Stellaris

Stellaris

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Sol System Expanded
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1.162 MB
May 10, 2016 @ 9:58am
May 26 @ 3:36pm
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Sol System Expanded

In 1 collection by Lion
Sol System Expanded
9 items
Description
Works with version 2.7, includes English, French, German and Russian localisation.

About this mod
It adds some alternate starting options which are extended versions the Sol System:

Sol System Expanded
This is the default version of Sol System Expanded with only Titania, Pluto, Charon, Eris and the Kuiper Belt added.
  • dwarf planets: Pluto, Eris
  • moons: Titania (Uranus), Charon (Pluto)

Sol System Expanded (Extra moons and TNOs)
Sol System Expanded with extra moons and trans-Neptunian objects. This includes all known objects from our solar system which have a diameter of at least 1000km.
  • dwarf planets: Pluto, Makemake, Haumea, Quaoar, Eris, 2007 OR10, Sedna
  • Mars moons: Phobos, Deimos
  • Saturn moons: Enceladus, Tethys, Dione, Rhea, Iapetus
  • Uranus moons: Ariel, Umbriel, Titania, Oberon
  • Pluto moon: Charon

Sol System Expanded (Planet Nine)
Sol System Expanded with the hypothetical Planet Nine.
  • planet: Planet Nine
  • dwarf planets: Pluto, Eris
  • moons: Titania (Uranus), Charon (Pluto)

Sol System Expanded (Extra moons and TNOs, Planet Nine)
Sol System Expanded with extra moons, trans-Neptunian objects and the hypothetical Planet Nine. This includes all known objects from our solar system which have a diameter of at least 1000km.
  • planet: Planet Nine
  • dwarf planets: Pluto, Makemake, Haumea, Quaoar, Eris, 2007 OR10, Sedna
  • Mars moons: Phobos, Deimos
  • Saturn moons: Enceladus, Tethys, Dione, Rhea, Iapetus
  • Uranus moons: Ariel, Umbriel, Titania, Oberon
  • Pluto moon: Charon

How to use
You need to edit your starting race before starting a new game and set your starting solar system as one of the new options for this to take effect.

Localisation
The following languages are supported: English, French, German and Russian. None of these is my native language, so feel free to report any grammar errors. New translations for other languages are also always welcome.
Special thanks to zubr3 for providing the Russian translation and MILES TEG for the initial French translation.

Compatibility
Most mods shouldn't really conflict with this mod, but the ones that make specific changes to the Sol System itself will likely have their own version of the Sol System, and these will not be forwarded to the Sol System variants of this mod. In other words, it's either the version of this mod or the one of the other mod, unless you combine them in your own custom Sol System file.

There is now a default replacement of the standard Sol System included. Choose the default Sol System (should be named Sol System, but it's possible that the localisation gets overriden by another mod) whenever you use mods that add empires which use the default Sol System, this should prevent the spawning of duplicate Sol Systems. It should have higher priority than most other mods, but it's still possible that another mod replaces the default Sol System again.
Popular Discussions View All (2)
13
Sep 17 @ 10:05pm
PINNED: Bug Reports
Lion
0
Sep 24, 2017 @ 10:30am
Translations
Lion
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262 Comments
XCABAL Jul 23 @ 2:07am 
Curious if the patches for real space and PD are gonna be updated?
Countrymusics Jul 2 @ 3:14pm 
@toolio: thats a bug that existed as long as the game... mod or no mod...

when ever you play as "a sol system" nation thats not the original unedited UNE you might get another SOL with either the UNE or various possible outcomes for earth.. be it primites.. nuclear devastation etc..

And you are meant to encounter it, when you play a non UNE-empire... The problem is that the games doesnt recognize you playing in a non-UNE sol system and treats like any other.. causing the other sol-variant to spawn..
Toolio Jun 28 @ 8:13am 
Does anyone know if this mod could make it possible that 2 Sol Systems could spawn? I'm using 'Sol Systems Expanded (Real Space)', 'Real Sol Textures' and 'Sol System Expanded - Real Sol Textures Patch'. I get two Sol systems and it's annoying the hell out of me not knowing what's causing it?
randy Jun 26 @ 3:33am 
Ceres never seems to spawn for me.
Militus Immortalis May 27 @ 2:46pm 
Is this a fairly accurate showing of the Sol system, real life?
Lion  [author] May 26 @ 3:39pm 
@TurtleShroom: Thanks for reporting this error, it should be fixed now.
TurtleShroom May 26 @ 1:10pm 
The Error Log says you have a single issue: [11:23:36][effect.cpp:358]: Expected "else = {", but got "else = 11" at file: events/sol_system_expanded_game_start.txt line: 202 .
claedag74 May 12 @ 12:38pm 
I was disabling mods (including this one) for the 2.7.1 update and forgot to change my starting system to the normal Sol system. Game started and Earth was a moon of Saturn, lol. Just thought it was funny. No problems. Just going through the mods to see what works without an update. Not sure about this one yet.
Holothurin May 12 @ 7:43am 
Forget about Real Space. It's incompatible with 2.7.1. Again.
lyndonguitar May 6 @ 8:59am 
Also looking forward to Real Space Compatibility patch. love your mod i used to play this years ago now im back at stellaris and this is one of my essential mods