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Shards of Azuria
Genre: Action, RPG
Platforms: PC
Languages: English
Players: Single-player
May 6, 2016 @ 7:00am
Aug 10, 2019 @ 9:00am

View Shards of Azuria in the store

Store page
Recent Announcements View All (1)
Early Access Release Date - October 12th
Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.

The inhabitants of Azuria will assist you on your journey, helping you obtain many Abilities or to satisfy your creative endeavour. Wander into the unknown, build a home and become strong enough to face the lurking evil.

Gameplay Features

- Inventory System with over 150+ items
- Crafting System with over 90+ recipes
- Build a home by placing down blocks, furniture or other objects
- Add colour to your surroundings with the Paint Blaster
- Core RPG mechanics, level up, get stronger and obtain new equipment
- 15+ Abilities to obtain out of 3 different class types
- Diaglogue / Quest system with 6 core NPCs and 20+ quests
- Day Cycle system
- Explore large generated Woodland, Cave and Dungeon areas
- Custom designed Town and Boss areas
- Fight a variety of creatures
- Vanquish a Final Boss

Loot, Craft & Get Stronger

Aquire items from fallen enemies or stumble across rare crystals. Use what you find to craft a variety of items, including weapons, armour, decoration or abilities. Pick and mix between what you equip or use from 3 different class types.


Most Abilities are aquired through crafting with the support of the 3 class trainers that live in Azuria. The trainers will guide you the process of becoming adept with Mysticism, Cunning or Might. Choose to play with any of the 15+ Abilities of those types.


Dig, destroy walls or build your own home. Shape the area to your desire. Then add colour into the mix with the Paint Blaster!

Future Plans

We feel that Shards of Azuria is a game with the option of extended content in most areas. It is very much a template to allow for further development and on going improvement. But the scope of further development will also depend on the overall reception and interest in the game. Below is a list of potential features that may be developed over time.

- Multiplayer
- More general content such as items, abilities, new areas, creatures, unique bosses...
- Improved ways to create and build

About Us

We are Blue Potion Games, two individuals that began a journey to develop a game around jobs and without budget. Developing around a day job is a slow process. It has taken a long time to get this far. The aim is to bring Shards of Azuria to Steam into Early Access. If this is achieved with your support, then we can further develop the game at a more efficient pace.

Please feel free to follow us!

Popular Discussions View All (1)
May 20, 2016 @ 11:17am
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The GDWC May 23, 2016 @ 10:45pm 
Isometric terraria/Final Fantasy Tactics cross-over? This looks great.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at .

Good luck with the development!
Morbeous May 19, 2016 @ 2:53pm 
Is there a demo or a beta version available? Also how many votes do you need these days to get on Steam? I voted by the way :)
The Hero of Timing May 12, 2016 @ 3:37pm 
This Game Seems To Fit My Liking.:steamhappy: Wonder How Much It Will Cost, I Hope That It Makes It Out Of Greenlight and Into The Store
Unmatted May 12, 2016 @ 7:50am 
Looks amazing
1121 Studios May 12, 2016 @ 7:35am 
Reminds me of old school final fantasy! Good Job! Upvoted! Followed! Favorited! :steamhappy:
geekcom May 10, 2016 @ 7:29pm 
Muito interessante, lembra Diablo.
Mattgikarp May 9, 2016 @ 12:55pm 
Can't wait to get my chops around this!:steamhappy:
Jack May 9, 2016 @ 11:55am 
This is definitely on my "games to play when I actually get free time in the summer" list. Looks all nostalgia-y
MeowMeow Ozapell May 8, 2016 @ 2:25pm 
looks cool
BluePotionGames  [author] May 7, 2016 @ 3:16pm 
Thank you ALL immensely for the support! We are at 300 votes now and climbing!

@Brooding Insomniac
Thanks for your support! To answer some of your questions...

-The game does indeed run in windowed mode (best so).

-There are already Keybind options for mostly all player input (movement, ability usage etc).

In terms of "Action RPG", I'd say the combat is definitely more indicative of that genre specification. Other aspects of the game are more of a mix between "sandbox" or "story" features.