Stellaris

Stellaris

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Sol System Expanded
 
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0.916 MB
May 10, 2016 @ 9:58am
Mar 24 @ 11:03am
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Sol System Expanded

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Sol System Expanded
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Description
Works with version 2.2.0, includes English, French, German and Russian localisation.

About this mod
It adds some alternate starting options which are extended versions the Sol System:

Sol System Expanded
This is the default version of Sol System Expanded with only Titania, Pluto, Charon, Eris and the Kuiper Belt added.
  • dwarf planets: Pluto, Eris
  • moons: Titania (Uranus), Charon (Pluto)

Sol System Expanded (Extra moons and TNOs)
Sol System Expanded with extra moons and trans-Neptunian objects. This includes all known objects from our solar system which have a diameter of at least 1000km.
  • dwarf planets: Pluto, Makemake, Haumea, Quaoar, Eris, 2007 OR10, Sedna
  • Mars moons: Phobos, Deimos
  • Saturn moons: Enceladus, Tethys, Dione, Rhea, Iapetus
  • Uranus moons: Ariel, Umbriel, Titania, Oberon
  • Pluto moon: Charon

Sol System Expanded (Planet Nine)
Sol System Expanded with the hypothetical Planet Nine.
  • planet: Planet Nine
  • dwarf planets: Pluto, Eris
  • moons: Titania (Uranus), Charon (Pluto)

Sol System Expanded (Extra moons and TNOs, Planet Nine)
Sol System Expanded with extra moons, trans-Neptunian objects and the hypothetical Planet Nine. This includes all known objects from our solar system which have a diameter of at least 1000km.
  • planet: Planet Nine
  • dwarf planets: Pluto, Makemake, Haumea, Quaoar, Eris, 2007 OR10, Sedna
  • Mars moons: Phobos, Deimos
  • Saturn moons: Enceladus, Tethys, Dione, Rhea, Iapetus
  • Uranus moons: Ariel, Umbriel, Titania, Oberon
  • Pluto moon: Charon

How to use
You need to edit your starting race before starting a new game and set your starting solar system as one of the new options for this to take effect.

Localisation
The following languages are supported: English, French, German and Russian. None of these is my native language, so feel free to report any grammar errors. New translations for other languages are also always welcome.
Special thanks to zubr3 for providing the Russian translation and MILES TEG for the initial French translation.

Compatibility
Most mods shouldn't really conflict with this mod, but the ones that make specific changes to the Sol System itself will likely have their own version of the Sol System, and these will not be forwarded to the Sol System variants of this mod. In other words, it's either the version of this mod or the one of the other mod, unless you combine them in your own custom Sol System file.

There is now a default replacement of the standard Sol System included. Choose the default Sol System (should be named Sol System, but it's possible that the localisation gets overriden by another mod) whenever you use mods that add empires which use the default Sol System, this should prevent the spawning of duplicate Sol Systems. It should have higher priority than most other mods, but it's still possible that another mod replaces the default Sol System again.

This mod is compatible with CGM: Planets Enhanced, no extra patch required.

Compatibility Patches

Alternative version
Popular Discussions View All (2)
7
Mar 20 @ 2:27pm
PINNED: Bug Reports
Lion
0
Sep 24, 2017 @ 10:30am
Translations
Lion
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229 Comments
Lex Peregrine Apr 10 @ 11:21am 
Ok if you say so :)
Lion  [author] Apr 8 @ 2:52pm 
@Dekent: They're added to the Real Space version now.

@Lex Peregrine: Must have been the Real Space version, which wasn't updated yet.
Lex Peregrine Apr 5 @ 12:09pm 
@Lion: got a report Titan was not working correctly, from the code copied in the report in your game start event file you seem to be using old CGM planet class, pc_greenhouse_cold no longer exists in New Worlds, I changed it to pc_cold_reducing
Could you check please? Let me know if you need any help.
Gretschory Apr 3 @ 5:14am 
Is there any way to prevent a second Sol System from spawning?
Dekent Mar 26 @ 2:01pm 
Could the mars moons always spawning be added to the real space version too?
Lex Peregrine Mar 24 @ 11:33am 
nice, I'll add a link in my mod's page!
Lion  [author] Mar 24 @ 11:07am 
I've uploaded an update which includes compatibility with PD's New Worlds module. Phobos and Deimos will now also always spawn in the extra moons versions no matter what mods you use. They're tiny barren worlds in vanilla and will change to asteroid moons when you use New Worlds.
Vithericus Mar 23 @ 9:41am 
@Khorne Flakes According to the mod files, Phobos and Deimos requires the New Worlds mod to spawn.
Lex Peregrine Mar 20 @ 12:56pm 
awesome!
Lion  [author] Mar 18 @ 10:16am 
@Lex Peregrine: Sure, I'll look into it when I have some spare time.