Team Fortress 2

Team Fortress 2

402 ratings
Game Mode: Attack / Defense
File Size
10.950 MB
Apr 29, 2016 @ 7:12am
May 24, 2016 @ 3:16am
4 Change Notes ( view )

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viper industries is a Attack/Defend map with 3 control points.

many months have gone into this gem of a map, from testing over and over to optimizing the hell out of a map for best many may know, this if the finished product of an old map i upl
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Grandpa Apr 9 @ 2:59pm 
Steel I get after awhile, but idk. I feel like this map looks very cool, but I just wish there were more doorways to go through.
Brain Tumor  [author] Apr 9 @ 2:53am 
Lol Grandpa, i always wondered about the people aimlessly wondering about steel, maybe some like tetris or minecraft is more your style.
Grandpa Apr 7 @ 6:37pm 
im 7 years late just to complain! This map is needlessly confusing. It's worse then Steel. ONE doorway leads you to A and there's so many hallways that don't sseem to serve a purpose but to confuse on where to go. Also, all the arrows on the walls make it worse. This is like a backrooms map where you try to find an exit that never comes up.
Brain Tumor  [author] May 24, 2016 @ 3:18am 
Latest and greatest update for CP_Viper_Industries.
....lots of little tweaks....
Brain Tumor  [author] May 14, 2016 @ 3:26am 
UPDATED TODAY! a couple new sniper spots, over looking blu spawn and over looking cp_A (upstairs), also a small stair area on cp_A with a small health (nice sniper spot)
added a way around to top of cp_B and a sniper look spot (go upstairs to get to it).
flaming barrels for those huntsman out there (loads of em)
an extra door/sniper spot from inside the blu spawn
lighting fixes, optimization as always

Brain Tumor  [author] May 12, 2016 @ 5:37am 
made some pretty nice changes to the map, many sniper spots etc, cant wait to render and upload it! btw been have some epic battles with bots lately, its getting crazy in here
Deborah May 11, 2016 @ 10:37pm 
great map:steamhappy::steamhappy::steamhappy:
Brain Tumor  [author] May 9, 2016 @ 4:12am 
cp_viper_industries UPDATED!
change notes...
increased ambient lighting slightly
added 1 minute to first capture
added hut to where blu spawns
added extra walls before capture C
placed temp red spawn at beginning match (at match start red spawn moves back)
this is so you can get to defend blu spawn better.
cut an area in the glass by capture C so its easier to attack (great for snipers)
more optimiztion
疾风 May 8, 2016 @ 6:38am 
the h May 7, 2016 @ 11:57pm 
I could see how this could get in the game. needs some texture and lighting changes, but apart from that the acutaul map without the a few of the dodgey lights and the over-detalied surfaces, could make it into the game.