Stellaris

Stellaris

493 ratings
Extended Traits
 
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File Size
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0.086 MB
May 10, 2016 @ 1:31am
Jun 17 @ 1:08pm
35 Change Notes ( view )

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Extended Traits

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Description
This mod adds over 20 additional species traits to select from, as well as 6 additional ruler and governor traits that your Empire rulers can spawn with.

Featured in SirTristan's Stellaris Mod Spotlight #3.

Compatibility
This mod is compatible with any mod that that does not modify the default species traits file (uses their own file names). This is to ensure that the order of the traits remains the same.

Language Support
English by r-M
German (included) translation by Revan, or translated mod by dragonaf available here.
Russian (included) translation by mr.TPATATA
French (partial) (included) translation by Jaguar_Flemmard.

New Species Traits:

Dim
Cost: -1
  • -5% to all scientific research
Inept
Cost: -2
  • -10% to all scientific research
Urban
Cost: -2
  • -20% to food production
Indulgent
Cost: -1
  • -10% to energy production
Content
Cost: -2
  • -15% to mineral production
Valiant
Cost: 2
  • Army Morale +20%
  • Army Damage +20%
Craven
Cost: -2
  • Army Morale -20%
  • Army Damage -20%
Conservationists
Cost: -3
  • Clear planet tile blocker cost +50%
  • Clear planet tile blocker speed +75%
  • Terraforming cost +25%
  • Colony development speed -10%
Deliberators
Cost: 2
  • Monthly influence +1
Virtualists
Cost: -2
  • Monthly influence -1
Delicate
Cost: -1
  • Garrison health -50%
  • Fortification defense -50%
Very Weak
Cost: -3
  • Army damage -40%
  • Army health -25%
  • -15% to mineral production
Incompetent Engineers
Cost: -1
  • -15% to engineering research
Incompetent Physicists
Cost: -1
  • -15% to physics research
Incompetent Sociologists
Cost: -1
  • -15% to sociology research
Politically Adept
Cost: 1
  • +1 max rivalries
  • -25% influence cost for diplomatic actions
  • 25% increased trust growth
Natural Architects
Cost: 1
  • Building time: -5%
  • Building cost: -10%
Incompetent Architects
Cost: -1
  • Building time: +5%
  • Building cost: +10%

New Ruler Traits:
Veteran Politician
+20% Influence

Scientific Mind
+5% to all research speed

Visionary
+15% planet border radius

New Governor Traits:
Energetic Encourager
-15% pop growth time

Apathetic - Acquired trait
-5% pop happiness
-10% energy production

Inspiring Leader
+5% pop happiness
+5% pop war happiness
-10% pop ethic shift

Thanks to Havelok for some of the trait ideas. Thanks to Chilla for getting Empire modifiers working.
Popular Discussions View All (2)
5
May 12, 2016 @ 2:15pm
Work around for the three disabled traits.
Chilla
< >
250 Comments
Kepler68 Jul 18 @ 3:57pm 
@r-M i noticed there is no event to remove negative modifiers once they have been genemodded out. is this intentional?
Commander Cody Jun 20 @ 8:35pm 
Does this also work for random ai empires?
r-M  [author] Jun 17 @ 1:10pm 
Updated for the rollback.

@antlucasexe I don't have the 1.4 version anymore, sorry.
Vassili Zaitsev Jun 16 @ 9:50am 
needs update from rollback.
antlucasexe Jun 16 @ 2:32am 
This is probably asking too much, but I don't suppose you have a copy of this mod from the 1.4 update do you? I can't stand the Banks changes and am going to roll back to 1.4 but I'd like to try to keep using the really good mods if I can (theres about 5 I consider essential - the rest I can build myself).
Vassili Zaitsev Jun 15 @ 1:43pm 
needs
update
Toomadtoplay May 27 @ 9:14pm 
Energetic Encourager -15% pop growth seems OP
r-M  [author] May 22 @ 6:15pm 
@Caesar.D006, Extended Traits adds 6 new Ruler/Governor traits, of which only 1 is a "negative" trait. Whatever you are experiencing, it's likely not being caused by Extended Traits.
Silver May 22 @ 1:50pm 
I like the mod and the traits in it. the problem is that you have many negative traits and almost all my leaders end up with negative traits. sometimes I have starting leaders with negative traits. I think this mod needs some tweaking.
Supah May 16 @ 10:00am 
Turning this mod on and off doesn't do anything. It seems to always be on. Is that intended?