Stellaris

Stellaris

574 ratings
Extended Traits
 
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File Size
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0.084 MB
May 10, 2016 @ 1:31am
Jan 13 @ 11:59pm
43 Change Notes ( view )

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Extended Traits

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Description
This mod adds over 20 additional species traits to select from, as well as 6 additional ruler and governor traits that your Empire rulers can spawn with.

Featured in SirTristan's Stellaris Mod Spotlight #3.

Compatibility
This mod is compatible with any mod that that does not modify the default species traits file (uses their own file names). This is to ensure that the order of the traits remains the same.

Language Support
English by r-M
German (included) translation by Revan, or translated mod by dragonaf available here.
French (partial) (included) translation by Jaguar_Flemmard.

New Species Traits:

Dim
Cost: -1
  • -5% to all scientific research
Inept
Cost: -2
  • -10% to all scientific research
Urban
Cost: -2
  • -20% to food production
Indulgent
Cost: -1
  • -10% to energy production
Content
Cost: -2
  • -15% to mineral production
Valiant
Cost: 2
  • Army Morale +20%
  • Army Damage +20%
Craven
Cost: -2
  • Army Morale -20%
  • Army Damage -20%
Conservationists
Cost: -3
  • Clear planet tile blocker cost +50%
  • Clear planet tile blocker speed +75%
  • Terraforming cost +25%
  • Colony development speed -10%
Deliberators
Cost: 2
  • Monthly influence +1
Virtualists
Cost: -2
  • Monthly influence -1
Delicate
Cost: -1
  • Garrison health -50%
  • Fortification defense -50%
Very Weak
Cost: -3
  • Army damage -40%
  • Army health -25%
  • -15% to mineral production
Incompetent Engineers
Cost: -1
  • -15% to engineering research
Incompetent Physicists
Cost: -1
  • -15% to physics research
Incompetent Sociologists
Cost: -1
  • -15% to sociology research
Politically Adept
Cost: 1
  • +1 max rivalries
  • -25% influence cost for diplomatic actions
  • 25% increased trust growth
Natural Architects
Cost: 1
  • Building time: -5%
  • Building cost: -10%
Incompetent Architects
Cost: -1
  • Building time: +5%
  • Building cost: +10%

New Ruler Traits:
Veteran Politician
+20% Influence

Scientific Mind
+5% to all research speed

Visionary
+15% planet border radius

New Governor Traits:
Energetic Encourager
-15% pop growth time

Apathetic - Acquired trait
-5% pop happiness
-10% energy production

Inspiring Leader
+5% pop happiness
+5% pop war happiness
-10% pop ethic shift

Thanks to Havelok for some of the trait ideas. Thanks to Chilla for getting Empire modifiers working.
Popular Discussions View All (2)
5
May 12, 2016 @ 2:15pm
Work around for the three disabled traits.
Chilla
< >
305 Comments
r-M  [author] Jan 14 @ 12:02am 
Updated
Renamed Conservationists to Environmentalists (thanks Bioness for the good suggestion). The vanilla trait Conservationist was added after Conservationists was put into the mod.
krildfe Jan 12 @ 8:13am 
you ever gonna update it to 1.9.1?
st030 Jan 6 @ 1:27pm 
Can you update mod to 1.9.1?
Daeris Dec 26, 2017 @ 11:42pm 
v1.9.1 is telling me this mod is incompatible? Am I missing something?
Nightscales Dec 18, 2017 @ 2:35pm 
They all seem to work
Solzucht Dec 18, 2017 @ 7:13am 
does it work anyway with 1.9 or are there bugs? :)
Stumpling Dec 15, 2017 @ 1:46pm 
what RhineSky said
RhineSky Dec 8, 2017 @ 1:15am 
Is there any update for 1.9 version? thank you
PierreDespereaux Nov 27, 2017 @ 8:02am 
@Bioness That seems like a good compromise!
Bioness Nov 24, 2017 @ 10:25pm 
"Environmentalists" would be a good alternative name for Conservationists to avoid the inconsistency with the positive trait and negative trait.