Stellaris

Stellaris

705 ratings
Extended Traits
 
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File Size
Posted
Updated
0.086 MB
May 10, 2016 @ 1:31am
Feb 25, 2018 @ 11:36am
44 Change Notes ( view )

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Extended Traits

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Description
This mod adds over 20 additional species traits to select from, as well as 6 additional ruler and governor traits that your Empire rulers can spawn with.

Featured in SirTristan's Stellaris Mod Spotlight #3.

Compatibility
This mod should be compatible with most mods and it does not modify any vanilla files. Any issues with compatibility are not the result of this mod.

Language Support
English by r-M
German (included) translation by Revan, or translated mod by dragonaf available here.
French (partial) (included) translation by Jaguar_Flemmard.
Russian (included} translation by KRONUS.

New Species Traits:

Dim
Cost: -1
  • -5% to all scientific research
Inept
Cost: -2
  • -10% to all scientific research
Urban
Cost: -2
  • -20% to food production
Indulgent
Cost: -1
  • -10% to energy production
Content
Cost: -2
  • -15% to mineral production
Valiant
Cost: 2
  • Army Morale +20%
  • Army Damage +20%
Craven
Cost: -2
  • Army Morale -20%
  • Army Damage -20%
Conservationists
Cost: -3
  • Clear planet tile blocker cost +50%
  • Clear planet tile blocker speed +75%
  • Terraforming cost +25%
  • Colony development speed -10%
Deliberators
Cost: 2
  • Monthly influence +1
Virtualists
Cost: -2
  • Monthly influence -1
Delicate
Cost: -1
  • Defense army health -30%
  • Defense army damage -30%
Very Weak
Cost: -3
  • Army damage -40%
  • Army health -25%
  • -15% to mineral production
Incompetent Engineers
Cost: -1
  • -15% to engineering research
Incompetent Physicists
Cost: -1
  • -15% to physics research
Incompetent Sociologists
Cost: -1
  • -15% to sociology research
Politically Adept
Cost: 1
  • +1 max rivalries
  • -25% influence cost for diplomatic actions
  • 25% increased trust growth
Natural Architects
Cost: 1
  • Building time: -5%
  • Building cost: -10%
Incompetent Architects
Cost: -1
  • Building time: +5%
  • Building cost: +10%

New Ruler Traits:
Veteran Politician
+20% Influence

Scientific Mind
+5% to all research speed

Visionary
+15% planet border radius

New Governor Traits:
Energetic Encourager
-15% pop growth time

Apathetic - Acquired trait
-5% pop happiness
-10% energy production

Inspiring Leader
+5% pop happiness
+5% pop war happiness
-10% pop ethic shift

Thanks to Havelok for some of the trait ideas. Thanks to Chilla for getting Empire modifiers working.
Popular Discussions View All (2)
5
May 12, 2016 @ 2:15pm
Work around for the three disabled traits.
Chilla
< >
342 Comments
TreesAndGreens Dec 21, 2018 @ 2:48pm 
is the mod dead
whitefox_braveheart Dec 11, 2018 @ 10:37pm 
oh i hope this gets updated :D
Axneth Ironswift Dec 7, 2018 @ 3:55pm 
Most of the trait mods are having this issue (example, Parasite from another is now a beneifical trait, instead of it's usual negatives.) That said it does seem to be hit and miss at the moment.
Kami Dec 7, 2018 @ 11:50am 
Taking a glance at the traits I don't see any that would obviously not work so I am sort of curious which are not functioning, maybe the tile blocker and contruction stuff as the code behind that stuff was all changed?
Th3oriesMan Dec 6, 2018 @ 5:51pm 
which traits Darth? It's not that I doubt you; it's that I want to know more :)
Darth Sanguine Dec 6, 2018 @ 5:04pm 
As of 2.2 some of the traits no longer do anything.
Daltem Nov 4, 2018 @ 8:41am 
if any of you want to manually change the version number to your version, just to get rid of the red box, the remote file id is 681816257.

Documents\Paradox Interactive\Stellaris\mod\ugc_681816257.mod
Khaine Incarnate Sep 1, 2018 @ 2:40pm 
So far as i've seen in my playthroughs, this mod still seems to work fine. Hopefully the author will update it soon, though.
Drexl Aug 10, 2018 @ 2:53pm 
This *appears* to be working in 2.1, but for all I know the back-end could be broken while the front -end looks fine. I'd appreciate some clarification on this, and an update to at least flag it for 2.1 if there are no issues.
Skygroot Jul 10, 2018 @ 3:28am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code.