Stellaris

Stellaris

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Extended Traits
 
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0.087 MB
May 10, 2016 @ 1:31am
Dec 27, 2016 @ 10:42pm
27 Change Notes ( view )

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Extended Traits

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Description
This mod adds over 20 additional species traits to select from, as well as 6 additional ruler and governor traits that your Empire rulers can spawn with.

Featured in SirTristan's Stellaris Mod Spotlight #3.

Compatibility
This mod is compatible with any mod that that does not modify the default species traits file (uses their own file names). This is to ensure that the order of the traits remains the same.

Language Support
English by r-M
German (included) translation by Revan, or translated mod by dragonaf available here.
Russian (included) translation by mr.TPATATA
French (partial) (included) translation by Jaguar_Flemmard.

New Species Traits:

Dim
Cost: -1
  • -5% to all scientific research
Inept
Cost: -2
  • -10% to all scientific research
Urban
Cost: -2
  • -20% to food production
Indulgent
Cost: -1
  • -10% to energy production
Content
Cost: -2
  • -15% to mineral production
Valiant
Cost: 2
  • Army Morale +20%
  • Army Damage +20%
Craven
Cost: -2
  • Army Morale -20%
  • Army Damage -20%
Conservationists
Cost: -3
  • Clear planet tile blocker cost +50%
  • Clear planet tile blocker speed +75%
Resourceful
Cost: 1
  • +5% output without any slaves
Deliberators
Cost: 2
  • Monthly influence +1
Virtualists
Cost: -2
  • Monthly influence -1
Delicate
Cost: -1
  • Garrison health -50%
  • Fortification defense -50%
Very Weak
Cost: -3
  • Army damage -40%
  • Army health -25%
  • -15% to mineral production
Incompetent Engineers
Cost: -1
  • -15% to engineering research
Incompetent Physicists
Cost: -1
  • -15% to physics research
Incompetent Sociologists
Cost: -1
  • -15% to sociology research
Politically Adept
Cost: 1
  • +1 max rivalries
  • -25% influence cost for diplomatic actions
  • 25% increased trust growth
Natural Architects
Cost: 1
  • Building time: -5%
  • Building cost: -10%
Incompetent Architects
Cost: -1
  • Building time: +5%
  • Building cost: +10%

New Ruler Traits:
Veteran Politician
+20% Influence

Scientific Mind
+5% to all research speed

Visionary
+15% planet border radius

New Governor Traits:
Energetic Encourager
-15% pop growth time

Apathetic - Acquired trait
-5% pop happiness
-10% energy production

Inspiring Leader
+5% pop happiness
+5% pop war happiness
-10% pop ethic shift

Thanks to Havelok for some of the trait ideas. Thanks to Chilla for getting Empire modifiers working.
Popular Discussions View All (2)
5
May 12, 2016 @ 2:15pm
Work around for the three disabled traits.
Chilla
< >
209 Comments
VI Imre Mar 1 @ 10:55pm 
Conservationist almost feels like a free -3 points. After you get terraforming it literally doesn't matter any longer. I think you should double the terraformation cost for Conservationists.
(Es)ven Hassel Feb 26 @ 12:59am 
i Want translate the mod to Spanish
Ancient-Warship Jan 22 @ 6:29am 
I see that you said that the mod was updated for patch 1.4 but for some reason my game says it is incompatable.
Scout Shine Dec 28, 2016 @ 12:56pm 
^_^ Thank you!
r-M  [author] Dec 27, 2016 @ 10:44pm 
@Ilovethesmellofnapalm, fixed now, thanks for the heads up.
Scout Shine Dec 27, 2016 @ 9:18pm 
This mod supports version 1.0.3 ???
Ilovethesmellofnapalm Dec 23, 2016 @ 10:56am 
Extremely adaptive is -5 but -4 in 1.4
Nephatrine Dec 14, 2016 @ 6:37pm 
How does Politically Adept work? Do I get the benefits just by having the species in my empire or only when my ruler is that species?
Sum Sine Regno Dec 6, 2016 @ 10:32pm 
Thank you.
r-M  [author] Dec 6, 2016 @ 9:01pm 
Updated for patch 1.4.

@RhinoInsomniac, I'm not sure how AI empires are created but since they have access to the traits I would assume they must also conform to the rulesets for the traits as well.