commander Toby May 5 @ 7:15am 
Lovely map only thing I see is that the barrack buildings are flooting in the air
Dr. Death Apr 20 @ 9:09am 
I love this map so much but im having a lot of issues with the AI pathfinding, specially in the small islands.
Able Archer Mar 8 @ 8:04am 
Could you make a map of Okinawa?
[CAPT] S.Delos [TFS] Nov 2, 2019 @ 2:58pm 
I'm guessing the missing structure error that's preventing startup has something to do with missing dependencies? Are the dependencies still needed, because I don't see them listed where they usually are, only in the description.
Kumari Ashamaki Sep 30, 2019 @ 2:13pm 
Any chance to get source?
STRANGELOVE Jul 2, 2019 @ 10:07am 
Thanks mate, I appreciate that! :Miller: