Arma 3
349 ratings
MrSanchez' Head Gore Mod
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
0.556 MB
May 7, 2016 @ 8:29am
Jun 6, 2016 @ 2:08am
2 Change Notes ( view )

Subscribe to download
MrSanchez' Head Gore Mod

Description
Head gore Mod v1.1 by MrSanchez

This mod adds an extra bit of gore into ArmA 3.
It allows you to burst people's heads with a powerful enough weapon.

The mod is configurable using a module found under Editor -> Modules -> MrSanchez -> Headgore

In the module settings you're able to change:
- The caliber needed for decapitation (to e.g. change .408 req to 5.56mm)
- The chance decapitation may occur
- The amount of time gibs stay visible
- The influence wearing a helmet has upon the decapitation requirements

It is multiplayer compatible. It must be run server & client sided if used in MP.

The mod is also compatible with the Zombies & Demons mod which will have this head gore feature natively built in.

If you intend to play singleplayer I highly recommend the modification "Blood Lust" by zooloo75, it works extremely well when combined with this.

Terms
- You're not allowed to use this modification on monetized servers or use it for any commercial purposes.
- Since it is a small modification, do not publicly redistribute it, this includes modifying and redistributing it.

Credits
Ryan - For edited sounds & being a nice supportive bogan <3

If you have feedback or bugs to report, I'd be glad to hear them.
Have fun.

Kind regards,
Sanchez
< >
159 Comments
Catnip Jul 19 @ 4:55pm 
breaks other mods sadly
Hereditary Sedentary Jan 26 @ 5:12pm 
"To elaborate.
You should 'whitelist' the following functions in your CfgRemoteExec:
SAN_fnc_HeadParticles
and setFace (default arma function)"
I've tried this in mission specific situations and it isn't working on players. Furthermore testing this offline shows that remote controlled units cannot trigger this on the player character, I was unable to blast my own skull as a player controlled sniper with an M107 despite it triggering on everyone else. Is there some kind of specific identifier or parameter that is making it selectable only to AI controlled units? It's a real shame because I'd love to see some of the guys get their heads nuked during ambushes.
vitalikilin Jan 6 @ 3:10am 
Is there anyway that the MOD maker can make this apply to limbs as well?
A tiger named tommy Nov 29, 2020 @ 1:06pm 
is this mod ACE Compatible?
Kolljak Oct 31, 2020 @ 2:27pm 
PiR is incompatable with almost ANY and EVERY injury or medical mod. its do to the maker not wanting it compatable with any or every mod.
P4T13NT-Z3R0 Oct 18, 2020 @ 4:05am 
I don't know if you can but can you add an effect where the bullet takes a chunk or blow off half the head as a threshold
Forxe-BlackOp Oct 1, 2020 @ 6:38pm 
Your mod had a problem with a mod called "Project injury Reaction (PiR)"

Your mod makes AI to run three times faster when is draging a wounded

Can you please fix it? :B

Thanks a lot! Excellent work!

The mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=1665585720
Fun Timer Sep 14, 2020 @ 8:57am 
Can you make this ACE compatible
Casper_Actual Aug 27, 2020 @ 2:59am 
so this mod only works in editor? like it won't work on any mission that wasn't created by me?
Toel Jun 29, 2020 @ 9:46am 
How do I configure this? I know go to modules something but I dont know how to get there, im pretty new to the modding scene and just need help. Would love :)