Stellaris

Stellaris

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Sol System Expanded
 
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0.915 MB
May 10, 2016 @ 9:58am
Dec 16, 2018 @ 2:02pm
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Sol System Expanded

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In 1 collection by Lion
Sol System Expanded
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Description
Works with version 2.2.0, includes English, French, German and Russian localisation.

About this mod
It adds some alternate starting options which are extended versions the Sol System:

Sol System Expanded
This is the default version of Sol System Expanded with only Titania, Pluto, Charon, Eris and the Kuiper Belt added.
  • dwarf planets: Pluto, Eris
  • moons: Titania (Uranus), Charon (Pluto)

Sol System Expanded (Extra moons and TNOs)
Sol System Expanded with extra moons and trans-Neptunian objects. This includes all known objects from our solar system which have a diameter of at least 1000km.
  • dwarf planets: Pluto, Makemake, Haumea, Quaoar, Eris, 2007 OR10, Sedna
  • Saturn moons: Enceladus, Tethys, Dione, Rhea, Iapetus
  • Uranus moons: Ariel, Umbriel, Titania, Oberon
  • Pluto moon: Charon

Sol System Expanded (Planet Nine)
Sol System Expanded with the hypothetical Planet Nine.
  • planet: Planet Nine
  • dwarf planets: Pluto, Eris
  • moons: Titania (Uranus), Charon (Pluto)

Sol System Expanded (Extra moons and TNOs, Planet Nine)
Sol System Expanded with extra moons, trans-Neptunian objects and the hypothetical Planet Nine. This includes all known objects from our solar system which have a diameter of at least 1000km.
  • planet: Planet Nine
  • dwarf planets: Pluto, Makemake, Haumea, Quaoar, Eris, 2007 OR10, Sedna
  • Saturn moons: Enceladus, Tethys, Dione, Rhea, Iapetus
  • Uranus moons: Ariel, Umbriel, Titania, Oberon
  • Pluto moon: Charon

How to use
You need to edit your starting race before starting a new game and set your starting solar system as one of the new options for this to take effect.

Localisation
The following languages are supported: English, French, German and Russian. None of these is my native language, so feel free to report any grammar errors. New translations for other languages are also always welcome.
Special thanks to zubr3 for providing the Russian translation and MILES TEG for the initial French translation.

Compatibility
Most mods shouldn't really conflict with this mod, but the ones that make specific changes to the Sol System itself will likely have their own version of the Sol System, and these will not be forwarded to the Sol System variants of this mod. In other words, it's either the version of this mod or the one of the other mod, unless you combine them in your own custom Sol System file.

There is now a default replacement of the standard Sol System included. Choose the default Sol System (should be named Sol System, but it's possible that the localisation gets overriden by another mod) whenever you use mods that add empires which use the default Sol System, this should prevent the spawning of duplicate Sol Systems. It should have higher priority than most other mods, but it's still possible that another mod replaces the default Sol System again.

This mod is compatible with CGM: Planets Enhanced, no extra patch required.

Compatibility Patches

Alternative version
Popular Discussions View All (2)
7
21 hours ago
PINNED: Bug Reports
Lion
0
Sep 24, 2017 @ 10:30am
Translations
Lion
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221 Comments
Lex Peregrine 23 hours ago 
awesome!
Lion  [author] Mar 18 @ 10:16am 
@Lex Peregrine: Sure, I'll look into it when I have some spare time.
Lex Peregrine Mar 17 @ 9:34am 
@Lion: seems there's interest in seeing your mod's features compatible with Planetary Diversity's New Worlds module, would you be willing to update it or make a patch like you did before for CGM?
KirbieaGraia Mar 11 @ 7:09am 
I'm just gonna terraform all these planets using Gigastructural Engineering & Planetary Diversity. Don't mind me.
Khorne Flakes Mar 7 @ 7:05pm 
Did this mod stop adding phobos and demios (mars moons)? Or have I mistook those for a different mod? Thanks guys!
Lion  [author] Feb 24 @ 9:00am 
@Demiurge: The Sol System initialiser of ST:NH does some extra stuff like spawning the human race and adding additional flags and deposits specific to ST:NH. Using another initialiser might break some stuff, which is probably one of the reason it doesn't allow custom empires.
Demiurge Feb 23 @ 11:36am 
ok I just remembered that in the st: new horizons mod, they disabled in game editting of the races, so won't be able to choose this version of the sol system. Is there another way to get this working?
Demiurge Feb 23 @ 11:23am 
I'd second what Count asked, is this compatible with st: new horizons?
gnurumul Feb 19 @ 10:59pm 
Thank you I'll use it well
supercid87 Jan 7 @ 1:25pm 
cool thanks